(我找不到开放的Lodash Slack 频道,这就是我在这里发帖的原因。)
你能告诉我为什么这个小提琴partialRight中的似乎什么也没做吗?该函数正确地重命名了所提供的键,但该函数(应该执行完全相同的操作)却没有。correctRenameKeysobjectwrongRenameKeys
请在浏览器中打开 JavaScript 控制台以查看运行 fiddle 时的日志。我在 Chrome 中测试了它。
const renameKeysOfOneObject = (object, keyMappings) => {
return _.reduce(object, function(result, value, key) {
key = keyMappings[key] || key;
result[key] = value;
return result;
}, {});
};
const correctRenameKeys = (objects, keyMappings) => {
const keysRenamer = object => renameKeysOfOneObject(object, keyMappings);
return _.map(objects, keysRenamer);
};
const wrongRenameKeys = (objects, keyMappings) => {
const keysRenamer = _.partialRight(renameKeysOfOneObject, keyMappings);
return _.map(objects, keysRenamer);
};
const object = {keyToBeRenamed: 'someValue'};
const objects = [object];
const keyMapping = {keyToBeRenamed: 'newKeyName'};
const correctlyRenamed = correctRenameKeys(objects, keyMapping);
const wronglyRenamed = wrongRenameKeys(objects, keyMapping);
console.assert(_.isEqual(correctlyRenamed, wronglyRenamed),
"The two objects should be equal. " +
"The 'keyToBeRenamed' key should have been renamed to 'newKeyName'.");
console.log(correctlyRenamed);
console.log(wronglyRenamed);Run Code Online (Sandbox Code Playgroud)
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.4/lodash.min.js"></script>Run Code Online (Sandbox Code Playgroud)
lodash 文档中有两个支持语句可以回答您的问题:
此方法类似于 _.partial,只不过部分应用的参数附加到它接收的参数中。
通过 iteratee 运行集合中的每个元素来创建值数组。使用三个参数调用迭代器:(值、索引|键、集合)。
请注意,在 iteratee 中传递了三个参数lodash#map,并且由于keyRenamer它是作为 iteratee 传递的,因此我们可以得出结论,调用签名将如下所示:
keyRenamer(value, index, collection, keyMappings);
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如果您确实想达到renameKeysOfOneObject部分应用函数第二个参数的效果,请使用lodash#partial。
const wrongRenameKeys = (objects, keyMappings) => {
const keysRenamer = _.partial(renameKeysOfOneObject, _, keyMappings);
return _.map(objects, keysRenamer);
};
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keyRenamer(value, index, collection, keyMappings);
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const wrongRenameKeys = (objects, keyMappings) => {
const keysRenamer = _.partial(renameKeysOfOneObject, _, keyMappings);
return _.map(objects, keysRenamer);
};
Run Code Online (Sandbox Code Playgroud)
const renameKeysOfOneObject = (object, keyMappings) => {
return _.reduce(object, function(result, value, key) {
key = keyMappings[key] || key;
result[key] = value;
return result;
}, {});
};
const correctRenameKeys = (objects, keyMappings) => {
const keysRenamer = object => renameKeysOfOneObject(object, keyMappings);
return _.map(objects, keysRenamer);
};
const wrongRenameKeys = (objects, keyMappings) => {
const keysRenamer = _.partial(renameKeysOfOneObject, _, keyMappings);
return _.map(objects, keysRenamer);
};
const object = {keyToBeRenamed: 'someValue'};
const objects = [object];
const keyMapping = {keyToBeRenamed: 'newKeyName'};
const correctlyRenamed = correctRenameKeys(objects, keyMapping);
const wronglyRenamed = wrongRenameKeys(objects, keyMapping);
console.assert(_.isEqual(correctlyRenamed, wronglyRenamed),
"The two objects should be equal. " +
"The 'keyToBeRenamed' key should have been renamed to 'newKeyName'.");
console.log(correctlyRenamed);
console.log(wronglyRenamed);Run Code Online (Sandbox Code Playgroud)
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