自定义键类 <string, bool> 不存在于字典中

Kaj*_*jbo 3 c# dictionary

我试图弄清楚如何使用自定义类作为字典中的键。我的课

public class Enabler
{
    public string Name { get; set; }
    public bool Enabled { get; set; }

    public override int GetHashCode()
    {
        return Name.GetHashCode() ^ Enabled.GetHashCode();
    }

    public override bool Equals(object obj)
    {
        return Equals(obj as Enabler);
    }

    public bool Equals(Enabler obj)
    {
        return obj != null && obj.Name == this.Name;
    }
}
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当我尝试使用它时:

Dictionary<Enabler, List<AppSettingsElement>> appSettings = new Dictionary<Enabler, List<AppSettingsElement>>();
appSettings.Add(new Enabler {Name = "none", Enabled = true }, new List<AppSettingsElement>());
Enabler myKey = new Enabler { Name = "none" };
appSettings[myKey].Add(new AppSettingsElement { Comment = text, Name = name, Value = "value" });
//last line throws "myKey not found in dictionary" error. 
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我究竟做错了什么?

Mar*_*ell 5

您的Equals和GetHashCode方法需要兼容。现在,您的GetHashCode方法考虑了Enabled,但Equals没有考虑,这可能会导致无法找到事物。要么删除Enabled检查GetHashCode:

    public override int GetHashCode()
    {
        return Name.GetHashCode();
    }
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或将其添加到Equals:

    public bool Equals(Enabler obj)
    {
        return obj != null && obj.Name == this.Name
            && obj.Enabled == this.Enabled;
    }
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请注意,对于第二个选项,myKey必须是Enabled = true匹配的。

注意:可变键是一个非常糟糕的主意。您应该考虑:

public Enabler(string name, bool enabled)
{
    Name = name;
    Enabled = enabled;
}
public string Name { get; }
public bool Enabled { get; }
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使其不可变。

注意:如果将其设置为不可变,则将其设置为 a 也可能有意义struct,因此:

public struct Enabler
{ ... }
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并修复null检查:

public override bool Equals(object obj)
    => Equals(obj is Enabler e && Equals(e));

public bool Equals(Enabler obj)
    => obj.Name == this.Name && obj.Enabled == this.Enabled;
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无论哪种方式,你还应该 make EnablerImplement IEquatable<Enabler>,即

public class Enabler : IEquatable<Enabler>
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或者

public struct Enabler : IEquatable<Enabler>
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