如何使用Flutter在移动应用程序中禁用多点触摸

Kar*_*zul 7 multi-touch dart flutter

这个问题纯粹基于GestureDetector颤振。

例如:在应用程序中,GestureDetector实现了类,因此默认情况下在这里它支持多点触摸,现在需要禁用此多点触摸,因此这可能是解决方案的最佳方法。

GestureDetector参考链接:https : //docs.flutter.io/flutter/widgets/GestureDetector-class.html

Igo*_*Gor 14

创建OnlyOnePointerRecognizerWidget小部件的实例并将任何小部件作为子部件传递给它。OnlyOnePointerRecognizerWidget将只识别一个指针。

import 'package:flutter/material.dart';
import 'package:flutter/gestures.dart';

class OnlyOnePointerRecognizer extends OneSequenceGestureRecognizer {
  int _p = 0;
  @override
  void addPointer(PointerDownEvent event) {
    startTrackingPointer(event.pointer);
    if (_p == 0) {
      resolve(GestureDisposition.rejected);
      _p = event.pointer;
    } else {
      resolve(GestureDisposition.accepted);
    }
  }

  @override
  String get debugDescription => 'only one pointer recognizer';

  @override
  void didStopTrackingLastPointer(int pointer) {}

  @override
  void handleEvent(PointerEvent event) {
    if (!event.down && event.pointer == _p) {
      _p = 0;
    }
  }
}

class OnlyOnePointerRecognizerWidget extends StatelessWidget {
  final Widget child;
  OnlyOnePointerRecognizerWidget({this.child});
  @override
  Widget build(BuildContext context) {
    return RawGestureDetector(
      gestures: <Type, GestureRecognizerFactory>{
        OnlyOnePointerRecognizer: GestureRecognizerFactoryWithHandlers<OnlyOnePointerRecognizer>(
          () => OnlyOnePointerRecognizer(),
          (OnlyOnePointerRecognizer instance) {},
        ),
      },
      child: child,
    );
  }
}
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  • 绝对是最佳答案。 (3认同)
  • @tim-montague 我想包中的代码行会比 40 行多一点:) (2认同)

Man*_*S B 5

通过使用 ImmediateMultiDragGestureRecognizer() 修复了问题,下面的代码显示了我们如何使用它。

child: RawGestureDetector(
              behavior: HitTestBehavior.opaque,
              gestures: <Type, GestureRecognizerFactory>{
                ImmediateMultiDragGestureRecognizer:
                    GestureRecognizerFactoryWithHandlers<
                        ImmediateMultiDragGestureRecognizer>(
                  () => ImmediateMultiDragGestureRecognizer(),
                  (ImmediateMultiDragGestureRecognizer instance) {
                    instance..onStart = _handleOnStart;
                  },
                ),
              },
    Drag _handleOnStart(Offset position) {
   if (count < 1) {
     setState(() {
       count++;
     });
     return _DragHandler(_handleDragUpdate, _handleDragEnd);
}
return null;
  }

  void _handleDragUpdate(DragUpdateDetails update) {
    //code is here
  }

  void _handleDragEnd(DragEndDetails details) {
    //code is here
   }
   setState(() {
    count = 0;
   });
   }


   class _DragHandler extends Drag {
  _DragHandler(this.onUpdate, this.onEnd);

  final GestureDragUpdateCallback onUpdate;
  final GestureDragEndCallback onEnd;

  @override
  void update(DragUpdateDetails details) {
   onUpdate(details);
  }

  @override
  void end(DragEndDetails details) {
    onEnd(details);
}
@override
void cancel(){}
}
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paj*_*nas 3

听起来您想要一个 MultiDragGestureRecognizer。您需要创建一个实例化 MultiDragGestureRecognizer 的 StatefulWidget,然后让您的构建函数具有一个侦听器,将 onPointerDown 事件路由到识别器。我们可以将该识别器添加到 GestureDetector 本身,或者提供一个包装该识别器的小部件(如果这是人们经常做的事情)。更重要的是,我们应该记录这一点。为此,我将这个错误保持开放状态。 颤振手势库