Ale*_*cki 6 asynchronous nslock swift
我目前有一组异步函数,它们都被调用viewDidLoad().在每个函数的末尾是一个bool,在函数完成后从false设置为true.还有一个条件语句检查两个函数的bool,它们触发第三个函数.这个条件语句是两个功能(当我想叫两个两个已完成).通常:
var checkOne = false
var checkTwo = false
func functionOne(){
//async stuff
checkOne = true
if checkOne == true && checkTwo == true{
functionThree()//will only run if both functionOne and functionTwo have been completed
}
}
func functionTwo(){
//async stuff
checkTwo = true
if checkOne == true && checkTwo == true{
functionThree()//will only run if both functionOne and functionTwo have been completed
}
}
func functionThree(){
//stuff
}
override func viewDidLoad() {
functionOne()
functionTwo()
}
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这种设置保证functionThree()时才能运行都 functionOne和functionTwo完成.如果functionOne之前完成其异步内容functionTwo()并且获得条件触发functionThree(),它将不会执行它,因为checkTwo尚未实现.因此,当functionTwo()异步的东西完成时,它会触发functionThree().这适当地工作,并没有引起一次问题.我想明确避免的,虽然是异步功能发生完成,因此呼吁functionThree(),在确切的同一时间.为了做到这一点,我想设置一个NSLock(),但是,尽管查找文档,我没有线索如何做到这一点,因为我需要由两个不同的功能处理相同的锁.有人有主意吗?
Nob*_*ica 19
An NSLock是互斥体 ; 它可以防止多个线程同时访问同一个资源,这正是你想要在这里做的.一旦一个线程获得锁,其他尝试获取锁的线程将等到第一个线程释放锁.
您将需要创建一个锁并将其存储在函数调用之间和之间的某个地方,在这种情况下很可能是在实例变量中.要获取锁定,调用其lock方法并释放它,请使用unlock:
var checkOne = false
var checkTwo = false
//create the lock
let lock = NSLock()
func functionOne(){
//async stuff
//acquire the lock
lock.lock()
checkOne = true
if checkOne == true && checkTwo == true{
functionThree()//will only run if both functionOne and functionTwo have been completed
}
//release the lock
lock.unlock()
}
func functionTwo(){
//async stuff
lock.lock()
checkTwo = true
if checkOne == true && checkTwo == true{
functionThree()//will only run if both functionOne and functionTwo have been completed
}
lock.unlock()
}
func functionThree(){
//stuff
}
override func viewDidLoad() {
functionOne()
functionTwo()
}
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更"现代"的方法是使用a DispatchQueue而不是a NSLock.Dispatch比NSLock和NSThread等API更高级别; 而不是直接使用锁和线程,你将使用队列.
串行调度队列就像商店的结账行一样.您向队列提交代码块,并按接收顺序一次执行一个代码块.您还可以创建并发调度队列,通过传递.concurrent给初始化程序的options参数来同时执行其任务DispatchQueue.
串行调度队列是一种保护资源不被多个线程同时访问的简单方法 - 只需为该资源创建一个队列,并将该资源的每次访问权限放在队列中.
var checkOne = false
var checkTwo = false
//Create a serial dispatch queue
let queue = DispatchQueue(label: "name of queue")
func functionOne(){
//async stuff
//Add a task to the queue, and execute it synchronously (i.e. wait for it to finish.)
//You can also use async to execute a task asynchronously,
//but sync is slightly more efficient unless you need it to be asynchronous.
queue.sync {
checkOne = true
if checkOne == true && checkTwo == true{
functionThree()//will only run if both functionOne and functionTwo have been completed
}
}
}
func functionTwo(){
//async stuff
queue.sync {
checkTwo = true
if checkOne == true && checkTwo == true{
functionThree()//will only run if both functionOne and functionTwo have been completed
}
}
}
func functionThree(){
//stuff
}
override func viewDidLoad() {
functionOne()
functionTwo()
}
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小智 8
另一种方法是使用 DispatchGroup。更简单,恕我直言。
class ViewController: UIViewController {
let group = DispatchGroup()
override func viewDidLoad() {
super.viewDidLoad()
group.enter()
functionOne()
group.enter()
functionTwo()
group.notify(queue: .global(qos: .default), execute: { [weak self] in
self?.functionThree()
})
}
func functionOne() {
//async stuff
group.leave()
}
func functionTwo() {
//async stuff
group.leave()
}
func functionThree() {
//stuff
}
}
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