Win32 - 对象清理和全局变量

Kai*_*aan 3 c++ free winapi

我在c ++中有一个关于全局变量和对象清理的问题.

例如,看看这里的代码;

case WM_PAINT:
    paintText(&hWnd);
    break;



void paintText(HWND* hWnd) {
     PAINTSTRUCT ps;

     HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0));
     HDC hdz = BeginPaint(*hWnd,&ps);   
     char s1[] = "Name";
    char s2[] = "IP";

    SelectBrush(hdz,hbruzh);
    SelectFont(hdz,hFont);
    SetBkMode(hdz,TRANSPARENT);
    TextOut(hdz,3,23,s1,sizeof(s1));
    TextOut(hdz,10,53,s2,sizeof(s2));

    EndPaint(*hWnd,&ps);
    DeleteObject(hdz);
    DeleteObject(hbruzh);   // bad?
    DeleteObject(ps);       // bad?
}
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1)首先; 删除哪些对象以及哪些对象不适合删除?为什么?不是100%肯定这一点.

2)由于每次重绘窗口时都会调用WM_PAINT,将ps,hdz和hbruzh存储为全局变量而不是每次都重新初始化它会更好吗?我认为最终的缺点是大量的全局变量> _>但性能方面是否会消耗更少的CPU?我知道这并不重要,但我只是为了教育目的而尽可能简约.

3)加载的库怎么样?例如:

//
// Main
//
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
               LPSTR lpCmdLine, int nCmdShow) {
    // initialize vars
    HWND hWnd;
    WNDCLASSEX wc;
    HINSTANCE hlib = LoadLibrary("Riched20.dll");
    ThishInstance = hInstance;
    ZeroMemory(&wc,sizeof(wc));

    // set WNDCLASSEX props
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.lpfnWndProc = WindowProc;
    wc.hInstance = ThishInstance;
   wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON));
    wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
     wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
    wc.lpszClassName = TEXT("PimpClient");
    RegisterClassEx(&wc);

    // create main window and display it
    hWnd = CreateWindowEx(NULL, 
                            wc.lpszClassName,
                            TEXT("PimpClient"),
                            0,
                            300,
                            200,
                            450,
                            395,
                            NULL,
                            NULL,
                            hInstance,
                            NULL);
     createWindows(&hWnd);
    ShowWindow(hWnd,nCmdShow);

    // loop message queue
    MSG msg;
    while (GetMessage(&msg, NULL,0,0)) {
        TranslateMessage(&msg);
        DispatchMessage(&msg);

    }

    // cleanup?
    FreeLibrary(hlib);
    return msg.wParam;
 }
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3cont)FreeLibrary到底有没有理由?我的意思是当进程终止时,所有资源都被释放了?由于该库用于在整个程序中绘制文本,为什么我要在此之前释放?

干杯

ArB*_*rBR 6

1.-您应删除为其创建HANDLE的所有对象.如果对象是使用WIN32函数创建的,则应使用另一个WIN32函数释放它.PAINTSTRUCT是在堆栈上创建的变量,因此在函数范围结束时将删除它.

2.-有一条规则说:声明一个变量就像你使用它一样近.公共变量模糊了代码.

3.-如果文档说您需要释放资源,那么您必须这样做以避免意外结果:http://msdn.microsoft.com/en-us/library/aa923590.aspx.

在Windows程序设计,查尔斯Petzold的书是编程的WIN32 API最完整的指南之一:http://www.charlespetzold.com/books.html.

公共变量的另一种方法是在WM_CREATE消息上创建GDI对象,并在WM_DESTROY消息上释放它们:

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
     static HBRUSH hBrushRed;
     HDC           hdc;
     PAINTSTRUCT   ps;    
     switch (message)
     {
     case WM_CREATE: hBrushRed = CreateSolidBrush (RGB (255, 0, 0)) ;
     case WM_PAINT: 
          hdc = BeginPaint (hwnd, &ps) ;
          /* .. use gdi objects ... */
          SelectObject (hdc, GetStockObject (NULL_PEN)) ;
          SelectObject (hdc, hBrushRed) ;              
          EndPaint (hwnd, &ps) ;
          return 0 ;    
     case WM_DESTROY:
          DeleteObject (hBrushRed) ;
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hwnd, message, wParam, lParam) ;
}
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