不能在 Visual Studio 中包含 Python.h

Ama*_*Gûl 6 c++ python visual-studio

(我确实发现了很多类似的问题,但到目前为止这些问题都不适合我......)

============更新了错误信息、图像、命令行============

我试图#include <Python.h>在visual studio中(这几乎是所有代码,主要功能几乎是空的),但它不断提醒我cannot open source file "Python.h",如果我运行该程序,它会引发错误:

fatal error C1083: Cannot open include file: 'Python.h': No such file or directory

. 我在 project Property Pages> 中添加了 include 和 library 目录VC++ Directories,不起作用,尝试将路径添加到C/C++> Additional Include Directories,不起作用,我尝试将其更改为发布模式,但仍然无法正常工作...

VC++ C/C++

================更新2.0================

我添加%(AdditionalIncludeDirectories);到C/C++>Additional Include Directories但似乎不起作用。

然后我做了一些非常愚蠢的事情:我将标头和.dll复制到标头包含文件夹......现在它不会提醒我再也找不到Python.h了,我可以编码:

Py_Initialize();
PyRun_SimpleString("print('Hello Python!')");
Py_Finalize();
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但它不会编译...我收到一条新的错误消息:

'"C:\Amarth\Programing\CPlusPlusLearning\Release\CPlusPlusLearning.exe"' is not recognized as an internal or external command,
operable program or batch file.
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在输出中,它是:

1>------ Build started: Project: CPlusPlusLearning, Configuration: Release Win32 ------
1>  PartOne.cpp
1>PartOne.cpp(34): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
1>PartOne.obj : error LNK2001: unresolved external symbol __imp__Py_Finalize
1>PartOne.obj : error LNK2001: unresolved external symbol __imp__Py_Initialize
1>PartOne.obj : error LNK2001: unresolved external symbol __imp__PyRun_SimpleStringFlags
1>C:\Amarth\Computer_Graphics\Programing\CPlusPlusLearning\Release\CPlusPlusLearning.exe : fatal error LNK1120: 3 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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这似乎很明显,因为编译器只能找到函数声明而找不到定义......此外,根据我看到的类似问题,大多数人在添加包含目录后解决了问题。因此,如果我真的面临一个奇特的问题,是否可以找到并复制所有函数定义,然后使其以某种方式工作?

==============其他消息================

我正在使用由 Anaconda 安装的 python 3.5。的include和libs文件夹是下C:\Users\Amarthgul\Anaconda3,这也被添加到system vaiable> path。我的电脑里也有一个Python 3.6,不过平时我只用它的Manuals,在python环境下并没有出现任何问题。命令行:

/GS /GL /W3 /Gy /Zc:wchar_t /I"C:\Users\Amarthgul\Anaconda3\include" /Zi /Gm- /O2 /sdl /Fd"x64\Release\vc140.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Gd /Oi /MD /Fa"x64\Release\" /EHsc /nologo /Fo"x64\Release\" /Fp"x64\Release\CPlusPlusLearning.pch"  
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Car*_*opi 5

在 Visual Studio Community 2015 中,我将 Build \ Configuration Manager 中的“Active solution configuration”从“Debug”更改为“Release”。那为我解决了这个问题。

我从以下示例代码中获得了以下示例代码:C++ 中嵌入的 Python 教程

#include <python.h>
#include <stdio.h>
#include <conio.h>


int main()
{
    CPyInstance pyInstance;

    PyRun_SimpleString("print('Hello World from Embedded Python!!!')");

    printf("\nPress any key to exit...\n");
    if (!_getch()) _getch();
    return 0;
}

class CPyInstance
{
    public:
    CPyInstance()
    {
        Py_Initialize();
    }

    ~CPyInstance()
    {
        Py_Finalize();
    }
};

class CPyObject
{
    private:
        PyObject* p;
    public:

        CPyObject() : p(NULL)
        { }

        CPyObject(PyObject* _p) : p(_p)
        { }


        ~CPyObject()
        {
            Release();
        }

        PyObject* getObject()
        {
            return p;
        }

        PyObject* setObject(PyObject* _p)
        {
            return (p = _p);
        }

        PyObject* AddRef()
        {
            if (p)
            {
                Py_INCREF(p);
            }
            return p;
        }   

        void Release()
        {
             if (p)
             {
                  Py_DECREF(p);
             }

             p = NULL;
        }

        PyObject* operator ->()
             {
                  return p;
             }

             bool is()
             {
                  return p? true : false;
             }


             operator PyObject* ()
             {
                  return p;
             }

             PyObject* operator = (PyObject* pp)
             {
                  p = pp;
                  return p;
             }


             operator bool()
             {
                 return p ? true : false;
             }
};
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