为带有立体声音频流的两个缓冲区分配AudioBufferList

Pie*_* P. 4 core-audio audiobufferlist swift

我在C中有以下代码,它们分配具有适当长度的AudioBufferList。

  UInt32 bufferSizeBytes = bufferSizeFrames * sizeof(Float32);
  propertySize = offsetof(AudioBufferList, mBuffers[0]) + (sizeof(AudioBuffer) * mRecordSBD.mChannelsPerFrame);

  mBufferList = (AudioBufferList *) malloc(propertySize);
  mBufferList->mNumberBuffers = mRecordSBD.mChannelsPerFrame;
  for(UInt32 i = 0; i < mBufferList->mNumberBuffers; ++i)
  {
    mBufferList->mBuffers[i].mNumberChannels = 1;
    mBufferList->mBuffers[i].mDataByteSize = bufferSizeBytes;
    mBufferList->mBuffers[i].mData = malloc(bufferSizeBytes);
  }
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在大多数情况下,时间mChannelsPerFrame是2,因此上面的代码创建了两个缓冲区,每个通道一个。每个缓冲区都有一个值得保留的内存bufferSizeBytes

如何在Swift中复制相同的行为?

dav*_*234 6

不幸的是,在Swift中,C数组被视为一个元组,因此AudioBufferList.mBuffers被导入具有单个AudioBuffer的元组。C允许您通过使用指针数学(在这种情况下为数组下标)来访问相邻内存,以创建可变长度的结构,Swift则不行。

普通的AudioBufferList不能很好地转换为Swift。苹果通过一些辅助函数和类型缓解了此问题。他们创建了一个静态分配函数,该函数返回一个UnsafeMutableAudioBufferListPointer,这是一种特殊类型,其中下标返回audioBuffers。

let bufferSizeBytes = MemoryLayout<Float>.size * 1234

var bufferlist = AudioBufferList.allocate(maximumBuffers: 2)
bufferlist[0] = AudioBuffer(mNumberChannels: 1,
                            mDataByteSize: UInt32(bufferSizeBytes),
                            mData: malloc(bufferSizeBytes))
bufferlist[1] = AudioBuffer(mNumberChannels: 1,
                            mDataByteSize: UInt32(bufferSizeBytes),
                            mData: malloc(bufferSizeBytes))

// Free your buffers and the pointer when you're done.
for buffer in bufferlist {
    free(buffer.mData)
}
free(&bufferlist)
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  • 谢谢,这极大地改善了我的生活! (2认同)

hot*_*aw2 0

您可以使用 Core Audio API 创建一个包含 2 个缓冲区的 AudioBufferList,用于 2 个交错流:

import AudioUnit
import AVFoundation

var myBufferList = AudioBufferList(
              mNumberBuffers: 2,
              mBuffers: AudioBuffer(
                  mNumberChannels: UInt32(2),
                  mDataByteSize: myBufferSizeBytes,
                  mData: nil) )
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