14w*_*wml 5 augmented-reality scenekit ios11 xcode9-beta arkit
我DAE从这里下载了一个Collada文件,我最近打开Xcode beta并将其转换为SCN文件.
我使用此方法加载场景对象(其中modelName= model,fileExtension= scn):
private func loadModel() {
guard let virtualObjectScene = SCNScene(named: "\(modelName).\(fileExtension)", inDirectory: "art.scnassets/\(modelName)") else {
return
}
let wrapperNode = SCNNode()
for child in virtualObjectScene.rootNode.childNodes {
wrapperNode.addChildNode(child)
}
self.addChildNode(wrapperNode)
}
Run Code Online (Sandbox Code Playgroud)
但是,没有任何显示!当我加载dae文件时(通过改变fileExtension= dae),恐龙只显示出来,但恐龙闪烁的确非常奇怪.
我不明白为什么这不是因为如果苹果公司已经从提供的转换工作dae,以scn在Xcode我觉得这应该是很容易使用生成的scn文件.
任何帮助,将不胜感激!
Dinosaur.swift
class Dinosaur: VirtualObject {
override init() {
super.init(modelName: "model", fileExtension: "scn", title: "Dinosaur")
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Run Code Online (Sandbox Code Playgroud)
VirtualObject.swift
class VirtualObject: SCNNode {
var modelName: String = ""
var fileExtension: String = ""
var title: String = ""
override init() {
super.init()
self.name = "Virtual object root node"
}
init(modelName: String, fileExtension: String, title: String) {
super.init()
self.name = "Virtual object root node"
self.modelName = modelName
self.fileExtension = fileExtension
self.title = title
loadModel()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func loadModel() {
guard let virtualObjectScene = SCNScene(named: "\(modelName).\(fileExtension)", inDirectory: "art.scnassets/\(modelName)") else {
return
}
let wrapperNode = SCNNode()
for child in virtualObjectScene.rootNode.childNodes {
wrapperNode.addChildNode(child)
}
self.addChildNode(wrapperNode)
}
private func unloadModel() {
for child in self.childNodes {
child.removeFromParentNode()
}
}
}
Run Code Online (Sandbox Code Playgroud)
ViewController.swift
var newObject: VirtualObject = Dinosaur()
@IBAction func loadAd(_ sender: UIButton) {
newObject.removeFromParentNode()
newObject.position = SCNVector3(0, 0, -1)
sceneView.scene.rootNode.addChildNode(newObject)
}
Run Code Online (Sandbox Code Playgroud)