Ilj*_*lja 7 javascript animation svg reactjs react-native
嘿大家我试图达到类似的效果:https://kimmobrunfeldt.github.io/progressbar.js (圈一)
我在使用setNativeProps方法之前能够成功地为一些svg元素设置动画,但是这次使用短划线长度失败了,下面是一个演示当前行为的gif(圆圈在接收到新道具时从完全变为半满):
本质上我试图动画这个变化而不是它只是轻弹,下面是这个矩形进度条的完整源,基本的想法是使用Circle和strokeDasharray为了显示循环进度,它接收currentExp和nextExp作为字符值的经验,以便计算它们到达下一个lvl之前剩余的百分比.
组件使用非常标准的元素集,除了样式和样式styled-components库中的少量维度/动画和颜色道具.
注意:项目是从expo.io导入此库,但它本质上是react-native-svg
import React, { Component } from "react";
import PropTypes from "prop-types";
import styled from "styled-components/native";
import { Animated } from "react-native";
import { Svg } from "expo";
import { colour, dimension, animation } from "../Styles";
const { Circle, Defs, LinearGradient, Stop } = Svg;
const SSvg = styled(Svg)`
transform: rotate(90deg);
margin-left: ${dimension.ExperienceCircleMarginLeft};
margin-top: ${dimension.ExperienceCircleMarginTop};
`;
class ExperienceCircle extends Component {
// -- prop validation ----------------------------------------------------- //
static propTypes = {
nextExp: PropTypes.number.isRequired,
currentExp: PropTypes.number.isRequired
};
// -- state --------------------------------------------------------------- //
state = {
percentage: new Animated.Value(0)
};
// -- methods ------------------------------------------------------------- //
componentDidMount() {
this.state.percentage.addListener(percentage => {
const circumference = dimension.ExperienceCircleRadius * 2 * Math.PI;
const dashLength = percentage.value * circumference;
this.circle.setNativeProps({
strokeDasharray: [dashLength, circumference]
});
});
this._onAnimateExp(this.props.nextExp, this.props.currentExp);
}
componentWillReceiveProps({ nextExp, currentExp }) {
this._onAnimateExp(currentExp, nextExp);
}
_onAnimateExp = (currentExp, nextExp) => {
const percentage = currentExp / nextExp;
Animated.timing(this.state.percentage, {
toValue: percentage,
duration: animation.duration.long,
easing: animation.easeOut
}).start();
};
// -- render -------------------------------------------------------------- //
render() {
const { ...props } = this.props;
// const circumference = dimension.ExperienceCircleRadius * 2 * Math.PI;
// const dashLength = this.state.percentage * circumference;
return (
<SSvg
width={dimension.ExperienceCircleWidthHeight}
height={dimension.ExperienceCircleWidthHeight}
{...props}
>
<Defs>
<LinearGradient
id="ExperienceCircle-gradient"
x1="0"
y1="0"
x2="0"
y2={dimension.ExperienceCircleWidthHeight * 2}
>
<Stop
offset="0"
stopColor={`rgb(${colour.lightGreen})`}
stopOpacity="1"
/>
<Stop
offset="0.5"
stopColor={`rgb(${colour.green})`}
stopOpacity="1"
/>
</LinearGradient>
</Defs>
<Circle
ref={x => (this.circle = x)}
cx={dimension.ExperienceCircleWidthHeight / 2}
cy={dimension.ExperienceCircleWidthHeight / 2}
r={dimension.ExperienceCircleRadius}
stroke="url(#ExperienceCircle-gradient)"
strokeWidth={dimension.ExperienceCircleThickness}
fill="transparent"
strokeDasharray={[0, 0]}
strokeLinecap="round"
/>
</SSvg>
);
}
}
export default ExperienceCircle;
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更新:扩展讨论和更多示例(针对不同元素的类似方法)可通过发布到react-native-svgrepo的问题获得:https://github.com/react-native-community/react-native-svg/issues/451
Moj*_*ehr 13
当你知道SVG输入如何工作时,它实际上非常简单,反应本机SVG(或SVG输入,通常是它不能与角度一起工作)的问题之一,所以当你想要工作时圆形你需要将角度转换为它所需的输入,这可以通过简单地编写一个函数来完成(你必须记住或完全理解转换是如何工作的,这是标准):
function polarToCartesian(centerX, centerY, radius, angleInDegrees) {
var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0;
return {
x: centerX + (radius * Math.cos(angleInRadians)),
y: centerY + (radius * Math.sin(angleInRadians))
};
}
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然后你添加另一个函数,它可以以正确的格式给你道具:
function describeArc(x, y, radius, startAngle, endAngle){
var start = polarToCartesian(x, y, radius, endAngle);
var end = polarToCartesian(x, y, radius, startAngle);
var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, largeArcFlag, 0, end.x, end.y
].join(" ");
return d;
}
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现在很棒,你有一个函数(describeArc),它为你提供描述你的路径所需的完美参数(一个圆弧):所以你可以定义PATH为:
<AnimatedPath d={_d} stroke="red" strokeWidth={5} fill="none"/>
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例如,如果您需要半径R为45度到90度的圆弧,只需定义_d为:
_d = describeArc(R, R, R, 45, 90);
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既然我们知道SVG PATH如何工作的一切,我们可以实现反应原生动画,并定义动画状态,例如progress:
import React, {Component} from 'react';
import {View, Animated, Easing} from 'react-native';
import Svg, {Circle, Path} from 'react-native-svg';
AnimatedPath = Animated.createAnimatedComponent(Path);
class App extends Component {
constructor() {
super();
this.state = {
progress: new Animated.Value(0),
}
}
componentDidMount(){
Animated.timing(this.state.progress,{
toValue:1,
duration:1000,
}).start()
}
render() {
function polarToCartesian(centerX, centerY, radius, angleInDegrees) {
var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0;
return {
x: centerX + (radius * Math.cos(angleInRadians)),
y: centerY + (radius * Math.sin(angleInRadians))
};
}
function describeArc(x, y, radius, startAngle, endAngle){
var start = polarToCartesian(x, y, radius, endAngle);
var end = polarToCartesian(x, y, radius, startAngle);
var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, largeArcFlag, 0, end.x, end.y
].join(" ");
return d;
}
let R = 160;
let dRange = [];
let iRange = [];
let steps = 359;
for (var i = 0; i<steps; i++){
dRange.push(describeArc(160, 160, 160, 0, i));
iRange.push(i/(steps-1));
}
var _d = this.state.progress.interpolate({
inputRange: iRange,
outputRange: dRange
})
return (
<Svg style={{flex: 1}}>
<Circle
cx={R}
cy={R}
r={R}
stroke="green"
strokeWidth="2.5"
fill="green"
/>
{/* X0 Y0 X1 Y1*/}
<AnimatedPath d={_d}
stroke="red" strokeWidth={5} fill="none"/>
</Svg>
);
}
}
export default App;
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这个简单的组件可以根据需要使用
AnimatedPath = Animated.createAnimatedComponent(Path);
因为Path哪个是从react-native-svg导入的,不是本机react-native组件,我们把它变成动画.
在constructor我们定义为动画过程中应改变动画状态的进展.
在componentDidMount动画过程中开始.
在render方法开始时,d声明(polarToCartesian和describeArc)声明定义SVG 参数所需的两个函数.
然后反应天然interpolate上使用this.state.progress内插在变化this.state.progress从0到1,放入d参数变化.但是,这里有两点你应该记住:
1-不同长度的两个弧之间的变化不是线性的,因此从角度0到360的线性插值不能按照您的意愿工作,因此,最好在n度的不同步骤中定义动画(我使用过1度,如果需要,你可以增加或减少它.).
2弧不能继续高达360度(因为它等于0),所以最好以接近但不等于360的程度完成动画(例如359.9)
在返回部分的末尾,描述了UI.
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