我注意到一些我在参数化构造函数中无法理解的行为.鉴于以下计划:
#include <iostream>
using namespace std;
class A {
public:
int x;
A() {}
A(int i) : x(i){
cout << "A\n";
}
~A(){
cout << "dA\n";
}
};
int main(){
A p;
p = 3;
cout << p.x << endl;
p = 5;
cout << p.x << endl;
return 0;
}
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我得到输出:
A
dA
3
A
dA
5
dA
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这意味着使用=触发器参数化构造函数,销毁它所调用的对象并创建一个新对象.我无法理解这种行为,我无法在标准中找到答案(我确信它存在于某个地方,但可能以复杂的方式陈述).有人可以帮我解释一下吗?
有一个声明
p = 3;
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你真正在做的是
p = A(3);
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这实际上转化为
p.operator=(A(3));
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当然,A创建的临时对象A(3)需要被破坏,毕竟它是暂时的.
对象p本身不会被赋值破坏.
您可能正在寻找的短语是"隐式转换".
如果添加复制构造函数和赋值运算符,然后为每个对象提供唯一的ID,则更容易看到事情的进展:
int counter = 0;
class A {
public:
int id;
A(): id(++counter) {cout << "A(): " << id << "\n";}
A(int i) : id(++counter) {cout << "A(" << i << "): " << id << "\n";}
// Don't copy the id.
// (This isn't used anywhere, but you can't see that it's not used unless it exists.)
A(const A& a) : id(++counter) {cout << "A(" << a.id << "): " << id << "\n";}
// Don't copy the id here either.
A& operator=(const A&a) {cout << id << " = " << a.id << "\n"; return *this;}
~A(){cout << "destroy: " << id << "\n";}
};
int main(){
A p;
cout << "p is " << p.id << "\n";
p = 3;
cout << "p is " << p.id << "\n";
p = 5;
cout << p.id << "\n";
}
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输出:
A(): 1
p is 1
A(3): 2
1 = 2
destroy: 2
p is 1
A(5): 3
1 = 3
destroy: 3
1
destroy: 1
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如您所见,参数化构造函数用于创建可以分配其值的临时对象p,并在此之后立即销毁该临时对象.
你也可以看到它还p活着,直到最后.
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