Any*_*are 5 c# oop domain-driven-design aggregateroot aggregation
如果我two aggregates喜欢这个:
第一集合:
澄清数据:
工作时间规定:
public class WorkTimeRegulation : Entity<Guid>, IAggregateRoot
{
private WorkTimeRegulation()//COMB
: base(Provider.Sql.Create()) // required for EF
{
}
private WorkTimeRegulation(Guid id) : base(id)
{
_assignedWorkingTimes = new List<WorkingTime>();
_enrolledParties = new List<RegulationEnrolment>();
}
private readonly List<WorkingTime> _assignedWorkingTimes;
private readonly List<RegulationEnrolment> _enrolledParties;
public string Name { get; private set; }
public byte NumberOfAvailableRotations { get; private set; }
public bool IsActive { get; private set; }
public virtual IEnumerable<WorkingTime> AssignedWorkingTimes { get => _assignedWorkingTimes; }
public virtual IEnumerable<RegulationEnrolment> EnrolledParties { get => _enrolledParties; }
//...
}
Run Code Online (Sandbox Code Playgroud)
Id| Name | NumberOfAvailableRotations| IsActive
1| General Rule | 2 | true
Run Code Online (Sandbox Code Playgroud)
工作时间 :
public class WorkTime : Entity<Guid>
{
private WorkTime()
: base(Provider.Sql.Create()) // required for EF
{
}
private WorkTime(Guid id) : base(id)
{
ActivatedWorkingTimes = new List<WorkingTimeActivation>();
}
private ICollection<WorkingTimeActivation> _activatedWorkingTimes;
public string Name { get; set; }
public byte NumberOfHours { get; set; }
public byte NumberOfShortDays { get; set; }
public Guid WorkTimeRegulationId { get; private set; }
public virtual ICollection<WorkingTimeActivation> ActivatedWorkingTimes { get => _activatedWorkingTimes; private set => _activatedWorkingTimes = value; }
//....
}
Run Code Online (Sandbox Code Playgroud)
Id| Name | NumberOfHours| NumberOfShortDays |WorkTimeRegulationId
1 | Winter | 8 | 1 | 1
2 | Summer | 6 | 0 | 1
Run Code Online (Sandbox Code Playgroud)
第二集合:
澄清数据:
转变:
public class Shift : Entity<Guid>, IAggregateRoot
{
private readonly List<ShiftDetail> _assignedShiftDetails;
private readonly List<ShiftEnrolment> _enrolledParties;
public string Name { get; set; }
public ShiftType ShiftType { get; set; }
public int WorkTimeRegulationId { get; set; }
public bool IsDefault { get; set; }
public virtual WorkingTimeRegulation WorkTimeRegulation { get; set; }
public virtual IEnumerable<ShiftDetail> AssignedShiftDetails { get => _assignedShiftDetails; }
public virtual IEnumerable<ShiftEnrolment> EnrolledParties { get => _enrolledParties; }
//...........
}
Run Code Online (Sandbox Code Playgroud)
Id| Name | ShiftType | WorkTimeRegulationId | IsDefault
1 | IT shift | Morning | 1 | 1
Run Code Online (Sandbox Code Playgroud)
ShiftDetail:
public class ShiftDetail : Entity<Guid>
{
public Guid ShiftId { get; private set; }
public Guid WorkTimeId { get; private set; }
public DateTimeRange ShiftTimeRange { get; private set; }
public TimeSpan GracePeriodStart { get; private set; }
public TimeSpan GracePeriodEnd { get; private set; }
public virtual WorkTime WorkTime { get; private set; }
private ShiftDetail()
: base(Provider.Sql.Create()) // required for EF
{
}
//..........
}
Run Code Online (Sandbox Code Playgroud)
ShiftId WorkTimeId shift-start shift-end
1 1 08:00 16:00
1 2 08:00 14:00
Run Code Online (Sandbox Code Playgroud)
我的问题在这里:
ShiftDetail)是否可以保存另一个非aggregate-root(WorkTime)的引用?领域专家澄清:要创建有效的班次,我们应该shift detail为每个worktime与特定的相关worktimeRegulation.并且worktime如果有参考,则无法更新工作时间shiftDetails.前面的例子表明,我们有two worktimes(winter,summer),所以我们有一个shiftdetai针对L
winter坚持8workinghours和shiftdetail为
summer坚持6工作时间.现在我觉得由非聚合root(worktime)控制的移位细节的不变量如何强制这个不变量?
根据以前的信息,我是否犯了与聚合规格有关的错误?
非聚合根(ShiftDetail)可以保存另一个非聚合根(WorkTime)的引用吗?
不,除非它们存在于同一个聚合中。
您只能保留对其他聚合根 ID 的引用。
您可以持有来自另一个聚合的嵌套实体 ID 的引用,但您应该注意,该 ID 是不透明的,您可能无法假设聚合根在内部如何使用它来查找嵌套实体。
现在我觉得轮班细节的不变量由非聚合根(工作时间)控制如何强制这个不变量?
您可以通过两种方式强制执行不变量:
在聚合内部。这意味着聚合必须足够大,它必须拥有它需要的所有状态。这种执行是高度一致的。
由 Saga/Process 经理协调。该组件对可能的多个聚合内的更改做出反应,并向其他聚合发送命令。Saga 与 Aggregate 相反。这种执行最终是一致的。