Optimising Python dictionary access code

Ada*_*lis 59 python optimization dictionary sparse-matrix

Question:

I've profiled my Python program to death, and there is one function that is slowing everything down. It uses Python dictionaries heavily, so I may not have used them in the best way. If I can't get it running faster, I will have to re-write it in C++, so is there anyone who can help me optimise it in Python?

I hope I've given the right sort of explanation, and that you can make some sense of my code! Thanks in advance for any help.

My code:

This is the offending function, profiled using line_profiler and kernprof. I'm running Python 2.7

I'm particularly puzzled by things like lines 363, 389 and 405, where an if statement with a comparison of two variables seems to take an inordinate amount of time.

I've considered using NumPy (as it does sparse matrices) but I don't think it's appropriate because: (1) I'm not indexing my matrix using integers (I'm using object instances); and (2) I'm not storing simple data types in the matrix (I'm storing tuples of a float and an object instance). But I'm willing to be persuaded about NumPy. If anyone knows about NumPy's sparse matrix performance vs. Python's hash tables, I'd be interested.

Sorry I haven't given a simple example that you can run, but this function is tied up in a much larger project and I couldn't work out how to set up a simple example to test it, without giving you half of my code base!

Timer unit: 3.33366e-10 s
File: routing_distances.py
Function: propagate_distances_node at line 328
Total time: 807.234 s

Line #   Hits         Time  Per Hit   % Time  Line Contents
328                                               @profile
329                                               def propagate_distances_node(self, node_a, cutoff_distance=200):
330                                                       
331                                                   # a makes sure its immediate neighbours are correctly in its distance table
332                                                   # because its immediate neighbours may change as binds/folding change
333    737753   3733642341   5060.8      0.2          for (node_b, neighbour_distance_b_a) in self.neighbours[node_a].iteritems():
334    512120   2077788924   4057.2      0.1              use_neighbour_link = False
335                                                       
336    512120   2465798454   4814.9      0.1              if(node_b not in self.node_distances[node_a]): # a doesn't know distance to b
337     15857     66075687   4167.0      0.0                  use_neighbour_link = True
338                                                       else: # a does know distance to b
339    496263   2390534838   4817.1      0.1                  (node_distance_b_a, next_node) = self.node_distances[node_a][node_b]
340    496263   2058112872   4147.2      0.1                  if(node_distance_b_a > neighbour_distance_b_a): # neighbour distance is shorter
341        81       331794   4096.2      0.0                      use_neighbour_link = True
342    496182   2665644192   5372.3      0.1                  elif((None == next_node) and (float('+inf') == neighbour_distance_b_a)): # direct route that has just broken
343        75       313623   4181.6      0.0                      use_neighbour_link = True
344                                                               
345    512120   1992514932   3890.7      0.1              if(use_neighbour_link):
346     16013     78149007   4880.3      0.0                  self.node_distances[node_a][node_b] = (neighbour_distance_b_a, None)
347     16013     83489949   5213.9      0.0                  self.nodes_changed.add(node_a)
348                                                           
349                                                           ## Affinity distances update
350     16013     86020794   5371.9      0.0                  if((node_a.type == Atom.BINDING_SITE) and (node_b.type == Atom.BINDING_SITE)):
351       164      3950487  24088.3      0.0                      self.add_affinityDistance(node_a, node_b, self.chemistry.affinity(node_a.data, node_b.data))     
352                                                   
353                                                   # a sends its table to all its immediate neighbours
354    737753   3549685140   4811.5      0.1          for (node_b, neighbour_distance_b_a) in self.neighbours[node_a].iteritems():
355    512120   2129343210   4157.9      0.1              node_b_changed = False
356                                               
357                                                       # b integrates a's distance table with its own
358    512120   2203821081   4303.3      0.1              node_b_chemical = node_b.chemical
359    512120   2409257898   4704.5      0.1              node_b_distances = node_b_chemical.node_distances[node_b]
360                                                       
361                                                       # For all b's routes (to c) that go to a first, update their distances
362  41756882 183992040153   4406.3      7.6              for node_c, (distance_b_c, node_after_b) in node_b_distances.iteritems(): # Think it's ok to modify items while iterating over them (just not insert/delete) (seems to work ok)
363  41244762 172425596985   4180.5      7.1                  if(node_after_b == node_a):
364                                                               
365  16673654  64255631616   3853.7      2.7                      try:
366  16673654  88781802534   5324.7      3.7                          distance_b_a_c = neighbour_distance_b_a + self.node_distances[node_a][node_c][0]
367    187083    929898684   4970.5      0.0                      except KeyError:
368    187083   1056787479   5648.8      0.0                          distance_b_a_c = float('+inf')
369                                                                   
370  16673654  69374705256   4160.7      2.9                      if(distance_b_c != distance_b_a_c): # a's distance to c has changed
371    710083   3136751361   4417.4      0.1                          node_b_distances[node_c] = (distance_b_a_c, node_a)
372    710083   2848845276   4012.0      0.1                          node_b_changed = True
373                                                                   
374                                                                   ## Affinity distances update
375    710083   3484577241   4907.3      0.1                          if((node_b.type == Atom.BINDING_SITE) and (node_c.type == Atom.BINDING_SITE)):
376     99592   1591029009  15975.5      0.1                              node_b_chemical.add_affinityDistance(node_b, node_c, self.chemistry.affinity(node_b.data, node_c.data))
377                                                                   
378                                                               # If distance got longer, then ask b's neighbours to update
379                                                               ## TODO: document this!
380  16673654  70998570837   4258.1      2.9                      if(distance_b_a_c > distance_b_c):
381                                                                   #for (node, neighbour_distance) in node_b_chemical.neighbours[node_b].iteritems():
382   1702852   7413182064   4353.4      0.3                          for node in node_b_chemical.neighbours[node_b]:
383   1204903   5912053272   4906.7      0.2                              node.chemical.nodes_changed.add(node)
384                                                       
385                                                       # Look for routes from a to c that are quicker than ones b knows already
386  42076729 184216680432   4378.1      7.6              for node_c, (distance_a_c, node_after_a) in self.node_distances[node_a].iteritems():
387                                                           
388  41564609 171150289218   4117.7      7.1                  node_b_update = False
389  41564609 172040284089   4139.1      7.1                  if(node_c == node_b): # a-b path
390    512120   2040112548   3983.7      0.1                      pass
391  41052489 169406668962   4126.6      7.0                  elif(node_after_a == node_b): # a-b-a-b path
392  16251407  63918804600   3933.1      2.6                      pass
393  24801082 101577038778   4095.7      4.2                  elif(node_c in node_b_distances): # b can already get to c
394  24004846 103404357180   4307.6      4.3                      (distance_b_c, node_after_b) = node_b_distances[node_c]
395  24004846 102717271836   4279.0      4.2                      if(node_after_b != node_a): # b doesn't already go to a first
396   7518275  31858204500   4237.4      1.3                          distance_b_a_c = neighbour_distance_b_a + distance_a_c
397   7518275  33470022717   4451.8      1.4                          if(distance_b_a_c < distance_b_c): # quicker to go via a
398    225357    956440656   4244.1      0.0                              node_b_update = True
399                                                           else: # b can't already get to c
400    796236   3415455549   4289.5      0.1                      distance_b_a_c = neighbour_distance_b_a + distance_a_c
401    796236   3412145520   4285.3      0.1                      if(distance_b_a_c < cutoff_distance): # not too for to go
402    593352   2514800052   4238.3      0.1                          node_b_update = True
403                                                                   
404                                                           ## Affinity distances update
405  41564609 164585250189   3959.7      6.8                  if node_b_update:
406    818709   3933555120   4804.6      0.2                      node_b_distances[node_c] = (distance_b_a_c, node_a)
407    818709   4151464335   5070.7      0.2                      if((node_b.type == Atom.BINDING_SITE) and (node_c.type == Atom.BINDING_SITE)):
408    104293   1704446289  16342.9      0.1                          node_b_chemical.add_affinityDistance(node_b, node_c, self.chemistry.affinity(node_b.data, node_c.data))
409    818709   3557529531   4345.3      0.1                      node_b_changed = True
410                                                       
411                                                       # If any of node b's rows have exceeded the cutoff distance, then remove them
412  42350234 197075504439   4653.5      8.1              for node_c, (distance_b_c, node_after_b) in node_b_distances.items(): # Can't use iteritems() here, as deleting from the dictionary
413  41838114 180297579789   4309.4      7.4                  if(distance_b_c > cutoff_distance):
414    206296    894881754   4337.9      0.0                      del node_b_distances[node_c]
415    206296    860508045   4171.2      0.0                      node_b_changed = True
416                                                               
417                                                               ## Affinity distances update
418    206296   4698692217  22776.5      0.2                      node_b_chemical.del_affinityDistance(node_b, node_c)
419                                                       
420                                                       # If we've modified node_b's distance table, tell its chemical to update accordingly
421    512120   2130466347   4160.1      0.1              if(node_b_changed):
422    217858   1201064454   5513.1      0.0                  node_b_chemical.nodes_changed.add(node_b)
423                                                   
424                                                   # Remove any neighbours that have infinite distance (have just unbound)
425                                                   ## TODO: not sure what difference it makes to do this here rather than above (after updating self.node_distances for neighbours)
426                                                   ##       but doing it above seems to break the walker's movement
427    737753   3830386968   5192.0      0.2          for (node_b, neighbour_distance_b_a) in self.neighbours[node_a].items(): # Can't use iteritems() here, as deleting from the dictionary
428    512120   2249770068   4393.1      0.1              if(neighbour_distance_b_a > cutoff_distance):
429       150       747747   4985.0      0.0                  del self.neighbours[node_a][node_b]
430                                                           
431                                                           ## Affinity distances update
432       150      2148813  14325.4      0.0                  self.del_affinityDistance(node_a, node_b)
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Explanation of my code:

This function maintains a sparse distance matrix representing the network distance (sum of edge weights on the shortest path) between nodes in a (very big) network. To work with the complete table and use the Floyd-Warshall algorithm would be very slow. (I tried this first, and it was orders of magnitude slower than the current version.) So my code uses a sparse matrix to represent a thresholded version of the full distance matrix (any paths with a distance greater than 200 units are ignored). The network topolgy changes over time, so this distance matrix needs updating over time. To do this, I am using a rough implementation of a distance-vector routing protocol: each node in the network knows the distance to each other node and the next node on the path. When a topology change happens, the node(s) associated with this change update their distance table(s) accordingly, and tell their immediate neighbours. The information spreads through the network by nodes sending their distance tables to their neighbours, who update their distance tables and spread them to their neighbours.

There is an object representing the distance matrix: self.node_distances. This is a dictionary mapping nodes to routing tables. A node is an object that I've defined. A routing table is a dictionary mapping nodes to tuples of (distance, next_node). Distance is the graph distance from node_a to node_b, and next_node is the neighbour of node_a that you must go to first, on the path between node_a and node_b. A next_node of None indicates that node_a and node_b are graph neighbours. For example, a sample of a distance matrix could be:

self.node_distances = { node_1 : { node_2 : (2.0, None),
                                   node_3 : (5.7, node_2),
                                   node_5 : (22.9, node_2) },
                        node_2 : { node_1 : (2.0, None),
                                   node_3 : (3.7, None),
                                   node_5 : (20.9, node_7)},
                        ...etc...
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Because of topology changes, two nodes that were far apart (or not connected at all) can become close. When this happens, entries are added to this matrix. Because of the thresholding, two nodes can become too far apart to care about. When this happens, entries are deleted from this matrix.

self.neighbours矩阵是类似self.node_distances的,但包含有关网络中的直接链路(边缘)的信息.self.neighbours通过化学反应不断地在外部修改该功能.这是网络拓扑变化的来源.

我遇到问题的实际功能:propagate_distances_node()执行距离矢量路由协议的一个步骤.给定一个节点,node_a该函数确保node_a邻居在距离矩阵中正确(拓扑变化).然后,该函数将node_a路由表发送给网络中所有node_a的直接邻居.它将node_a路由表与每个邻居自己的路由表集成在一起.

在我的程序的其余部分中,propagate_distances_node()重复调用该函数,直到距离矩阵收敛.一组,self.nodes_changed被保持自上次更新已经改变了自己的路由表中的节点.在我的算法的每次迭代中,选择这些节点的随机子集并propagate_distances_node()在其上调用它们.这意味着节点以异步和随机方式扩展其路由表.当集合self.nodes_changed变空时,该算法收敛于真实距离矩阵.

"亲和距离"部分(add_affinityDistancedel_affinityDistance)是距离矩阵的(小)子矩阵的高速缓存,其由程序的不同部分使用.

我这样做的原因是我正在模拟参与反应的化学物质的计算类似物,作为我博士学位的一部分."化学物质"是"原子"(图中的节点)的图表.模拟两种结合在一起的化学物质,因为它们的两个图形由新边缘连接.发生化学反应(通过这里不相关的复杂过程),改变图的拓扑结构.但是反应中发生的事情取决于不同原子组成化学物质的距离.因此,对于模拟中的每个原子,我想知道它接近哪个其他原子.稀疏的阈值距离矩阵是存储该信息的最有效方式.由于网络拓扑随着反应的发生而变化,我需要更新矩阵. is the fastest way I could come up with of doing this. I don't need a more compliacted routing protocol, because things like routing loops don't happen in my particular application (because of how my chemicals are structured). The reason I'm doing it stochastically is so that I can interleve the chemical reaction processes with the distance spreading, and simulate a chemical gradually changing shape over time as the reaction happens (rather than changing shape instantly).

The self in this function is an object representing a chemical. The nodes in self.node_distances.keys() are the atoms that make up the chemical. The nodes in self.node_distances[node_x].keys() are nodes from the chemical and potentially nodes from any chemicals that the chemical is bound to (and reacting with).

Update:

我试着更换的每个实例node_x == node_ynode_x is node_y(按@Sven Marnach的评论)但它减慢了速度!(我没想到!)我的原始配置文件需要807.234才能运行,但是通过这个修改它增加到895.895s.对不起,我正在做错误的分析!我使用的是line_by_line,它(在我的代码中)有太多的变化(大约90秒的差异都在噪音中).正确分析时,is速度要快得多==.使用CProfile,我的代码==花费了34.394s,但是is花了33.535s(我可以确认这是在噪音之外).

更新: 现有库

I'm unsure as to whether there will be an existing library that can do what I want, since my requirements are unusual: I need to compute the shortest-path lengths between all pairs of nodes in a weighted, undirected graph. I only care about path lengths that are lower than a threshold value. After computing the path lengths, I make a small change to the network topology (adding or removing an edge), and then I want to re-compute the path lengths. My graphs are huge compared to the threshold value (from a given node, most of the graph is further away than the threshold), and so the topology changes don't affect most of the shortest-path lengths. This is why I am using the routing algorithm: because this spreads topology-change information through the graph structure, so I can stop spreading it when it's gone further than the threshold. i.e., I don't need to re-compute all the paths each time. I can use the previous path information (from before the topology change) to speed up the calculation. This is why I think my algorithm will be faster than any library implementations of shortest-path algorithms. I've never seen routing algorithms used outside of actually routing packets through physical networks (but if anyone has, then I'd be interested).

NetworkX was suggested by @Thomas K. It has lots of algorithms for calculating shortest paths. It has an algorithm for computing the all-pairs shortest path lengths with a cutoff (which is what I want), but it only works on unweighted graphs (mine are weighted). Unfortunately, its algorithms for weighted graphs don't allow the use of a cutoff (which might make them slow for my graphs). And none of its algorithms appear to support the use of pre-calculated paths on a very similar network (i.e. the routing stuff).

igraph is another graph library that I know of, but looking at its documentation, I can't find anything about shortest-paths. But I might have missed it - its documentation doesn't seem very comprehensive.

NumPy might be possible, thanks to @9000's comment. I can store my sparse matrix in a NumPy array if I assign a unique integer to each instance of my nodes. I can then index a NumPy array with integers instead of node instances. I will also need two NumPy arrays: one for the distances and one for the "next_node" references. This might be faster than using Python dictionaries (I don't know yet).

Does anyone know of any other libraries that might be useful?

Update: Memory usage

I'm running Windows (XP), so here is some info about memory usage, from Process Explorer. The CPU usage is at 50% because I have a dual-core machine.

global memory usage my program's memory usage

My program doesn't run out of RAM and start hitting the swap. You can see that from the numbers, and from the IO graph not having any activity. The spikes on the IO graph are where the program prints to the screen to say how it's doing.

However, my program does keep using up more and more RAM over time, which is probably not a good thing (but it's not using up much RAM overall, which is why I didn't notice the increase until now).

And the distance between the spikes on the IO graph increases over time. This is bad - my program prints to the screen every 100,000 iterations, so that means that each iteration is taking longer to execute as time goes on... I've confirmed this by doing a long run of my program and measuring the time between print statements (the time between each 10,000 iterations of the program). This should be constant, but as you can see from the graph, it increases linearly... so something's up there. (The noise on this graph is because my program uses lots of random numbers, so the time for each iteration varies.)

lag between print statements increasing over time

After my program's been running for a long time, the memory usage looks like this (so it's definitely not running out of RAM):

global memory usage - after a long run my program's memory usage - after a long run

Pau*_*ine 17

node_after_b == node_a会试着打电话node_after_b.__eq__(node_a):

>>> class B(object):
...     def __eq__(self, other):
...         print "B.__eq__()"
...         return False
... 
>>> class A(object):
...     def __eq__(self, other):
...         print "A.__eq__()"
...         return False
... 
>>> a = A()
>>> b = B()
>>> a == b
A.__eq__()
False
>>> b == a
B.__eq__()
False
>>> 
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尝试Node.__eq__()使用优化版本覆盖,然后再使用C.

UPDATE

我做了这个小实验(python 2.6.6):

#!/usr/bin/env python
# test.py
class A(object):
    def __init__(self, id):
        self.id = id

class B(A):
    def __eq__(self, other):
        return self.id == other.id

@profile
def main():
    list_a = []
    list_b = []
    for x in range(100000):
        list_a.append(A(x))
        list_b.append(B(x))

    ob_a = A(1)
    ob_b = B(1)
    for ob in list_a:
        if ob == ob_a:
            x = True
        if ob is ob_a:
            x = True
        if ob.id == ob_a.id:
            x = True
        if ob.id == 1:
            x = True
    for ob in list_b:
        if ob == ob_b:
            x = True
        if ob is ob_b:
            x = True
        if ob.id == ob_b.id:
            x = True
        if ob.id == 1:
            x = True

if __name__ == '__main__':
    main()
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结果:

Timer unit: 1e-06 s

File: test.py Function: main at line 10 Total time: 5.52964 s

Line #      Hits         Time  Per Hit % Time  Line Contents
==============================================================
    10                                           @profile
    11                                           def main():
    12         1            5      5.0      0.0      list_a = []
    13         1            3      3.0      0.0      list_b = []
    14    100001       360677      3.6      6.5      for x in range(100000):
    15    100000       763593      7.6     13.8          list_a.append(A(x))
    16    100000       924822      9.2     16.7          list_b.append(B(x))
    17
    18         1           14     14.0      0.0      ob_a = A(1)
    19         1            5      5.0      0.0      ob_b = B(1)
    20    100001       500454      5.0      9.1      for ob in list_a:
    21    100000       267252      2.7      4.8          if ob == ob_a:
    22                                                       x = True
    23    100000       259075      2.6      4.7          if ob is ob_a:
    24                                                       x = True
    25    100000       539683      5.4      9.8          if ob.id == ob_a.id:
    26         1            3      3.0      0.0              x = True
    27    100000       271519      2.7      4.9          if ob.id == 1:
    28         1            3      3.0      0.0              x = True
    29    100001       296736      3.0      5.4      for ob in list_b:
    30    100000       472204      4.7      8.5          if ob == ob_b:
    31         1            4      4.0      0.0              x = True
    32    100000       283165      2.8      5.1          if ob is ob_b:
    33                                                       x = True
    34    100000       298839      3.0      5.4          if ob.id == ob_b.id:
    35         1            3      3.0      0.0              x = True
    36    100000       291576      2.9      5.3          if ob.id == 1:
    37         1            3      3.0      0.0              x = True
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我很惊讶:

  • "dot"访问(ob.property)似乎非常昂贵(第25行与第27行).
  • is和'=='之间没有太大区别,至少对于简单对象而言

然后我尝试了更复杂的对象,结果与第一个实验一致.

你交换了很多吗?如果您的数据集太大而不适合可用RAM,我想您可能会遇到与虚拟内存提取相关的某种I/O争用.

你在运行Linux吗?如果是这样,你可以在运行你的程序时发布你的机器的vmstat吗?向我们发送以下内容的输出:

vmstat 10 100
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祝好运!

更新(来自OP的评论)

我用sys.setcheckinterval玩游戏并启用/禁用GC.基本原理是,对于这种特殊情况(大量实例),默认的GC引用计数检查有点昂贵,并且其默认间隔过于频繁.

是的,我之前玩过sys.setcheckinterval.我将其更改为1000(默认值为100),但它没有做任何可衡量的差异.禁用垃圾收集有所帮助 - 谢谢.这是迄今为止最大的加速 - 节省了大约20%(整个运行时间为171分钟,下降到135分钟) - 我不确定错误条是什么,但它必须是统计上显着的增加. - Adam Nellis 2月9日15:10

我猜:

我认为Python GC基于引用计数.它会不时检查每个实例的引用计数; 因为你正在遍历这些巨大的内存结构,在你的特定情况下,GC默认频率(1000个周期?)经常消失 - 这是一个巨大的浪费. - 你真的2月10日凌晨2点06分


Mac*_*cke 6

你考虑过Pyrex/Cython吗?

它将python编译为C,然后自动编译为.pyd,因此可能会在没有太多工作的情况下加快速度.