每次从 qml 页面收到触摸事件时如何重置计时器

seb*_*a23 4 embedded qt screensaver touch-event qml

import QtQuick 2.6;
import QtQuick.Controls 2.1 ;
import  QtQuick.Layouts 1.3 ;

Page{
    id: page
    width:  800
    height: 1024
    background:   Rectangle { 
        color: "black" ;
        anchors.fill:parent ;
    }

    Rectangle {

        id:rect1

        x: 0
        y:10
        width: 100
        height: 100
        color :  "red"

        MouseArea {

           anchors.fill: parent
           onClicked: tmr.restart()
        }

    }

    Rectangle {

        id:rect2
        x: 0
        y:110
        width: 100
        height: 100
        color :  "blue"
       MouseArea {
           anchors.fill: parent
           onClicked: tmr.restart()
        }

    }

    Timer {

     id : tmr 
     interval : 30000
     repeat : true 
     running: true
     onTriggered: {

           console.log ("hello world ")

     }

   }
}  
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我使用 qt 框架为嵌入式 imx6 飞思卡尔设备开发了一个软件。

基本上,我只想在每次单击以及每次在屏幕上收到触摸事件时重新启动我的计时器,无论单击/触摸发生在矩形的鼠标区域内还是矩形之外。

这个想法类似于屏幕保护程序。

der*_*erM 5

有多种方法,正确的方法取决于您的要求。

如果您不需要保证计时器在输入期间触发,您可以将 aMouseArea放在所有内容的顶部。在此MouseArea您处理 -pressed信号,但不要处理accept它们。

这允许您稍后处理较低层中的鼠标输入。然而,您只有在新的按下发生时才会意识到,并且Timer可能会在半小时的手指移动输入期间触发。

第二种方法是让所有MouseAreas 报告他们处理的信号,信号发生了,以重置Timer. 对于所有未处理的信号,您将MouseArea在其他所有信号下方分层,处理那里的所有信号以捕捉已落下的信号。

诉诸 C++,您可能会Item在您的Item-tree的根部创建一个,并覆盖childMouseEventFitler
See my answer here以了解更多信息。

在这种情况下,您应该在 this 中添加一个MouseArearight Item,这样它就可以在任何地方进行过滤。

笔记!将为MouseArea您点击的每个可能触发此方法。但在你的情况下,我想这会很好。


感谢GrecKo,eventFilter再次查看了将军,确实很容易。

  1. 您创建一个简单QObject的单例模式,在其中重新实现eventFilter-method,以便它发出信号

mouseeventspy.h

#pragma once
#include <QObject>
#include <QtQml>
#include <QQmlEngine>
#include <QJSEngine>


class MouseEventSpy : public QObject
{
    Q_OBJECT
public:
    explicit MouseEventSpy(QObject *parent = 0);

    static MouseEventSpy* instance();
    static QObject* singletonProvider(QQmlEngine* engine, QJSEngine* script);

protected:
    bool eventFilter(QObject* watched, QEvent* event);

signals:
    void mouseEventDetected(/*Pass meaningfull information to QML?*/);

};
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mouseeventspy.cpp

#include "mouseeventspy.h"
#include <QQmlEngine>
#include <QJSEngine>
#include <QEvent>

MouseEventSpy::MouseEventSpy(QObject *parent) : QObject(parent)
{
    qDebug() << "created Instance";
}

// This implements the SINGLETON PATTERN (*usually evil*)
// so you can get the instance in C++
MouseEventSpy* MouseEventSpy::instance()
{
    static MouseEventSpy* inst;
    if (inst == nullptr)
    {
        // If no instance has been created yet, creat a new and install it as event filter.
        // Uppon first use of the instance, it will automatically
        // install itself in the QGuiApplication
        inst = new MouseEventSpy();
        QGuiApplication* app = qGuiApp;
        app->installEventFilter(inst);
    }
    return inst;
}

// This is the method to fullfill the signature required by
// qmlRegisterSingletonType.
QObject* MouseEventSpy::singletonProvider(QQmlEngine *, QJSEngine *)
{
    return MouseEventSpy::instance();
}

// This is the method is necessary for 'installEventFilter'
bool MouseEventSpy::eventFilter(QObject* watched, QEvent* event)
{
    QEvent::Type t = event->type();
    if ((t == QEvent::MouseButtonDblClick
         || t == QEvent::MouseButtonPress
         || t == QEvent::MouseButtonRelease
         || t == QEvent::MouseMove)
            && event->spontaneous() // Take only mouse events from outside of Qt
            )
        emit mouseEventDetected();
    return QObject::eventFilter(watched, event);
}
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  1. 比你像这样将它注册为单例类型到 QML:

主程序

#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "mouseeventspy.h"

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;

    qmlRegisterSingletonType<MouseEventSpy>("MouseEventSpy", 1, 0, "MouseEventSpy", MouseEventSpy::singletonProvider);

    // We do this now uppon creation of the first instance.
    // app.installEventFilter(MouseEventSpy::instance());

    engine.load(QUrl(QStringLiteral("main.qml")));

    return app.exec();
}
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  1. 现在在 QML 中,您可以在必要的文件中导入单例的实例并使用信号,例如重置一个 Timer

主文件

import QtQuick 2.6
import QtQuick.Window 2.2
import MouseEventSpy 1.0

Window {
    visible: true
    width: 640
    height: 480
    title: qsTr("Hello World")

    Connections {
        target: MouseEventSpy
        onMouseEventDetected: myTimer.restart()
    }

    Timer {
        id: myTimer
        interval: 1000
        onTriggered: console.log('It has been 1 seconds since the last mouse event')
    }

    Text {
        anchors.center: parent
        text: myTimer.running ? 'Timer is Running\nMove the mouse to reset'
                              : 'Move the Mouse to make the timer run again.'
    }

}
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