如何在Angular中计算下载/上传网速

pro*_*ogm 7 angular

我想在Angular中计算下载和上传网速.

对API的请求不是最佳解决方案,因为如果服务器本身从加载速度变慢,结果将是不正确的.

也许Angular有解决方案,它使用特殊网站(例如speedtest.net).

有任何想法吗?

Jac*_*mpi 9

什么是互联网速度?

每个人都希望下载越来越快,并且还能更快地上传文件.但是这是什么意思?当您下载或上传某些内容时,您和服务器正在以特定方式进行通信.您有两个互联网连接,但在大多数情况下,您的速度比服务器连接慢.要理解这一点,只需遵循以下逻辑:

您正在与其他数千名用户一起玩一些视频游戏.您(和其他玩家连接)每秒可以发送和接收20个单位.服务器每秒最多可发送200万个单元.通过这种方式,每个人都很开心并且在线.如果服务器每秒只能发送20个单元,那么每个人都会落后,甚至最差(比如丢包).

因此,要回答互联网速度是什么,从发送给您的请求到前往服务器的时间是否有响应,然后将其转回给您.当然,如果服务器已关闭或已完成其单位空间专用于您,您的请求将被延迟,但这是互联网的工作方式.

当您下载或流式传输电影时,它会发生同样的事情:每次下载/流式传输一小部分时,您都在请求新的块.

我们来谈谈一些数字

时间在互联网上被误导,以毫秒为单位.如果你只是打开一个终端并做一个简单的ping www.stackoverflow.com事情就会有类似的东西:

Reply from 151.101.1.69: bytes=32 time=36ms TTL=56
Reply from 151.101.1.69: bytes=32 time=36ms TTL=56
Reply from 151.101.1.69: bytes=32 time=36ms TTL=56
Reply from 151.101.1.69: bytes=32 time=36ms TTL=56
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time=36ms是您发送ping请求和请求支持之间传递的时间.

到底

我希望在网上清除所有内容,测量时间,就像这样:

- Start couting
- Send a request
- ... 
- Wait..
- ...
- Request turned back
- Stop Counting
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**但我的问题是:我可以角度来做吗?**

答案是..有点.可能有更好的方法可以做到这一点,但几个月前我也想这样做,我想出了这个想法.

假设我们有一个服务来执行请求:

export class MyService{
  constructor(
    private http: Http
  )

  public sendRequest(){
    return this.http.get(...something);
  }
}
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我们的主要组件将有服务注入,并将计算时间过去:

export class MyComponent{
  public timePassed: any;

  constructor(
    private service: MyService
  )

  ngOnInit(): void{
    const startingTime = new Date().getTime();

    this.service.sendRequest()
    .subscribe( res => {
         this.timePassed = ((new Date() - startingTime).getTime())/1000;
    });
  }
}
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现在,在您的timePassed变量中,您将获得请求所花费的时间.正如我所说,由于连接速度缓慢或服务器连接速度缓慢,时间可能会发生变化.

你总是要像互联网速度一样思考两个人互相交谈.总是.如果你不能将你的速度与别人的速度联系在一起,那么谈论速度是没有意义的.


Abd*_*fay 5

如果你想使用第三方 API,有一些专门的速度测试网站,它们也提供 API 访问。例如:

您可以在此处查看相关的 SO 答案。

或者

如果你想在 Angular 中自己实现它,你可以查看我的存储库。我前段时间这样做是为了测试下载速度:angular-speed-test

我使用 Angular HttpClient 进度事件来跟踪数据传输并基于此计算速度。

服务代码:

import { Injectable } from "@angular/core";
import { HttpClient, HttpRequest } from "@angular/common/http";

@Injectable({
  providedIn: "root"
})
export class FileDownloaderService {
  url: string = "some file path for download";

  constructor(private http: HttpClient) {}

  download() {
    const req = new HttpRequest("GET", this.url, {
      responseType: "blob",
      reportProgress: true
    });
    return this.http.request(req);
  }
}
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组件

import { Component } from "@angular/core";
import { HttpClient, HttpEventType, HttpResponse } from "@angular/common/http";
import { FileDownloaderService } from "./file-downloader.service";

@Component({
  selector: "app-root",
  templateUrl: "./app.component.html",
  styleUrls: ["./app.component.css"]
})
export class AppComponent {
  constructor(
    private http: HttpClient,
    private downloader: FileDownloaderService
  ) {}

  percentDone: number;
  startTime: any;
  endTime: any;
  currTime: any;
  prevTime: any;
  speed: number = 0;
  bytesReceied: number = 0;
  oldbytes: number = 0;
  unit: string = "Mbps";

  download() {
    this.downloader.download().subscribe(event => {
      if (event.type === HttpEventType.DownloadProgress) {

        //tracking percent received and how much time has passed
        this.percentDone = Math.round((100 * event.loaded) / event.total);    
        this.currTime = new Date().getTime();

        //setting start time
        if (this.percentDone === 0) {
          this.startTime = new Date().getTime();
          this.prevTime = this.startTime;
        }

        //tracking how much data is received
        this.bytesReceied = event.loaded / 1000000;

        //calculating download speed per percent data received
        this.speed =
          (this.bytesReceied - this.oldbytes) /
          ((this.currTime - this.prevTime) / 1000);
        if (this.speed < 1) {
          this.unit = "Kbps";
          this.speed *= 1000;
        } else this.unit = "Mbps";

        //updating previous values
        this.prevTime = this.currTime;    
        this.oldbytes = this.bytesReceied;

        //calculating avg download speed
        if (this.percentDone === 100) {
          this.endTime = new Date().getTime();
          let duration = (this.endTime - this.startTime) / 1000;
          let mbps = event.total / duration / 1000000;
          if (mbps < 1) {
            this.speed = event.total / duration / 1000;
            this.unit = "Kbps";
          } else {
            this.speed = mbps;
            this.unit = "Mbps";
          }
        }

      }
      //download file
      else if (event instanceof HttpResponse) {
        var res: any = event.body;
        var url = window.URL.createObjectURL(res);
        var a = document.createElement("a");
        document.body.appendChild(a);
        a.setAttribute("style", "display: none");
        a.href = url;
        a.download = "SpeedTest_32MB.dat";
        a.click();
        window.URL.revokeObjectURL(url);
        a.remove();
        console.log("File is completely downloaded!");
      }
    });
  }
}
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演示