Awe*_*e36 1 c++ reference move unique-ptr
所以我现在正在用 C++ 做一个学校项目,虽然我对这门语言还不太熟悉。整个项目分为几个里程碑。1:读取具有不同类型生物的列表并将它们存储在向量中 2:读取 TGA 文件并将其存储在类中。... 5:为每个读取的 Creature-Type 读取 TGA-Picture 并将其存储以供进一步使用。(在 GUI 上打印,删除/添加)
所以我认为将每种类型的图片存储在类本身中是个好主意,因为它应该只加载一次。我的 TGAPicture 类中的 load() 函数将返回 std::unique_ptr 所以我在 CreatureType 类中添加了类型作为参数。这样做之后,我得到了几个这样的错误:
Error C2280 'biosim::CreatureType::CreatureType(const biosim::CreatureType &)': attempting to reference a deleted function bio-sim-qt E:\Development\C++\bio-sim-qt\bio-sim-qt\qtmain.cpp 58 1
Error (active) function "biosim::CreatureType::CreatureType(const biosim::CreatureType &)" (declared implicitly) cannot be referenced -- it is a deleted function bio-sim-qt e:\Development\C++\bio-sim-qt\bio-sim-qt\Model.cpp 15 26
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因此,我阅读了大约 10 个与我的标题类似的问题,并且每个问题都指出,您不能复制 unique_ptr 和建议的解决方案,例如使用 std::move() 或返回引用。尽管我尝试使用这些来解决我的问题,但我一点也做不到,可能是因为我对 C++ 还很陌生,从未使用过唯一指针。
这是代码,似乎与我有关:
/**
* @class CreatureType
* Object of the various CreatureTypes ingame
*/
class CreatureType {
private:
std::string name;
int strengh;
int speed;
int lifespan;
std::vector<std::string> attributes;
std::string path;
std::unique_ptr<TGAPicture> picture; //What I tried to add in order to stre my pictures
public:
CreatureType(const std::string& name
, int strengh, int speed, int lifespan
, const std::vector<std::string>& basic_strings
, const std::string& path);
/**
* Initializes list with CreatureTypes by reading from a .txt-File
*/
static CreatureList load(const std::string& file);
/**
* Printing Data in various ways
*/
void getInfo() const;
void getInfoInOneLine() const;
std::string getName() const;
int getStrengh() const;
int getSpeed() const;
int getLifespan() const;
std::vector<std::string> getAttributes() const;
std::string getPath() const;
};
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}
CreatureType::CreatureType(const std::string& name
, int strengh, int speed, int lifespan
, const std::vector<std::string>& basic_strings
, const std::string& path)
: name(name),
strengh(strengh),
speed(speed),
lifespan(lifespan),
attributes(basic_strings),
path(path),
picture(TGAPicture::loadPicture(Reference::PicturePath::creatureBasePath + path)){ }
/**
* Implementation Notes:
* - Does a line not fullfill the requirenments, it will be ignored
* - @see <a href="https://elearning.uni-bayreuth.de/pluginfile.php/644828/mod_resource/content/2/Aufgabenblatt_1.pdf">Formation</a>
* - Prints data with std::cout
*/
CreatureList CreatureType::load(const std::string& file) {
CreatureList creatureList;
std::ifstream fileStream; //Datei-Handle
int lineNumber = 0;
int correctLinesRead = 0;
fileStream.open(file, std::ios::in);
if (!fileStream.is_open()) {
throw FileNotFoundException(file);
}
logger << INFO << "Einlesevorgang wird gestartet\n";
//One line per loop
while (!fileStream.eof()) {
bool skipLine = false;
std::string line;
getline(fileStream, line);
lineNumber++;
... //Checking if data is valid
//Every Parameter does exist and is valid
creatureList.push_back(CreatureType(creatureArgs[0]
, strengh, speed, lifespan
, attributes, creatureArgs[5]));
correctLinesRead++;
}
return creatureList;
}
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TGAP图片:
//no padding bytes
#pragma pack( push, 1 )
/**
* @struct TGAHeader
* Represents the standard TGA-Header.
*/
struct TGAHeader {
char idLength;
char colourmapType;
char imagetype;
short colourmapStart;
short colourmapLength;
char colourmapBits;
short xOrigin;
short yOrigin;
short width;
short height;
char bits;
char descriptor;
};
#pragma pack( pop )
/**
* @struct RGBA
* Represents a Pixel with a red, green, blue and possibly alpha value
*/
struct RGBA {
std::uint8_t B, G, R, A;
};
/**
* @class TGAPicture
* Class used to represent TGA-Files, that are used in the program
*/
class TGAPicture {
public:
TGAPicture(const TGAPicture& other)
: pixel(other.pixel),
header(other.header),
width(other.width),
height(other.height),
size(other.size),
bitsPerPixel(other.bitsPerPixel) {}
TGAPicture(TGAPicture&& other) noexcept
: pixel(std::move(other.pixel)),
header(std::move(other.header)),
width(other.width),
height(other.height),
size(other.size),
bitsPerPixel(other.bitsPerPixel) {}
TGAPicture& operator=(const TGAPicture& other) {
if (this == &other)
return *this;
pixel = other.pixel;
header = other.header;
width = other.width;
height = other.height;
size = other.size;
bitsPerPixel = other.bitsPerPixel;
return *this;
}
TGAPicture& operator=(TGAPicture&& other) noexcept {
if (this == &other)
return *this;
pixel = std::move(other.pixel);
header = std::move(other.header);
width = other.width;
height = other.height;
size = other.size;
bitsPerPixel = other.bitsPerPixel;
return *this;
}
private:
std::vector<RGBA> pixel; //Containes every pixel of the picture
TGAHeader header;
short width, height, size, bitsPerPixel;
...
public:
/**
* Loads and initializes a picture to be used in the program
* @throws TGAExpection if file could not be loaded
*/
static std::unique_ptr<TGAPicture> loadPicture(const std::string& path);
TGAPicture(const std::vector<RGBA>& pixel, const TGAHeader& header);
~TGAPicture();
....
};
}
#endif
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cp:
TGAPicture::TGAPicture(const std::vector<RGBA>& pixel, const TGAHeader& header)
: pixel(pixel),
header(header),
width(header.width),
height(header.height),
size(header.width * header.height * (header.bits / 8)),
bitsPerPixel(header.bits) { }
std::unique_ptr<TGAPicture> TGAPicture::loadPicture(const std::string& path) {
...
for (int i = 0; i < header.height * header.width; i++) {
pixel[i].B = *(bufferPosition++);
pixel[i].G = *(bufferPosition++);
pixel[i].R = *(bufferPosition++);
pixel[i].A = (header.bits > 24 ? *(bufferPosition++) : 0xFF);
}
/**
* Return unique_ptr
* - ObjectFactory
* - Automatic Deletion
*/
return std::unique_ptr<TGAPicture>{new TGAPicture(pixel, header)};
}
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一个有错误的类是:
class Model {
public:
explicit Model(const CreatureList& creatureList);
~Model();
Terrain* getTerrain() const;
CreatureList& getCreatureList();
private:
CreatureList creatureList;
Terrain* terrain;
};
Model::Model(const CreatureList& creatureList) : creatureList(creatureList),
terrain(new Terrain()) {
for (CreatureType ty : creatureList) { //line with errror
ty.getInfoInOneLine();
}
}
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我需要改变什么才能让它工作?什么是最佳方式?很确定我应该使用 unique_ptr 作为 TGA::load() 方法的返回值。我希望你能看穿这个烂摊子,如果我的英语不完美,我想道歉,因为这不是我的第一门语言。
std::unique_ptr不可复制。如果你能复制它,它就不再是独一无二的了。
您在in的构造函数的循环中创建元素的副本,但它们具有不可复制的成员,因此默认情况下它们本身是不可复制的。如果您实际上不需要元素的副本,则应使用引用:creatureListModel
Model::Model(const CreatureList& creatureList)
: creatureList(creatureList),
terrain(new Terrain())
{
for (CreatureType& ty : creatureList) { // changed to reference instead
// Note: this is still working with
// parameter, not the object's
// member.
ty.getInfoInOneLine();
}
}
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您实际上并未提供 的定义CreatureList,但我怀疑它也不可复制。这意味着Model::Model不能将 的参数复制到对象的成员中。您有两个选择来解决这个问题:确保移动您的CreatureList或使其可复制。
std::unique_ptr是可移动的,这意味着CreatureType默认情况下也是如此,因此您可以执行以下操作:
Model::Model(CreatureList creatureList) // Take by value now
: creatureList(std::move(creatureList)), // Move the parameter to the member
terrain(new Terrain())
{
for (CreatureType& ty : this->creatureList) { // Use this-> to access member
// instead of now moved-from
// parameter. You could also
// just change them to have
// different names.
ty.getInfoInOneLine();
}
}
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这会更改Model的构造函数以按值获取其参数并将该值移动到对象的creatureList成员中。
如果有意义,您还可以CreatureType通过添加显式复制构造函数来复制指向的对象picture:
CreatureType::CreatureType(const CreatureType& other)
: name(other.name),
strengh(other.strengh),
speed(other.speed),
lifespan(other.lifespan),
attributes(other.attributes),
path(other.path),
picture(new TGAPicture(*other.picture))
{
}
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如果这样做,编译器将不再生成隐式移动构造函数,因此您需要自己定义它:
CreatureType::CreatureType(CreatureType&& other)
: name(std::move(other.name)),
strengh(other.strengh),
speed(other.speed),
lifespan(other.lifespan),
attributes(std::move(other.attributes)),
path(std::move(other.path)),
picture(std::move(other.picture))
{
}
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似乎没有任何理由TGAPicture::loadPicture返回 a std::unique_ptr。如果您只是从该函数中按值返回,您将避免所有这些问题:
TGAPicture TGAPicture::loadPicture(const std::string& path) {
// ...
return TGAPicture{pixel, header};
}
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