Ken*_*edy 3 c++ multithreading
我正在学习多线程,我写了这段代码:
#include <iostream>
#include <mutex>
#include <thread>
#include <string>
#include <chrono>
#include <condition_variable>
int distance = 20;
int distanceCovered = 0;
std::condition_variable cv;
std::mutex mu;
void keep_moving(){
while(true){
std::cout << "Distance is: " << distanceCovered << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
distanceCovered++;
if(distanceCovered == distance){
cv.notify_one();
std::terminate();
}
}
}
void wake_me_up()
{
std::unique_lock<std::mutex> ul(mu);
cv.wait( ul, []{ return distanceCovered==distance; }); // protects the lines of code below
std::cout << "I'm here" << std::endl;
std::terminate();
}
int main() {
std::thread driver(keep_moving);
std::thread wake_me(wake_me_up);
driver.join();
wake_me.join();
system("pause");
return 0;
}
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正如您所看到的,线程'keep_moving'在20秒内从0-20开始计数,然后通知'wake_me_up'线程打印"我在这里",然后终止.通知线程后,'keep_moving'线程也终止.
如果我以正确的方式终止线程,请告诉我.当我运行此代码时,我收到以下消息:
terminate called without an active exception
I'm here
terminate called recursively
Aborted
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谢谢.
Seb*_*edl 16
不.终止线程的正确(在标准C++中是正确的)方法是从其线程函数返回.
std::terminate杀死你的整个过程.即使它只杀死当前线程(即表现得像Win32 TerminateThread函数,你永远不应该调用!),它不会解除堆栈,也不会调用析构函数,因此可能会留下一些未完成的必要清理(如释放互斥锁).
std::terminate意味着用于您的程序无法继续的严重故障.消息"没有活动异常"是因为主要用途terminate是在异常系统失败时终止程序,例如由于嵌套异常,因此该函数默认查找活动异常并打印有关它的信息.