幽灵物体 - 子弹物理学

z3a*_*z3a 4 bullet bulletphysics

我正在尝试在bulletphysicals中实现一个简单的幽灵对象,这就是我创建幽灵对象的方式:

btGhostPairCallback* ghostCall = new btGhostPairCallback();
world->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostCall);

btGhostObject* ghostObj = new btGhostObject();
btCollisionShape* shape = new btBoxShape(btVector3(ofGetWidth()+1000, ofGetHeight()+1000, 50));
ghostObj->setCollisionShape(shape);
btTransform trans;
trans.setIdentity();
trans.setOrigin(btVector3(0,0,-500));
ghostObj->setWorldTransform(trans);
ghostObj->setCollisionFlags( btCollisionObject::CF_NO_CONTACT_RESPONSE);
world->addCollisionObject(ghostObj,btBroadphaseProxy::SensorTrigger,btBroadphaseProxy::AllFilter & ~btBroadphaseProxy::SensorTrigger);
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这是尝试找到碰撞的方法:

btCollisionObject* obj = world->getCollisionObjectArray()[j];
btRigidBody* body = btRigidBody::upcast(obj);

    btAlignedObjectArray < btCollisionObject* > objsInsidePairCachingGhostObject;
    btAlignedObjectArray < btCollisionObject* >* pObjsInsideGhostObject = NULL;
    btGhostObject* ghost = btGhostObject::upcast(obj);

    if(ghost){
        objsInsidePairCachingGhostObject.resize(0);
        pObjsInsideGhostObject = &ghost->getOverlappingPairs();
        cout << ghost->getNumOverlappingObjects() << endl;
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但我总是得到这样的回应:我的所有世界对象都与幽灵对象发生碰撞。

任何人都可以帮助我获得一个功能简单的幽灵对象吗?

谢谢

ami*_*reh 6

据我对 GhostObject 的了解,您正在覆盖它的默认碰撞标志。尝试改变这一行

ghostObj->setCollisionFlags( btCollisionObject::CF_NO_CONTACT_RESPONSE);
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到:

ghostObj->setCollisionFlags( ghostObj->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
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华泰