Boost beast::websocket 回调函数

Bla*_*lle 6 c++ boost websocket

我正在试验 Boost beast::websocket websocket_client_async.cpp示例,结合websocket_server_async.cpp

正如给定的,客户端示例只是建立一个连接,向服务器发送一个字符串(它只是回显),打印回复,关闭并存在。

我正在尝试修改客户端以使会话保持活动状态,以便我可以重复发送/接收字符串。因此,尽管示例代码的on_handshake函数会立即通过 发送字符串ws_.async_write(...),但我将其分离为自己的write(...)函数。

这是我修改后的session课程:

using tcp = boost::asio::ip::tcp;
namespace websocket = boost::beast::websocket;

void fail(boost::system::error_code ec, char const* what)
{
    std::cerr << what << ": " << ec.message() << "\n";
}

// Sends a WebSocket message and prints the response
class session : public std::enable_shared_from_this<session>
{
    tcp::resolver resolver_;
    websocket::stream<tcp::socket> ws_;
    std::atomic<bool> io_in_progress_;
    boost::beast::multi_buffer buffer_;
    std::string host_;

public:
    // Resolver and socket require an io_context
    explicit session(boost::asio::io_context& ioc) : resolver_(ioc), ws_(ioc) {
        io_in_progress_ = false;
    }

    bool io_in_progress() const {
        return io_in_progress_;
    }

    // +---------------------+
    // | The "open" sequence |
    // +---------------------+
    void open(char const* host, char const* port)
    {
        host_ = host;

        // Look up the domain name
        resolver_.async_resolve(host, port,
            std::bind( &session::on_resolve, shared_from_this(),
                std::placeholders::_1, std::placeholders::_2 )
        );
    }

    void on_resolve(boost::system::error_code ec, tcp::resolver::results_type results)
    {
        if (ec)
            return fail(ec, "resolve");

        boost::asio::async_connect(
            ws_.next_layer(), results.begin(), results.end(),
            std::bind( &session::on_connect, shared_from_this(),
                std::placeholders::_1 )
        );
    }

    void on_connect(boost::system::error_code ec)
    {
        if (ec)
            return fail(ec, "connect");

        ws_.async_handshake(host_, "/",
            std::bind( &session::on_handshake, shared_from_this(),
                std::placeholders::_1 )
        );
    }

    void on_handshake(boost::system::error_code ec)
    {
        if (ec)
            return fail(ec, "handshake");
        else {
            std::cout << "Successful handshake with server.\n";
        }
    }

    // +---------------------------+
    // | The "write/read" sequence |
    // +---------------------------+
    void write(const std::string &text)
    {
        io_in_progress_ = true;
        ws_.async_write(boost::asio::buffer(text),
            std::bind( &session::on_write, shared_from_this(),
                std::placeholders::_1, std::placeholders::_2 )
        );
    }

    void on_write(boost::system::error_code ec, std::size_t bytes_transferred)
    {
        boost::ignore_unused(bytes_transferred);
        if (ec)
            return fail(ec, "write");

        ws_.async_read(buffer_,
            std::bind( &session::on_read, shared_from_this(),
                std::placeholders::_1, std::placeholders::_2 )
        );
    }

    void on_read(boost::system::error_code ec, std::size_t bytes_transferred)
    {
        io_in_progress_ = false; // end of write/read sequence
        boost::ignore_unused(bytes_transferred);
        if (ec)
            return fail(ec, "read");

        std::cout << boost::beast::buffers(buffer_.data()) << std::endl;
    }

    // +----------------------+
    // | The "close" sequence |
    // +----------------------+
    void close()
    {
        io_in_progress_ = true;
        ws_.async_close(websocket::close_code::normal,
            std::bind( &session::on_close, shared_from_this(),
                std::placeholders::_1)
        );
    }

    void on_close(boost::system::error_code ec)
    {
        io_in_progress_ = false; // end of close sequence
        if (ec)
            return fail(ec, "close");

        std::cout << "Socket closed successfully.\n";
    }
};
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问题是,虽然连接工作正常并且我可以发送一个字符串,但on_read回调永远不会被命中(除非我做了下面描述的丑陋的黑客攻击)。

我的main看起来像这样:

void wait_for_io(std::shared_ptr<session> psession, boost::asio::io_context &ioc)
{
    // Continually try to run the ioc until the callbacks are finally
    // triggered (as indicated by the session::io_in_progress_ flag)
    while (psession->io_in_progress()) {
        std::this_thread::sleep_for(std::chrono::milliseconds(1));
        ioc.run();
    }
}

int main(int argc, char** argv)
{
    // Check command line arguments.
    if (argc != 3) {
        std::cerr << "usage info goes here...\n";
        return EXIT_FAILURE;
    }
    const char *host = argv[1], *port = argv[2];

    boost::asio::io_context ioc;
    std::shared_ptr<session> p = std::make_shared<session>(ioc);
    p->open(host, port);
    ioc.run(); // This works. Connection is established and all callbacks are executed.

    p->write("Hello world"); // String is sent & received by server,
                             // even before calling ioc.run()
                             // However, session::on_read callback is never
                             // reached.

    ioc.run();               // This seems to be ignored and returns immediately, so
    wait_for_io(p, ioc);     // <-- so this hack is necessary

    p->close();              // session::on_close is never reached
    ioc.run();               // Again, this seems to be ignored and returns immediately, so
    wait_for_io(p, ioc);     // <-- this is necessary

    return EXIT_SUCCESS;
}
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如果我这样做:

p->write("Hello world");
while(1) {
    std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
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我可以确认该字符串由服务器发送和接收1,并且没有到达session::on_read回调。

同样的事情发生在p->close().

但是,如果我添加我奇怪的wait_for_io()功能,一切正常。我肯定这是一个可怕的黑客,但我无法弄清楚发生了什么。

1注意:我可以确认消息确实到达了服务器,因为我修改了服务器示例以将任何接收到的字符串打印到控制台。这是我做的唯一修改。回显到客户端的功能没有改变。

Bla*_*lle 4

第一次调用后调用io_context::run()不起作用的原因(如下所示):

boost::asio::io_context ioc;
std::shared_ptr<session> p = std::make_shared<session>(ioc);
p->open(host, port);
ioc.run(); // This works. Connection is established and all callbacks are executed.
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是因为该函数io_context::restart()必须在任何后续调用之前调用io_context::run

从文档中

io_context::restart

重新启动io_context为后续 run() 调用做准备。

当上一次调用由于 io_context 停止或耗尽而返回时,必须在 run()、run_one()、poll() 或 poll_one() 函数的任何第二组或后续调用之前调用此函数。工作。调用restart()后,io_context对象的stopped()函数将返回false。