我指的是官方文件
它显示将Vector的复杂性作为"有效常量"(eC).但我的理解是,对于向量,前置意味着所有其他索引也需要调整,这将使操作O(n)或L(线性).任何人都可以解释如何在矢量eC(有效常数)前置.
在对前置操作的视觉解释之后找到了该字符,其中每个步骤中前置一个字符。为了便于说明,图片仅显示每个块2个插槽,但是如果是矢量,则每个块32个插槽。Vector会维护一个起始索引(或图片中的偏移量),以保持对空白位置的跟踪。
以下是Vector.scala的源代码。由于它不会移动所有元素,因此不是O(n)。
override def prepended[B >: A](value: B): Vector[B] = {
if (endIndex != startIndex) {
val blockIndex = (startIndex - 1) & ~31
val lo = (startIndex - 1) & 31
if (startIndex != blockIndex + 32) {
val s = new Vector(startIndex - 1, endIndex, blockIndex)
s.initFrom(this)
s.dirty = dirty
s.gotoPosWritable(focus, blockIndex, focus ^ blockIndex)
s.display0(lo) = value.asInstanceOf[AnyRef]
s
} else {
val freeSpace = (1 << (5 * depth)) - endIndex // free space at the right given the current tree-structure depth
val shift = freeSpace & ~((1 << (5 * (depth - 1))) - 1) // number of elements by which we'll shift right (only move at top level)
val shiftBlocks = freeSpace >>> (5 * (depth - 1)) // number of top-level blocks
if (shift != 0) {
// case A: we can shift right on the top level
if (depth > 1) {
val newBlockIndex = blockIndex + shift
val newFocus = focus + shift
val s = new Vector(startIndex - 1 + shift, endIndex + shift, newBlockIndex)
s.initFrom(this)
s.dirty = dirty
s.shiftTopLevel(0, shiftBlocks) // shift right by n blocks
s.gotoFreshPosWritable(newFocus, newBlockIndex, newFocus ^ newBlockIndex) // maybe create pos; prepare for writing
s.display0(lo) = value.asInstanceOf[AnyRef]
s
} else {
val newBlockIndex = blockIndex + 32
val newFocus = focus
val s = new Vector(startIndex - 1 + shift, endIndex + shift, newBlockIndex)
s.initFrom(this)
s.dirty = dirty
s.shiftTopLevel(0, shiftBlocks) // shift right by n elements
s.gotoPosWritable(newFocus, newBlockIndex, newFocus ^ newBlockIndex) // prepare for writing
s.display0(shift - 1) = value.asInstanceOf[AnyRef]
s
}
} else if (blockIndex < 0) {
// case B: we need to move the whole structure
val move = (1 << (5 * (depth + 1))) - (1 << (5 * depth))
val newBlockIndex = blockIndex + move
val newFocus = focus + move
val s = new Vector(startIndex - 1 + move, endIndex + move, newBlockIndex)
s.initFrom(this)
s.dirty = dirty
s.gotoFreshPosWritable(newFocus, newBlockIndex, newFocus ^ newBlockIndex) // could optimize: we know it will create a whole branch
s.display0(lo) = value.asInstanceOf[AnyRef]
s
} else {
val newBlockIndex = blockIndex
val newFocus = focus
val s = new Vector(startIndex - 1, endIndex, newBlockIndex)
s.initFrom(this)
s.dirty = dirty
s.gotoFreshPosWritable(newFocus, newBlockIndex, newFocus ^ newBlockIndex)
s.display0(lo) = value.asInstanceOf[AnyRef]
s
}
}
} else {
// empty vector, just insert single element at the back
val elems = new Array[AnyRef](32)
elems(31) = value.asInstanceOf[AnyRef]
val s = new Vector(31, 32, 0)
s.depth = 1
s.display0 = elems
s
}
}
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