uer*_*ceg 36 xcodebuild ios xcode10
更新到Xcode 10时,iOS静态库目标无法构建.我如何构建它的方式如下:
xcodebuild -target TargetName -configuration Release clean build
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使用Xcode 9,一切都运行顺利,但是当Xcode 10用于构建时,我收到了以下错误(在清理运行顺利之后):
注意:使用新的构建系统
注意:规划构建
注意:构建构建描述构建系统信息错误:无法附加DB:错误:访问构建数据库"/Users/uerceg/random-path/build/XCBuildData/build.db":数据库已锁定可能有两个并发构建正在运行相同的文件系统位置.
**建筑失败**
**建筑失败**
以下构建命令失败:PhaseScriptExecution MultiPlatform\Build /Users/uerceg/random-path/build/Library.build/Release-iphoneos/LibraryTarget.build/Script-9DE7C9021AE68FA5001556E5.sh(1 failure)
这可能是无关的,但我注意到新的Xcode 10构建系统将重复的Copy Bundle ResourceInfo.plist文件标记为错误,所以我确实确保没有重复的条目,但可能这个错误与此事实无关.
有谁知道什么可能是错的?
uer*_*ceg 62
好吧,好像我设法解决了它.我正在尝试构建胖静态库的/bin/sh脚本Build Phases.在脚本中,我有这样的OBJROOT路径设置:
OBJROOT="${OBJROOT}"
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看起来像Xcode 10和新的构建系统在途中改变了一些路径,这一行是问题的根源.它需要调整为:
OBJROOT="${OBJROOT}/DependentBuilds"
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之后,xcodebuild设法构建此目标,而不会出现Xcode 10中引入的新构建系统的问题.
我自己没有得到这个解决方案,非常感谢Matt Gallagher和他在这里的帖子:https://github.com/mattgallagher/CwlSignal/issues/24#issuecomment-396931001
正如@TMin在评论中所要求的,这是我的脚本的样子:
set -e
# If we're already inside this script then die
if [ -n "$RW_MULTIPLATFORM_BUILD_IN_PROGRESS" ]; then
exit 0
fi
export RW_MULTIPLATFORM_BUILD_IN_PROGRESS=1
RW_FRAMEWORK_NAME=${PROJECT_NAME}
RW_INPUT_STATIC_LIB="lib${PROJECT_NAME}.a"
RW_FRAMEWORK_LOCATION="${BUILT_PRODUCTS_DIR}/static/${RW_FRAMEWORK_NAME}Sdk.framework"
function build_static_library {
echo "1"
echo "${BUILD_DIR}"
# Will rebuild the static library as specified
# build_static_library sdk
xcrun xcodebuild -project "${PROJECT_FILE_PATH}" \
-target "${TARGET_NAME}" \
-configuration "${CONFIGURATION}" \
-sdk "${1}" \
ONLY_ACTIVE_ARCH=NO \
BUILD_DIR="${BUILD_DIR}" \
OBJROOT="${OBJROOT}" \
BUILD_ROOT="${BUILD_ROOT}" \
SYMROOT="${SYMROOT}" $ACTION
}
function make_fat_library {
# Will smash 2 static libs together
# make_fat_library in1 in2 out
xcrun lipo -create "${1}" "${2}" -output "${3}"
}
# 1 - Extract the platform (iphoneos/iphonesimulator) from the SDK name
if [[ "$SDK_NAME" =~ ([A-Za-z]+) ]]; then
RW_SDK_PLATFORM=${BASH_REMATCH[1]}
else
echo "Could not find platform name from SDK_NAME: $SDK_NAME"
exit 1
fi
# 2 - Extract the version from the SDK
if [[ "$SDK_NAME" =~ ([0-9]+.*$) ]]; then
RW_SDK_VERSION=${BASH_REMATCH[1]}
else
echo "Could not find sdk version from SDK_NAME: $SDK_NAME"
exit 1
fi
# 3 - Determine the other platform
if [ "$RW_SDK_PLATFORM" == "iphoneos" ]; then
RW_OTHER_PLATFORM=iphonesimulator
else
RW_OTHER_PLATFORM=iphoneos
fi
# 4 - Find the build directory
if [[ "$BUILT_PRODUCTS_DIR" =~ (.*)$RW_SDK_PLATFORM$ ]]; then
RW_OTHER_BUILT_PRODUCTS_DIR="${BASH_REMATCH[1]}${RW_OTHER_PLATFORM}"
else
echo "Could not find other platform build directory."
exit 1
fi
# Build the other platform.
build_static_library "${RW_OTHER_PLATFORM}${RW_SDK_VERSION}"
# If we're currently building for iphonesimulator, then need to rebuild
# to ensure that we get both i386 and x86_64
if [ "$RW_SDK_PLATFORM" == "iphonesimulator" ]; then
build_static_library "${SDK_NAME}"
fi
# Join the 2 static libs into 1 and push into the .framework
make_fat_library "${BUILT_PRODUCTS_DIR}/${RW_INPUT_STATIC_LIB}" \
"${RW_OTHER_BUILT_PRODUCTS_DIR}/${RW_INPUT_STATIC_LIB}" \
"${RW_FRAMEWORK_LOCATION}/Versions/A/${RW_FRAMEWORK_NAME}Sdk"
# Ensure that the framework is present in both platform's build directories
cp -a "${RW_FRAMEWORK_LOCATION}/Versions/A/${RW_FRAMEWORK_NAME}Sdk" \
"${RW_OTHER_BUILT_PRODUCTS_DIR}/static/${RW_FRAMEWORK_NAME}Sdk.framework/Versions/A/${RW_FRAMEWORK_NAME}Sdk"
# Copy the framework to the project directory
ditto "${RW_FRAMEWORK_LOCATION}" "${SRCROOT}/Frameworks/static/${RW_FRAMEWORK_NAME}Sdk.framework"
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问题build_static_library在于此方法中的方法:
OBJROOT="${OBJROOT}" \
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将该行更改为:
OBJROOT="${OBJROOT}/DependantBuilds" \
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为我解决了这个问题.
Shi*_*Ken 19
如果您使用构建脚本来构建像我这样的子模块库.您还需要-UseModernBuildSystem=NO在xcodebuild命令中显式禁用构建脚本中的新构建系统.
例如:
xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}" -UseModernBuildSystem=NO
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