按钮单击不在Vuforia AR相机统一中工作

Kan*_*gam 5 c# unity-game-engine vuforia

我已经将一个脚本附加到Vuforia AR相机组件,以便为Ar相机表面添加按钮.

void OnGUI()
{
    if (showComponent)
    {
        bool isOverlayClicked;
        int onePartHeight = Screen.width / 10;
        GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height));  // x,y,w,h
        GUI.backgroundColor = Color.clear;
        isOverlayClicked=  GUI.Button(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), "");
        GUI.DrawTexture(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), btntexture);
        thisMenu.blocksRaycasts = thisMenu.interactable = false;//disallows clicks
        thisMenu.alpha = 0;   //makes menu invisible
        if (isOverlayClicked)
        {
            Debug.Log("Overlay clicked in unity");
        }
        GUILayout.EndArea();  

        bool isProfileButtonClicked;
        GUILayout.BeginArea(new Rect((Screen.width) - (iconSize + (25 * DPinPixels)), iconSize - (30 * DPinPixels), iconSize, iconSize));
        GUI.backgroundColor = Color.clear;
        isProfileButtonClicked = GUI.Button(new Rect(0, 0, iconSize, iconSize), "");
        GUI.DrawTexture(new Rect(0, 0, iconSize, iconSize), profileViewTexture);
        if (isProfileButtonClicked)
        {
            Debug.Log("Profile icon clicked in unity");
            openProfileActivity();
        }
        GUILayout.EndArea();
    }
}
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每当我单击配置文件图像时,始终会调用叠加图像单击.

注意:叠加图像填满整个屏幕.

我在这里附上我的应用程序的屏幕截图.任何帮助将不胜感激.在此输入图像描述

der*_*ugo 0

一般来说,我强烈建议不要使用OnGUI而是使用Unity.Ui!


但是,您可以将 GUI 绘图和布尔值设置与反应代码的执行分开:

void OnGUI()
{
    if (showComponent)
    {

        // First only draw the GUI and set the bools

        bool isOverlayClicked;
        int onePartHeight = Screen.width / 10;
        GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height));  // x,y,w,h
        GUI.backgroundColor = Color.clear;
        isOverlayClicked=  GUI.Button(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), "");
        GUI.DrawTexture(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), btntexture);
        thisMenu.blocksRaycasts = thisMenu.interactable = false;//disallows clicks
        thisMenu.alpha = 0;   //makes menu invisible
        GUILayout.EndArea();  

        bool isProfileButtonClicked;
        GUILayout.BeginArea(new Rect((Screen.width) - (iconSize + (25 * DPinPixels)), iconSize - (30 * DPinPixels), iconSize, iconSize));
        GUI.backgroundColor = Color.clear;
        isProfileButtonClicked = GUI.Button(new Rect(0, 0, iconSize, iconSize), "");
        GUI.DrawTexture(new Rect(0, 0, iconSize, iconSize), profileViewTexture);
        GUILayout.EndArea();


        // Than later only react to the bools
        if (isProfileButtonClicked)
        {
            Debug.Log("Profile icon clicked in unity");
            openProfileActivity();

            // Return so nothing else is executed
            return;
        }

        // This is only reached if the other button was not clicked
        if (isOverlayClicked)
        {
            Debug.Log("Overlay clicked in unity");
        }
    }
}
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