Luc*_*lon 1 cocoa memory-leaks objective-c avaudioplayer ios4
我正在使用检测分析Objective-C++代码中的泄漏,我得到了这个:
Leaked Object Address Size Responsible Library Responsible Frame
Malloc 32 Bytes,0x8135bc0 32 Bytes AudioToolbox SimAggregateDevice::SimAggregateDevice(__CFString const*, __CFString const*, long&)
__NSCFDictionary,0x8135be0 48 Bytes AudioToolbox CreateDictionaryForDevice(unsigned long)
Malloc 32 Bytes,0x8135c10 32 Bytes AudioToolbox CreateDictionaryForDevice(unsigned long)
Malloc 32 Bytes,0x8135c30 32 Bytes AudioToolbox CreateDictionaryForDevice(unsigned long)
Malloc 48 Bytes,0x8135c50 48 Bytes AudioToolbox SimAggregateDevice::SimAggregateDevice(__CFString const*, __CFString const*, long&)
__NSCFDictionary,0x813a820 48 Bytes AudioToolbox SimAggregateDevice::SimAggregateDevice(__CFString const*, __CFString const*, long&)
__NSCFArray,0x813a850 32 Bytes AudioToolbox SimAggregateDevice::SimAggregateDevice(__CFString const*, __CFString const*, long&)
__NSCFDictionary,0x813a870 48 Bytes AudioToolbox CreateDictionaryForDevice(unsigned long)
Malloc 32 Bytes,0x813a8a0 32 Bytes AudioToolbox SimAggregateDevice::SimAggregateDevice(__CFString const*, __CFString const*, long&)
Malloc 32 Bytes,0x813a8d0 32 Bytes AudioToolbox CreateDictionaryForDevice(unsigned long)
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我认为这与我编写的代码有关,当我的应用程序启动时播放声音.我是这样做的:在applicationDidFinishLaunching ::中调用此方法
- (void)playJingle {
// This is a detached thread so I need a new pool.
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
// This audio player will be released in audioPlayerDidFinishPlaying.
NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:@"jingle" ofType:@"m4a"];
AVAudioPlayer *av = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL];
[av setDelegate:self];
[av play];
// Release.
[pool release];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer*)av successfully:(BOOL)flag
{
// Release the AVAudioPlayer.
[av release];
}
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在后台线程中(使用performSelectorInBackground:withObject :)调用.我错过了什么吗?为什么我会有这些泄漏?谢谢!
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