以前我在Phaser 2上工作,但现在我需要切换到Phaser 3。
我试图使画布具有响应能力,ScaleManager但无法正常工作。
我认为某些方法已更改,但我没有找到任何帮助重新调整全屏舞台大小的方法。
var bSize = {
bWidth: window.innerWidth ||
root.clientWidth ||
body.clientWidth,
bHeight: window.innerHeight ||
root.clientHeight ||
body.clientHeight,
};
var game;
var canvas = document.getElementById("canvas");
function create() {
// Scaling options
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
// Have the game centered horizontally
game.scale.pageAlignHorizontally = true;
// And vertically
game.scale.pageAlignVertically = true;
// Screen size will be set automatically
game.scale.setScreenSize(true);
}
window.onload = function() {
// Create game canvas and run some blocks
game = new Phaser.Game(
bSize.bWidth, //is the width of your canvas i guess
bSize.bHeight, //is the height of your canvas i guess
Phaser.AUTO,
'frame', { create: create });
canvas.style.position = "fixed";
canvas.style.left = 0;
canvas.style.top = 0;
}
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从v3.16.0开始,请使用Scale Manager。简而言之:
var config = {
type: Phaser.AUTO,
scale: {
mode: Phaser.Scale.FIT,
parent: 'phaser-example',
autoCenter: Phaser.Scale.CENTER_BOTH,
width: 800,
height: 600
},
//... other settings
scene: GameScene
};
var game = new Phaser.Game(config);
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Phaser 3 还没有规模管理器,但它正在开发中。现在我建议遵循本教程。它基本上使用一些 CSS 将画布居中,然后调用调整大小函数,该函数在窗口发出调整大小事件时处理保持游戏比例。
这是上面链接的教程中使用的代码:CSS:
canvas {
display: block;
margin: 0;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
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调整大小功能:
function resize() {
var canvas = document.querySelector("canvas");
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
var windowRatio = windowWidth / windowHeight;
var gameRatio = game.config.width / game.config.height;
if(windowRatio < gameRatio){
canvas.style.width = windowWidth + "px";
canvas.style.height = (windowWidth / gameRatio) + "px";
}
else {
canvas.style.width = (windowHeight * gameRatio) + "px";
canvas.style.height = windowHeight + "px";
}
}
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然后:
window.onload = function() {
//Game config here
var config = {...};
var game = new Phaser.Game(config);
resize();
window.addEventListener("resize", resize, false);
}
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