luc*_*928 7 python turtle-graphics
我正在尝试使用鼠标绘制龟,我在下面的演示代码工作,但有时鼠标移动时光标跳转:
#!/usr/bin/env python
import turtle
import sys
width = 600
height = 300
def gothere(event):
turtle.penup()
x = event.x
y = event.y
print "gothere (%d,%d)"%(x,y)
turtle.goto(x,y)
turtle.pendown()
def movearound(event):
x = event.x
y = event.y
print "movearound (%d,%d)"%(x,y)
turtle.goto(x,y)
def release(event):
print "release"
turtle.penup()
def circle(x,y,r):
turtle.pendown()
turtle.goto(x,y)
turtle.circle(r)
turtle.penup()
return
def reset(event):
print "reset"
turtle.clear()
#------------------------------------------------#
sys.setrecursionlimit(90000)
turtle.screensize(canvwidth=width, canvheight=height, bg=None)
turtle.reset()
turtle.speed(0)
turtle.setup(width, height)
canvas = turtle.getcanvas()
canvas.bind("<Button-1>", gothere)
canvas.bind("<B1-Motion>", movearound)
canvas.bind("<ButtonRelease-1>", release)
canvas.bind("<Escape>",reset)
screen = turtle.Screen()
screen.setworldcoordinates(0,height,width,0)
screen.listen()
turtle.mainloop()
#------------------------------------------------#
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看下面的gif实际行为:
不确定是否有任何API调用错误!
我看到你的代码有几个问题:
您正在将面向对象的接口与该模块的功能接口混合在一起.我推荐一个或另一个,但不是两个.请参阅我的import更改以强制仅限OOP.
你正在使用低级tkinter鼠标和关键事件而不是龟自己的事件.我建议你尝试在乌龟级别工作(虽然这会引入一个与你的实现相比的故障,见下文.)
您通过不关闭事件处理程序中的事件来引入意外的递归.禁用那些占用大量时间的处理程序中的事件将清理您的图形.
这是我在上面的代码中对代码的修改.一个小问题是,与原始版本不同,"移动乌龟在这里"和"开始拖动"将需要两次点击,一次单击屏幕将乌龟移动到当前位置,一次单击鼠标开始拖动.这是由于turtle为tkinter事件提供的接口不同.(Python 3在这方面要好一些,但不适用于这种情况.)
为了简化这一点,我使用了一个更大的乌龟光标.我还添加了标题逻辑:
from turtle import Turtle, Screen, mainloop
WIDTH = 600
HEIGHT = 300
def gothere(x, y):
screen.onscreenclick(gothere) # disable events inside handler
turtle.penup()
print("gothere (%d,%d)" % (x, y))
turtle.goto(x, y)
turtle.pendown()
screen.onscreenclick(gothere)
def movearound(x, y):
turtle.ondrag(None) # disable events inside handler
turtle.setheading(turtle.towards(x, y))
print("movearound (%d,%d)" % (x, y))
turtle.goto(x, y)
turtle.ondrag(movearound)
def release(x, y):
print("release (%d,%d)" % (x, y))
turtle.penup()
def reset():
print("reset")
turtle.clear()
screen = Screen()
screen.setup(WIDTH, HEIGHT)
# screen.setworldcoordinates(0, HEIGHT, WIDTH, 0) # should work fine either way
turtle = Turtle('turtle')
turtle.speed('fastest')
turtle.ondrag(movearound)
turtle.onrelease(release)
screen.onscreenclick(gothere)
screen.onkey(reset, "Escape")
screen.listen()
mainloop() # normally screen.mainloop() but not in Python 2
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但是也看到了这个答案,我展示了如何让tkinter的onmove事件可用于龟.
..."移动到这里"然后"开始拖动"限制对用户来说非常不舒服?我们怎样才能改善这一点?
将上面的代码与我链接到的备用答案相结合,我们得到的解决方案类似于您开始的地方,但没有毛刺,而且更像是乌龟风格:
from turtle import Turtle, Screen, mainloop
from functools import partial
WIDTH = 600
HEIGHT = 300
VERBOSE = False
def onscreenmove(self, fun, btn=1, add=None): # method missing from turtle.py
if fun is None:
self.cv.unbind('<Button%s-Motion>' % btn)
else:
def eventfun(event):
fun(self.cv.canvasx(event.x) / self.xscale, -self.cv.canvasy(event.y) / self.yscale)
self.cv.bind('<Button%s-Motion>' % btn, eventfun, add)
def onscreenrelease(self, fun, btn=1, add=None): # method missing from turtle.py
if fun is None:
self.cv.unbind("<Button%s-ButtonRelease>" % btn)
else:
def eventfun(event):
fun(self.cv.canvasx(event.x) / self.xscale, -self.cv.canvasy(event.y) / self.yscale)
self.cv.bind("<Button%s-ButtonRelease>" % btn, eventfun, add)
def gothere(x, y):
if VERBOSE:
print("gothere (%d,%d)" % (x, y))
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
def movearound(x, y):
screen.onscreenmove(None) # disable events inside handler
if VERBOSE:
print("movearound (%d,%d)" % (x, y))
turtle.setheading(turtle.towards(x, y))
turtle.goto(x, y)
screen.onscreenmove(movearound) # reenable events
def release(x, y):
if VERBOSE:
print("release (%d,%d)" % (x, y))
turtle.penup()
def reset():
if VERBOSE:
print("reset")
turtle.clear()
screen = Screen()
screen.setup(WIDTH, HEIGHT)
screen.onscreenrelease = partial(onscreenrelease, screen) # install missing methods
screen.onscreenmove = partial(onscreenmove, screen)
turtle = Turtle('turtle')
turtle.speed('fastest')
screen.onscreenclick(gothere)
screen.onscreenrelease(release)
screen.onscreenmove(movearound)
screen.onkey(reset, "Escape")
screen.listen()
mainloop() # normally screen.mainloop() but not in Python 2
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