为什么通过Pointer转换结构很慢,而Unsafe.As很快?

Fit*_*Dev 8 c# performance struct unsafe c#-7.2

背景

我想使几个整数大小structS(即32个64位)是从原始非托管类型具有相同的尺寸能容易转变为/(即Int32UInt32用于特别是32位大小的结构).

然后,结构将公开用于位操作/索引的附加功能,这些功能不能直接在整数类型上使用.基本上,作为一种语法糖,提高可读性和易用性.

然而,重要的部分是性能,因为这个额外的抽象应该基本上是0成本(在一天结束时,CPU应该"看到"相同的位,就好像处理原始的整数一样).

样本结构

以下是struct我提出的最基本的内容.它没有所有功能,但足以说明我的问题:

[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
public struct Mask32 {
  [FieldOffset(3)]
  public byte Byte1;
  [FieldOffset(2)]
  public ushort UShort1;
  [FieldOffset(2)]
  public byte Byte2;
  [FieldOffset(1)]
  public byte Byte3;
  [FieldOffset(0)]
  public ushort UShort2;
  [FieldOffset(0)]
  public byte Byte4;

  [DebuggerStepThrough, MethodImpl(MethodImplOptions.AggressiveInlining)]
  public static unsafe implicit operator Mask32(int i) => *(Mask32*)&i;
  [DebuggerStepThrough, MethodImpl(MethodImplOptions.AggressiveInlining)]
  public static unsafe implicit operator Mask32(uint i) => *(Mask32*)&i;
}
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考试

我想测试这个结构的性能.特别是我想知道如果我使用常规的逐位算术,它是否可以让我快速获得单个字节 :( (i >> 8) & 0xFF例如,获取第3个字节).

下面你会看到我提出的基准:

public unsafe class MyBenchmark {

  const int count = 50000;

  [Benchmark(Baseline = true)]
  public static void Direct() {
    var j = 0;
    for (int i = 0; i < count; i++) {
      //var b1 = i.Byte1();
      //var b2 = i.Byte2();
      var b3 = i.Byte3();
      //var b4 = i.Byte4();
      j += b3;
    }
  }


  [Benchmark]
  public static void ViaStructPointer() {
    var j = 0;
    int i = 0;
    var s = (Mask32*)&i;
    for (; i < count; i++) {
      //var b1 = s->Byte1;
      //var b2 = s->Byte2;
      var b3 = s->Byte3;
      //var b4 = s->Byte4;
      j += b3;
    }
  }

  [Benchmark]
  public static void ViaStructPointer2() {
    var j = 0;
    int i = 0;
    for (; i < count; i++) {
      var s = *(Mask32*)&i;
      //var b1 = s.Byte1;
      //var b2 = s.Byte2;
      var b3 = s.Byte3;
      //var b4 = s.Byte4;
      j += b3;
    }
  }

  [Benchmark]
  public static void ViaStructCast() {
    var j = 0;
    for (int i = 0; i < count; i++) {
      Mask32 m = i;
      //var b1 = m.Byte1;
      //var b2 = m.Byte2;
      var b3 = m.Byte3;
      //var b4 = m.Byte4;
      j += b3;
    }
  }

  [Benchmark]
  public static void ViaUnsafeAs() {
    var j = 0;
    for (int i = 0; i < count; i++) {
      var m = Unsafe.As<int, Mask32>(ref i);
      //var b1 = m.Byte1;
      //var b2 = m.Byte2;
      var b3 = m.Byte3;
      //var b4 = m.Byte4;
      j += b3;
    }
  }

}
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Byte1(),Byte2(),Byte3(),和Byte4()是正义的扩展方法确实会内联,只是做位运算和铸造获得的第n个字节:

[DebuggerStepThrough, MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Byte1(this int it) => (byte)(it >> 24);
[DebuggerStepThrough, MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Byte2(this int it) => (byte)((it >> 16) & 0xFF);
[DebuggerStepThrough, MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Byte3(this int it) => (byte)((it >> 8) & 0xFF);
[DebuggerStepThrough, MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Byte4(this int it) => (byte)it;
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编辑:修复了确保变量实际使用的代码.还注释了4个变量中的3个来真正测试结构转换/成员访问而不是实际使用变量.

结果

我在Release版本中运行了这些,并在x64上进行了优化.

Intel Core i7-3770K CPU 3.50GHz (Ivy Bridge), 1 CPU, 8 logical cores and 4 physical cores
Frequency=3410223 Hz, Resolution=293.2360 ns, Timer=TSC
  [Host]     : .NET Framework 4.6.1 (CLR 4.0.30319.42000), 64bit RyuJIT-v4.6.1086.0
  DefaultJob : .NET Framework 4.6.1 (CLR 4.0.30319.42000), 64bit RyuJIT-v4.6.1086.0


            Method |      Mean |     Error |    StdDev | Scaled | ScaledSD |
------------------ |----------:|----------:|----------:|-------:|---------:|
            Direct |  14.47 us | 0.3314 us | 0.2938 us |   1.00 |     0.00 |
  ViaStructPointer | 111.32 us | 0.6481 us | 0.6062 us |   7.70 |     0.15 |
 ViaStructPointer2 | 102.31 us | 0.7632 us | 0.7139 us |   7.07 |     0.14 |
     ViaStructCast |  29.00 us | 0.3159 us | 0.2800 us |   2.01 |     0.04 |
       ViaUnsafeAs |  14.32 us | 0.0955 us | 0.0894 us |   0.99 |     0.02 |
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编辑:修复代码后的新结果:

            Method |      Mean |     Error |    StdDev | Scaled | ScaledSD |
------------------ |----------:|----------:|----------:|-------:|---------:|
            Direct |  57.51 us | 1.1070 us | 1.0355 us |   1.00 |     0.00 |
  ViaStructPointer | 203.20 us | 3.9830 us | 3.5308 us |   3.53 |     0.08 |
 ViaStructPointer2 | 198.08 us | 1.8411 us | 1.6321 us |   3.45 |     0.06 |
     ViaStructCast |  79.68 us | 1.5478 us | 1.7824 us |   1.39 |     0.04 |
       ViaUnsafeAs |  57.01 us | 0.8266 us | 0.6902 us |   0.99 |     0.02 |
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问题

基准测试结果让我感到惊讶,这就是为什么我有几个问题:

编辑:更改代码后仍然存在较少的问题,以便实际使用变量.

  1. 为什么指针的东西 所以 慢?
  2. 为什么演员阵容的时间是基准案例的两倍?内联/显式运算符不是内联的吗?
  3. 为什么新System.Runtime.CompilerServices.Unsafe包装(v.4.5.0)如此之快?我认为它至少会涉及一个方法调用...
  4. 更一般地说,我怎样才能制作一个零成本的结构,它只是作为某个内存或一个较大的原始类型的"窗口",UInt64以便我可以更有效地操作/读取该内存?这里的最佳做法是什么?

And*_*ers 9

当您获取本地地址时,jit 通常必须将该本地地址保留在堆栈中。这里就是这种情况。在ViaPointer版本i中保存在堆栈上。在ViaUnsafe,i被复制到一个临时和临时保存在堆栈中。前者较慢,因为i也用于控制循环的迭代。

您可以ViaUnsafe使用以下代码非常接近性能,您可以在其中明确复制:

    public static int ViaStructPointer2()
    {
        int total = 0;

        for (int i = 0; i < count; i++)
        {
            int j = i;
            var s = (Mask32*)&j;
            total += s->Byte1;
        }

        return total;
    }

ViaStructPointer  took 00:00:00.1147793
ViaUnsafeAs       took 00:00:00.0282828
ViaStructPointer2 took 00:00:00.0257589
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Mat*_*son 8

答案似乎是JIT编译器在您使用时可以更好地进行某些优化Unsafe.As().

Unsafe.As() 实现非常简单:

public static ref TTo As<TFrom, TTo>(ref TFrom source)
{
    return ref source;
}
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而已!

这是我写的一个测试程序,用于比较铸造:

using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

namespace Demo
{
    [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
    public struct Mask32
    {
        [FieldOffset(3)]
        public byte Byte1;
        [FieldOffset(2)]
        public ushort UShort1;
        [FieldOffset(2)]
        public byte Byte2;
        [FieldOffset(1)]
        public byte Byte3;
        [FieldOffset(0)]
        public ushort UShort2;
        [FieldOffset(0)]
        public byte Byte4;
    }

    public static unsafe class Program
    {
        static int count = 50000000;

        public static int ViaStructPointer()
        {
            int total = 0;

            for (int i = 0; i < count; i++)
            {
                var s = (Mask32*)&i;
                total += s->Byte1;
            }

            return total;
        }

        public static int ViaUnsafeAs()
        {
            int total = 0;

            for (int i = 0; i < count; i++)
            {
                var m = Unsafe.As<int, Mask32>(ref i);
                total += m.Byte1;
            }

            return total;
        }

        public static void Main(string[] args)
        {
            var sw = new Stopwatch();

            sw.Restart();
            ViaStructPointer();
            Console.WriteLine("ViaStructPointer took " + sw.Elapsed);

            sw.Restart();
            ViaUnsafeAs();
            Console.WriteLine("ViaUnsafeAs took " + sw.Elapsed);
        }
    }
}
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我在PC上获得的结果(x64版本构建)如下:

ViaStructPointer took 00:00:00.1314279
ViaUnsafeAs took 00:00:00.0249446
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正如你所看到的,ViaUnsafeAs确实要快得多.

那么让我们看一下编译器生成的内容:

public static unsafe int ViaStructPointer()
{
    int total = 0;
    for (int i = 0; i < Program.count; i++)
    {
        total += (*(Mask32*)(&i)).Byte1;
    }
    return total;
}

public static int ViaUnsafeAs()
{
    int total = 0;
    for (int i = 0; i < Program.count; i++)
    {
        total += (Unsafe.As<int, Mask32>(ref i)).Byte1;
    }
    return total;
}   
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好的,那里没有什么明显的.但是IL怎么样?

.method public hidebysig static int32 ViaStructPointer () cil managed 
{
    .locals init (
        [0] int32 total,
        [1] int32 i,
        [2] valuetype Demo.Mask32* s
    )

    IL_0000: ldc.i4.0
    IL_0001: stloc.0
    IL_0002: ldc.i4.0
    IL_0003: stloc.1
    IL_0004: br.s IL_0017
    .loop
    {
        IL_0006: ldloca.s i
        IL_0008: conv.u
        IL_0009: stloc.2
        IL_000a: ldloc.0
        IL_000b: ldloc.2
        IL_000c: ldfld uint8 Demo.Mask32::Byte1
        IL_0011: add
        IL_0012: stloc.0
        IL_0013: ldloc.1
        IL_0014: ldc.i4.1
        IL_0015: add
        IL_0016: stloc.1

        IL_0017: ldloc.1
        IL_0018: ldsfld int32 Demo.Program::count
        IL_001d: blt.s IL_0006
    }

    IL_001f: ldloc.0
    IL_0020: ret
}

.method public hidebysig static int32 ViaUnsafeAs () cil managed 
{
    .locals init (
        [0] int32 total,
        [1] int32 i,
        [2] valuetype Demo.Mask32 m
    )

    IL_0000: ldc.i4.0
    IL_0001: stloc.0
    IL_0002: ldc.i4.0
    IL_0003: stloc.1
    IL_0004: br.s IL_0020
    .loop
    {
        IL_0006: ldloca.s i
        IL_0008: call valuetype Demo.Mask32& [System.Runtime.CompilerServices.Unsafe]System.Runtime.CompilerServices.Unsafe::As<int32, valuetype Demo.Mask32>(!!0&)
        IL_000d: ldobj Demo.Mask32
        IL_0012: stloc.2
        IL_0013: ldloc.0
        IL_0014: ldloc.2
        IL_0015: ldfld uint8 Demo.Mask32::Byte1
        IL_001a: add
        IL_001b: stloc.0
        IL_001c: ldloc.1
        IL_001d: ldc.i4.1
        IL_001e: add
        IL_001f: stloc.1

        IL_0020: ldloc.1
        IL_0021: ldsfld int32 Demo.Program::count
        IL_0026: blt.s IL_0006
    }

    IL_0028: ldloc.0
    IL_0029: ret
}
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啊哈!这里唯一的区别是:

ViaStructPointer: conv.u
ViaUnsafeAs:      call valuetype Demo.Mask32& [System.Runtime.CompilerServices.Unsafe]System.Runtime.CompilerServices.Unsafe::As<int32, valuetype Demo.Mask32>(!!0&)
                  ldobj Demo.Mask32
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从表面上看,你会期望conv.u比用于的两条指令更快Unsafe.As.但是,似乎JIT编译器能够比单个指令更好地优化这两个指令conv.u.

有理由问为什么会这样 - 很遗憾我还没有答案!我几乎可以肯定,Unsafe::As<>()JITTER正在调用它,JIT正在进一步优化它.

这里有关于Unsafe课程优化的一些信息.

请注意,生成的IL Unsafe.As<>只是这样:

.method public hidebysig static !!TTo& As<TFrom, TTo> (
        !!TFrom& source
    ) cil managed aggressiveinlining 
{
    .custom instance void System.Runtime.Versioning.NonVersionableAttribute::.ctor() = (
        01 00 00 00
    )
    IL_0000: ldarg.0
    IL_0001: ret
}
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现在我认为为什么JITTER能够如此好地优化它变得更加清晰.

  • @MatthewWatson不是因为它们是内在函数(参见每个方法的属性)?方法的主体将被jit /执行环境所取代(或者至少是我如何读取它).请参阅该链接顶部的评论 (2认同)