Jam*_*mes 4 javascript gradient pixi.js
我正在使用Pixi.js v4 图形库用 JavaScript 制作游戏。我知道我可以像这样绘制一个黑色 + 圆角矩形:
const rectangle = new pixi.Graphics();
rectangle.beginFill(0); // Color it black
rectangle.drawRoundedRect(
0,
0,
100, // Make it 100x100
100,
5, // Make the rounded corners have a radius of 5
);
rectangle.endFill();
stage.addChild(rectangle);
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如何绘制一个从白到黑渐变的圆角矩形?
如何绘制具有逐渐不透明度的圆角矩形,使其从左到右淡入?
看起来如果没有额外的代码就不可能用 pixi.js 实现你需要的东西,但我们可以做一些魔术来实现它。这是我得到的结果:https : //jsfiddle.net/exkf3zfo/21/
底部颜色是具有 0.2 alpha 的纯红色。
我会将整个过程拆分为以下步骤:
这是代码本身:
var app = new PIXI.Application(800, 600, {
antialias: true
});
document.body.appendChild(app.view);
// Functions
// param color is a number (e.g. 255)
// return value is a string (e.g. ff)
var prepareRGBChannelColor = function(channelColor) {
var colorText = channelColor.toString(16);
if (colorText.length < 2) {
while (colorText.length < 2) {
colorText = "0" + colorText;
}
}
return colorText;
}
// Getting RGB channels from a number color
// param color is a number
// return an RGB channels object {red: number, green: number, blue: number}
var getRGBChannels = function(color) {
var colorText = color.toString(16);
if (colorText.length < 6) {
while (colorText.length < 6) {
colorText = "0" + colorText;
}
}
var result = {
red: parseInt(colorText.slice(0, 2), 16),
green: parseInt(colorText.slice(2, 4), 16),
blue: parseInt(colorText.slice(4, 6), 16)
};
return result;
}
// Preparaiton of a color data object
// param color is a number [0-255]
// param alpha is a number [0-1]
// return the color data object {color: number, alpha: number, channels: {red: number, green: number, blue: number}}
var prepareColorData = function(color, alpha) {
return {
color: color,
alpha: alpha,
channels: getRGBChannels(color)
}
}
// Getting the color of a gradient for a very specific gradient coef
// param from is a color data object
// param to is a color data object
// return value is of the same type
var getColorOfGradient = function(from, to, coef) {
if (!from.alpha && from.alpha !== 0) {
from.alpha = 1;
}
if (!from.alpha && from.alpha !== 0) {
to.alpha = 1;
}
var colorRed = Math.floor(from.channels.red + coef * (to.channels.red - from.channels.red));
colorRed = Math.min(colorRed, 255);
var colorGreen = Math.floor(from.channels.green + coef * (to.channels.green - from.channels.green));
colorGreen = Math.min(colorGreen, 255);
var colorBlue = Math.floor(from.channels.blue + coef * (to.channels.blue - from.channels.blue));
colorBlue = Math.min(colorBlue, 255);
var rgb = prepareRGBChannelColor(colorRed) + prepareRGBChannelColor(colorGreen) + prepareRGBChannelColor(colorBlue);
return {
color: parseInt(rgb, 16),
alpha: from.alpha + coef * (to.alpha - from.alpha)
};
}
var startTime = Date.now();
console.log("start: " + startTime);
// Drawing the gradient
//
var gradient = new PIXI.Graphics();
app.stage.addChild(gradient);
//
var rect = {
width: 200,
height: 200
};
var round = 20;
//
var colorFromData = prepareColorData(0xFF00FF, 1);
var colorToData = prepareColorData(0xFF0000, 0.2);
//
var stepCoef;
var stepColor;
var stepAlpha;
var stepsCount = 100;
var stepHeight = rect.height / stepsCount;
for (var stepIndex = 0; stepIndex < stepsCount; stepIndex++) {
stepCoef = stepIndex / stepsCount;
stepColor = getColorOfGradient(colorFromData, colorToData, stepCoef);
gradient.beginFill(stepColor.color, stepColor.alpha);
gradient.drawRect(
0,
rect.height * stepCoef,
rect.width,
stepHeight
);
}
// Applying a mask with round corners to the gradient
var roundMask = new PIXI.Graphics();
roundMask.beginFill(0x000000);
roundMask.drawRoundedRect(0, 0, rect.width, rect.height, round);
app.stage.addChild(roundMask);
gradient.mask = roundMask;
var endTime = Date.now();
console.log("end: " + endTime);
console.log("total: " + (endTime - startTime));
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有趣的是,整个过程只需要大约2-5毫秒!
如果您不想将渐变的颜色更改为白色>黑色(如问题中所述),只需更改下一个参数:
var colorFromData = prepareColorData(0xFF00FF, 1);
var colorToData = prepareColorData(0xFF0000, 0.2);
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到:
var colorFromData = prepareColorData(0xFFFFFF, 1);
var colorToData = prepareColorData(0x000000, 0.2);
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小智 4
不是完整的答案,但有一些额外的信息
据我所知,你不能对 PIXI.Graphics 使用渐变,即使对于精灵你也需要额外的画布
只需将您想要的渐变绘制到画布上即可: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createLinearGradient
然后使用该画布作为纹理:Texture.fromCanvas(canvas);
看看这篇文章。
对于逐渐不透明的情况,Alpha Mask可以提供帮助
PS 也许phaser.js 可以做更多
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