ndu*_*ula 5 python turtle-graphics python-3.x
如何在Python中找到可以集成到turtle中的当前鼠标位置?如果您不使用任何非内置模块(可下载模块),我会更喜欢任何答案,我们将不胜感激
我们可以深入到海龟的 Tk 基础来启用该'<Motion>'事件。我将函数设置/取消设置事件看起来像乌龟屏幕的方法,但您可以在单一屏幕实例上调用它turtle.Screen():
import turtle
def onmove(self, fun, add=None):
"""
Bind fun to mouse-motion event on screen.
Arguments:
self -- the singular screen instance
fun -- a function with two arguments, the coordinates
of the mouse cursor on the canvas.
Example:
>>> onmove(turtle.Screen(), lambda x, y: print(x, y))
>>> # Subsequently moving the cursor on the screen will
>>> # print the cursor position to the console
>>> screen.onmove(None)
"""
if fun is None:
self.cv.unbind('<Motion>')
else:
def eventfun(event):
fun(self.cv.canvasx(event.x) / self.xscale, -self.cv.canvasy(event.y) / self.yscale)
self.cv.bind('<Motion>', eventfun, add)
def goto_handler(x, y):
onmove(turtle.Screen(), None) # avoid overlapping events
turtle.setheading(turtle.towards(x, y))
turtle.goto(x, y)
onmove(turtle.Screen(), goto_handler)
turtle.shape('turtle')
onmove(turtle.Screen(), goto_handler)
turtle.mainloop()
Run Code Online (Sandbox Code Playgroud)
我的代码包括一个示例运动事件处理程序,它使海龟像追逐激光笔的猫一样跟随光标。无需单击(除了初始单击以使窗口处于活动状态。):