Nic*_*k R 1 c++ opengl winapi c++11
我在WinAPI中使用OpenGL来创建2D线图.我的点以点大小8绘制,我想调整绘制点的高度(以及连接它们的线),使得点的底部位于正确的y位置(即,使得点位于0处)不被x轴分割).
我有一个硬编码的调整,但我宁愿用绘制的点大小进行缩放,这样当它在不同大小的窗口中绘制时,它的工作原理相同.
这是绘制点和连接它们的线的方法:
void plotScores() {
if (samples > 1) { //if this is at least the second score, connect the scores with a line
glLineWidth(12.0);
GLdouble lineXPos = 0, lineYPos = 0;
glColor3d(0.3, 0.3, 0.3);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < scores.size(); i++) {
lineXPos = (i * 0.05) - 0.88;
lineYPos = ((scores[i] - 0.5) * 1.6); //need to adjust this for line y-position...
glVertex2d(lineXPos, lineYPos);
}
glEnd();
}
for (int i = 0; i < scores.size(); i++) {
GLdouble pointXPos = (i * 0.05) - 0.88;
GLdouble pointYPos = ((scores[i] - 0.5) * 1.6); //...and this for point y-position
if (scores[i] >= threshold) {
glColor3d(0.0, 1.0, 0.2);
}
else {
glColor3d(1.0, 0.2, 0.0);
}
glBegin(GL_POINTS);
glVertex2d(pointXPos, pointYPos);
glEnd();
}
}
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