Mau*_*lia 1 shader opengl-es glsl opengl-es-2.0
我正在尝试遵循 Android 开发人员“使用 OpenGL ES 显示图形”教程。在第一部分中,我必须画一个三角形,这样就可以了。现在我应该使用 Square 类来绘制一个正方形,该类可以按照教程进行定义。当我尝试绘制时(使用主要从 Triangle 类复制的 draw() 方法),屏幕仅显示一个三角形,它是定义的正方形的一半(显然我已经注释掉了 triangle.draw() 线.. .)。
这是我的代码,有人有任何提示来解决它吗?
Square.java:
public class Square {
private FloatBuffer vertexBuffer;
private ShortBuffer drawListBuffer;
private final int mProgram;
private final String vertexShaderCode =
"attribute vec4 vPosition;" +
"void main() {" +
" gl_Position = vPosition;" +
"}";
private final String fragmentShaderCode =
"precision mediump float;" +
"uniform vec4 vColor;" +
"void main() {" +
" gl_FragColor = vColor;" +
"}";
// number of coordinates per vertex in this array
static final int COORDS_PER_VERTEX = 3;
static float squareCoords[] = {
-0.5f, 0.5f, 0.0f, // top left
-0.5f, -0.5f, 0.0f, // bottom left
0.5f, -0.5f, 0.0f, // bottom right
0.5f, 0.5f, 0.0f }; // top right
// Set color with red, green, blue and alpha (opacity) values
float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 1.0f };
private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices
public Square() {
// initialize vertex byte buffer for shape coordinates
ByteBuffer bb = ByteBuffer.allocateDirect(squareCoords.length * 4);
bb.order(ByteOrder.nativeOrder());
vertexBuffer = bb.asFloatBuffer();
vertexBuffer.put(squareCoords);
vertexBuffer.position(0);
// initialize byte buffer for the draw list
ByteBuffer dlb = ByteBuffer.allocateDirect(drawOrder.length * 2);
dlb.order(ByteOrder.nativeOrder());
drawListBuffer = dlb.asShortBuffer();
drawListBuffer.put(drawOrder);
drawListBuffer.position(0);
int vertexShader = MyGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER,
vertexShaderCode);
int fragmentShader = MyGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER,
fragmentShaderCode);
// create empty OpenGL ES Program
mProgram = GLES20.glCreateProgram();
// add the vertex shader to program
GLES20.glAttachShader(mProgram, vertexShader);
// add the fragment shader to program
GLES20.glAttachShader(mProgram, fragmentShader);
// creates OpenGL ES program executables
GLES20.glLinkProgram(mProgram);
}
private int mPositionHandle;
private int mColorHandle;
private final int vertexCount = squareCoords.length / COORDS_PER_VERTEX;
private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex
public void draw() {
// Add program to OpenGL ES environment
GLES20.glUseProgram(mProgram);
// get handle to vertex shader's vPosition member
mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
// Enable a handle to the triangle vertices
GLES20.glEnableVertexAttribArray(mPositionHandle);
// Prepare the triangle coordinate data
GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX,
GLES20.GL_FLOAT, false,
vertexStride, vertexBuffer);
// get handle to fragment shader's vColor member
mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
// Set color for drawing the triangle
GLES20.glUniform4fv(mColorHandle, 1, color, 0);
// Draw the square
GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
// Disable vertex array
GLES20.glDisableVertexAttribArray(mPositionHandle);
}
}
Run Code Online (Sandbox Code Playgroud)
请参见基本三角形
您有 4 个顶点坐标,其排列如下:
static float squareCoords[] = {
-0.5f, 0.5f, 0.0f, // top left
-0.5f, -0.5f, 0.0f, // bottom left
0.5f, -0.5f, 0.0f, // bottom right
0.5f, 0.5f, 0.0f }; // top right
Run Code Online (Sandbox Code Playgroud)
0 3
x x
| |
| |
x-----x
1 2
Run Code Online (Sandbox Code Playgroud)
该模式与原始类型匹配GL_TRIANGLE_FAN,但与原始类型不匹配GL_TRIANGLES。
更改原始类型来解决您的问题:
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, vertexCount);
Run Code Online (Sandbox Code Playgroud)
请注意,对于基本类型,GL_TRIANGLES您将需要 6 个顶点坐标,例如采用以下排列:
0 3 5
x x-----x
| \ \ |
| \ \ |
x-----x x
1 2 4
Run Code Online (Sandbox Code Playgroud)
原始类型GL_TRIANGLES与您的索引缓冲区匹配:
private short drawOrder[] = { 0, 1, 2, 0, 2, 3 };
Run Code Online (Sandbox Code Playgroud)
如果你想从索引列表中绘制基元,那么你必须使用glDrawElements:
GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_SHORT, drawListBuffer);
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
2009 次 |
| 最近记录: |