Spe*_*ath 6 html javascript css
我有以下js小提琴:
https://jsfiddle.net/0c208z9e/
基本上我想应用翻译,但撤消旋转:
@keyframes rotate {
0% {
transform: rotateX(0) rotateY(0) rotateZ(0);
}
100% {
transform: rotateX(360deg) rotateY(360deg) rotateZ(360deg);
}
}
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这是应用于我希望始终面向用户的文本的css(球形广告牌)
.inset {
margin-top: 40%;
margin-left: 40%;
transform: translateZ(120px);
color: grey;
}
.inset:hover {
color: white;
}
.outset {
margin-top: -15%;
margin-left: 20%;
transform: translateZ(-120px);
color: grey;
}
.outset:hover {
color: white;
}
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我希望文本是广告牌(即始终面向用户).我知道如何在openGL中执行此操作,我只需使用单位矩阵填充旋转矩阵.但是,我无法在css中访问此类内容.我如何仅对文字进行广告?(第一,第二,第三和第四应面向用户).
小智 4
这是完整的六面示例,信箱始终面向用户。仅使用 CSS。
* {
box-sizing: border-box;
padding: 0;
margin: 0;
transform-style: preserve-3d;
}
body {
overflow: hidden;
width: 100vw;
height: 100vh;
background: rgba( 0, 0, 0, 0.75 );
}
.origin {
width: 0;
height: 0;
position: absolute;
left: 50%;
top: 50%;
animation: rotateP 20s infinite linear;
}
.circle {
width: 128px;
height: 128px;
position: absolute;
left: 50%;
top: 50%;
border-radius: 100%;
box-shadow: 0 0 60px 2px limegreen;
}
.circleX {
transform: translate3d( -50%, -50%, 0 ) rotate3d( 1, 0, 0, 90deg );
}
.circleY {
transform: translate3d( -50%, -50%, 0 ) rotate3d( 0, 1, 0, 90deg );
}
.circleZ {
transform: translate3d( -50%, -50%, 0 ) rotate3d( 0, 0, 1, 90deg );
}
.plate {
width: 32px;
height: 32px;
position: absolute;
left: 50%;
top: 50%;
}
.plate.front {
transform: translate3d( -50%, -50%, 128px );
}
.plate.right {
transform: translate3d( calc( -50% + 128px ), -50%, 0 );
}
.plate.left {
transform: translate3d( calc( -50% - 128px ), -50%, 0 );
}
.plate.back {
transform: translate3d( -50%, -50%, -128px );
}
.plate.top {
transform: translate3d( -50%, calc( -50% - 128px ), 0 );
}
.plate.bottom {
transform: translate3d( -50%, calc( -50% + 128px ), 0 );
}
.letterBox {
position: absolute;
left: 50%;
top: 50%;
transform: translate3d( -50%, -50%, 0 );
background: whitesmoke;
animation: rotateM 20s infinite linear;
}
@keyframes rotateP {
0% {
transform: rotate3d( 1, 1, 1, 0deg );
}
100% {
transform: rotate3d( 1, 1, 1, 360deg );
}
}
@keyframes rotateM {
0% {
transform: rotate3d( -1, -1, -1, 0deg );
}
100% {
transform: rotate3d( -1, -1, -1, 360deg );
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<link rel="stylesheet" href="rotate.css">
</head>
<body>
<div style="width: 0; height: 0; border: solid green 1px; position: absolute; left: 50%; top: 50%; transform: translate( -50%, -50% );"></div>
<div class="origin">
<div class="circle circleX"></div>
<div class="circle circleY"></div>
<div class="circle circleZ"></div>
<div class="plate front">
<div class="letterBox">Front</div>
</div>
<div class="plate right">
<div class="letterBox">Right</div>
</div>
<div class="plate left">
<div class="letterBox">Left</div>
</div>
<div class="plate back">
<div class="letterBox">Back</div>
</div>
<div class="plate top">
<div class="letterBox">Top</div>
</div>
<div class="plate bottom">
<div class="letterBox">Bottom</div>
</div>
</div>
</body>
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您可以通过更改 中的矢量来更改旋转方向rotate3d。请注意,您必须同时更改rotateP和rotateM
JSFiddle: https: //jsfiddle.net/isitea/svwxmu1p/