我试图弄清楚如何使用自定义类作为字典中的键。我的课
public class Enabler
{
public string Name { get; set; }
public bool Enabled { get; set; }
public override int GetHashCode()
{
return Name.GetHashCode() ^ Enabled.GetHashCode();
}
public override bool Equals(object obj)
{
return Equals(obj as Enabler);
}
public bool Equals(Enabler obj)
{
return obj != null && obj.Name == this.Name;
}
}
Run Code Online (Sandbox Code Playgroud)
当我尝试使用它时:
Dictionary<Enabler, List<AppSettingsElement>> appSettings = new Dictionary<Enabler, List<AppSettingsElement>>();
appSettings.Add(new Enabler {Name = "none", Enabled = true }, new List<AppSettingsElement>());
Enabler myKey = new Enabler { Name = "none" };
appSettings[myKey].Add(new AppSettingsElement { Comment = text, Name = name, Value = "value" });
//last line throws "myKey not found in dictionary" error.
Run Code Online (Sandbox Code Playgroud)
我究竟做错了什么?
您的Equals和GetHashCode方法需要兼容。现在,您的GetHashCode方法考虑了Enabled,但Equals没有考虑,这可能会导致无法找到事物。要么删除Enabled检查GetHashCode:
public override int GetHashCode()
{
return Name.GetHashCode();
}
Run Code Online (Sandbox Code Playgroud)
或将其添加到Equals:
public bool Equals(Enabler obj)
{
return obj != null && obj.Name == this.Name
&& obj.Enabled == this.Enabled;
}
Run Code Online (Sandbox Code Playgroud)
请注意,对于第二个选项,myKey必须是Enabled = true匹配的。
注意:可变键是一个非常糟糕的主意。您应该考虑:
public Enabler(string name, bool enabled)
{
Name = name;
Enabled = enabled;
}
public string Name { get; }
public bool Enabled { get; }
Run Code Online (Sandbox Code Playgroud)
使其不可变。
注意:如果将其设置为不可变,则将其设置为 a 也可能有意义struct,因此:
public struct Enabler
{ ... }
Run Code Online (Sandbox Code Playgroud)
并修复null检查:
public override bool Equals(object obj)
=> Equals(obj is Enabler e && Equals(e));
public bool Equals(Enabler obj)
=> obj.Name == this.Name && obj.Enabled == this.Enabled;
Run Code Online (Sandbox Code Playgroud)
无论哪种方式,你还应该 make EnablerImplement IEquatable<Enabler>,即
public class Enabler : IEquatable<Enabler>
Run Code Online (Sandbox Code Playgroud)
或者
public struct Enabler : IEquatable<Enabler>
Run Code Online (Sandbox Code Playgroud)