joh*_*ohn 9 java multithreading hashmap thread-safety race-condition
我有一个类,我liveSocketsByDatacenter在updateLiveSockets()方法中每30秒从一个后台线程填充一个映射,然后我有一个方法getNextSocket(),将由多个读取器线程调用以获得一个可用的实时套接字,它使用相同的映射来获取此信息.
public class SocketManager {
private static final Random random = new Random();
private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
private final AtomicReference<Map<Datacenters, List<SocketHolder>>> liveSocketsByDatacenter =
new AtomicReference<>(Collections.unmodifiableMap(new HashMap<>()));
private final ZContext ctx = new ZContext();
// Lazy Loaded Singleton Pattern
private static class Holder {
private static final SocketManager instance = new SocketManager();
}
public static SocketManager getInstance() {
return Holder.instance;
}
private SocketManager() {
connectToZMQSockets();
scheduler.scheduleAtFixedRate(new Runnable() {
public void run() {
updateLiveSockets();
}
}, 30, 30, TimeUnit.SECONDS);
}
// during startup, making a connection and populate once
private void connectToZMQSockets() {
Map<Datacenters, ImmutableList<String>> socketsByDatacenter = Utils.SERVERS;
// The map in which I put all the live sockets
Map<Datacenters, List<SocketHolder>> updatedLiveSocketsByDatacenter = new HashMap<>();
for (Map.Entry<Datacenters, ImmutableList<String>> entry : socketsByDatacenter.entrySet()) {
List<SocketHolder> addedColoSockets = connect(entry.getKey(), entry.getValue(), ZMQ.PUSH);
updatedLiveSocketsByDatacenter.put(entry.getKey(),
Collections.unmodifiableList(addedColoSockets));
}
// Update the map content
this.liveSocketsByDatacenter.set(Collections.unmodifiableMap(updatedLiveSocketsByDatacenter));
}
private List<SocketHolder> connect(Datacenters colo, List<String> addresses, int socketType) {
List<SocketHolder> socketList = new ArrayList<>();
for (String address : addresses) {
try {
Socket client = ctx.createSocket(socketType);
// Set random identity to make tracing easier
String identity = String.format("%04X-%04X", random.nextInt(), random.nextInt());
client.setIdentity(identity.getBytes(ZMQ.CHARSET));
client.setTCPKeepAlive(1);
client.setSendTimeOut(7);
client.setLinger(0);
client.connect(address);
SocketHolder zmq = new SocketHolder(client, ctx, address, true);
socketList.add(zmq);
} catch (Exception ex) {
// log error
}
}
return socketList;
}
// this method will be called by multiple threads to get the next live socket
// is there any concurrency or thread safety issue or race condition here?
public Optional<SocketHolder> getNextSocket() {
// For the sake of consistency make sure to use the same map instance
// in the whole implementation of my method by getting my entries
// from the local variable instead of the member variable
Map<Datacenters, List<SocketHolder>> liveSocketsByDatacenter =
this.liveSocketsByDatacenter.get();
Optional<SocketHolder> liveSocket = Optional.absent();
List<Datacenters> dcs = Datacenters.getOrderedDatacenters();
for (Datacenters dc : dcs) {
liveSocket = getLiveSocket(liveSocketsByDatacenter.get(dc));
if (liveSocket.isPresent()) {
break;
}
}
return liveSocket;
}
// is there any concurrency or thread safety issue or race condition here?
private Optional<SocketHolder> getLiveSocketX(final List<SocketHolder> endpoints) {
if (!CollectionUtils.isEmpty(endpoints)) {
// The list of live sockets
List<SocketHolder> liveOnly = new ArrayList<>(endpoints.size());
for (SocketHolder obj : endpoints) {
if (obj.isLive()) {
liveOnly.add(obj);
}
}
if (!liveOnly.isEmpty()) {
// The list is not empty so we shuffle it an return the first element
Collections.shuffle(liveOnly);
return Optional.of(liveOnly.get(0));
}
}
return Optional.absent();
}
// Added the modifier synchronized to prevent concurrent modification
// it is needed because to build the new map we first need to get the
// old one so both must be done atomically to prevent concistency issues
private synchronized void updateLiveSockets() {
Map<Datacenters, ImmutableList<String>> socketsByDatacenter = Utils.SERVERS;
// Initialize my new map with the current map content
Map<Datacenters, List<SocketHolder>> liveSocketsByDatacenter =
new HashMap<>(this.liveSocketsByDatacenter.get());
for (Entry<Datacenters, ImmutableList<String>> entry : socketsByDatacenter.entrySet()) {
List<SocketHolder> liveSockets = liveSocketsByDatacenter.get(entry.getKey());
List<SocketHolder> liveUpdatedSockets = new ArrayList<>();
for (SocketHolder liveSocket : liveSockets) { // LINE A
Socket socket = liveSocket.getSocket();
String endpoint = liveSocket.getEndpoint();
Map<byte[], byte[]> holder = populateMap();
Message message = new Message(holder, Partition.COMMAND);
boolean status = SendToSocket.getInstance().execute(message.getAdd(), holder, socket);
boolean isLive = (status) ? true : false;
// is there any problem the way I am using `SocketHolder` class?
SocketHolder zmq = new SocketHolder(socket, liveSocket.getContext(), endpoint, isLive);
liveUpdatedSockets.add(zmq);
}
liveSocketsByDatacenter.put(entry.getKey(),
Collections.unmodifiableList(liveUpdatedSockets));
}
this.liveSocketsByDatacenter.set(Collections.unmodifiableMap(liveSocketsByDatacenter));
}
}
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正如你在我班上看到的那样:
liveSocketsByDatacenter用方法中的所有实时套接字填充地图updateLiveSockets().getNextSocket()方法给我一个可用的实时套接字,它使用一个liveSocketsByDatacentermap来获取所需的信息.我的代码工作正常,没有任何问题,并希望看看是否有更好或更有效的方法来编写它.我还希望得到关于线程安全问题或任何竞争条件的意见,如果有的话,但到目前为止我还没有看到任何,但我可能是错的.
我主要担心的是updateLiveSockets()方法和getLiveSocketX()方法.我迭代liveSockets这是一个List的SocketHolder在A线,然后产生一个新的SocketHolder对象,并加入到另一个新的列表.这可以吗?
注意: SocketHolder是一个不可变的类.你可以忽略ZeroMQ我拥有的东西.
您使用以下同步技术.
updateLiveSockets()方法是同步的(隐式地),这将防止同时通过两个线程切换映射.getNextSocket()方法期间发生切换,则在使用时对地图进行本地引用以避免混淆.它现在是线程安全吗?
线程安全始终取决于共享可变数据是否存在正确的同步.在这种情况下,共享可变数据是数据中心到其SocketHolders列表的映射.
地图位于a AtomicReference中并制作本地副本以供使用的事实是地图上的足够同步.您的方法采用地图版本并使用它,由于其性质,切换版本是线程安全的AtomicReference.这也可以通过为地图创建成员字段来实现volatile,因为您所做的只是更新引用(您不对其执行任何check-then-act操作).
由于scheduleAtFixedRate()保证传递Runnable不会与自身同时运行,因此不需要synchronizedon updateLiveSockets(),但是,它也没有任何真正的伤害.
所以,是的,这个类是线程安全的,因为它是.
但是,并不完全清楚是否SocketHolder可以同时使用多个线程.实际上,这个类只是试图SocketHolder通过选择一个随机的实时来最小化s的并发使用(不需要随机抽取整个数组来选择一个随机索引).它实际上没有阻止并发使用.
可以提高效率吗?
我相信它可以.在查看updateLiveSockets()方法时,它似乎构建完全相同的映射,除了SocketHolders可能具有不同的isLive标志值.这使我得出结论,我只想切换地图中的每个列表,而不是切换整个地图.并且为了以线程安全的方式更改地图中的条目,我可以使用ConcurrentHashMap.
如果我使用了一个ConcurrentHashMap,并且不切换地图,而是地图中的值,我就可以摆脱了AtomicReference.
要更改映射,我可以构建新列表并将其直接放入映射中.这更有效率,因为我更快地发布数据,并且我创建了更少的对象,而我的同步只是建立在现成的组件上,这有利于可读性.
这是我的构建(为简洁起见,省略了一些不太相关的部分)
public class SocketManager {
private static final Random random = new Random();
private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
private final Map<Datacenters, List<SocketHolder>> liveSocketsByDatacenter = new ConcurrentHashMap<>(); // use ConcurrentHashMap
private final ZContext ctx = new ZContext();
// ...
private SocketManager() {
connectToZMQSockets();
scheduler.scheduleAtFixedRate(this::updateLiveSockets, 30, 30, TimeUnit.SECONDS);
}
// during startup, making a connection and populate once
private void connectToZMQSockets() {
Map<Datacenters, List<String>> socketsByDatacenter = Utils.SERVERS;
for (Map.Entry<Datacenters, List<String>> entry : socketsByDatacenter.entrySet()) {
List<SocketHolder> addedColoSockets = connect(entry.getValue(), ZMQ.PUSH);
liveSocketsByDatacenter.put(entry.getKey(), addedColoSockets); // we can put it straight into the map
}
}
// ...
// this method will be called by multiple threads to get the next live socket
// is there any concurrency or thread safety issue or race condition here?
public Optional<SocketHolder> getNextSocket() {
for (Datacenters dc : Datacenters.getOrderedDatacenters()) {
Optional<SocketHolder> liveSocket = getLiveSocket(liveSocketsByDatacenter.get(dc)); // no more need for a local copy, ConcurrentHashMap, makes sure I get the latest mapped List<SocketHolder>
if (liveSocket.isPresent()) {
return liveSocket;
}
}
return Optional.absent();
}
// is there any concurrency or thread safety issue or race condition here?
private Optional<SocketHolder> getLiveSocket(final List<SocketHolder> listOfEndPoints) {
if (!CollectionUtils.isEmpty(listOfEndPoints)) {
// The list of live sockets
List<SocketHolder> liveOnly = new ArrayList<>(listOfEndPoints.size());
for (SocketHolder obj : listOfEndPoints) {
if (obj.isLive()) {
liveOnly.add(obj);
}
}
if (!liveOnly.isEmpty()) {
// The list is not empty so we shuffle it an return the first element
return Optional.of(liveOnly.get(random.nextInt(liveOnly.size()))); // just pick one
}
}
return Optional.absent();
}
// no need to make this synchronized
private void updateLiveSockets() {
Map<Datacenters, List<String>> socketsByDatacenter = Utils.SERVERS;
for (Map.Entry<Datacenters, List<String>> entry : socketsByDatacenter.entrySet()) {
List<SocketHolder> liveSockets = liveSocketsByDatacenter.get(entry.getKey());
List<SocketHolder> liveUpdatedSockets = new ArrayList<>();
for (SocketHolder liveSocket : liveSockets) { // LINE A
Socket socket = liveSocket.getSocket();
String endpoint = liveSocket.getEndpoint();
Map<byte[], byte[]> holder = populateMap();
Message message = new Message(holder, Partition.COMMAND);
boolean status = SendToSocket.getInstance().execute(message.getAdd(), holder, socket);
boolean isLive = (status) ? true : false;
SocketHolder zmq = new SocketHolder(socket, liveSocket.getContext(), endpoint, isLive);
liveUpdatedSockets.add(zmq);
}
liveSocketsByDatacenter.put(entry.getKey(), Collections.unmodifiableList(liveUpdatedSockets)); // just put it straigth into the map, the mapping will be updated in a thread safe manner.
}
}
}
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