我正在编写自己的类来管理android/ios app的翻译,我已经制作了这段代码.我将解释下面的代码,但它非常容易和简短.
unit Localization;
interface
uses
System.Classes, System.SysUtils, Generics.Collections, Vcl.Dialogs;
//this class represents a single language (Italian, French, German...)
type
TLanguage = class
private
FTranslationList: TDictionary<string, string>;
function localize(const aWordId: string): string;
public
constructor Create;
destructor Destroy; override;
//methods
procedure addWord(const aIndex, aWord: string);
procedure removeWord(const aIndex: string);
end;
//this is a "container", it gathers all the languages in one place
type
TLocalization = class
private
FLanguagesList: TObjectList<TLanguage>;
FLocaleList: TStringList;
function getLang(Index: string): TLanguage;
public
constructor Create;
destructor Destroy; override;
//methods
function localize(const aLocaleId: string; const aIndex: string): string;
procedure addLanguage(const localeId: string);
//property to manage the languages
property Locale[Index: string]: TLanguage read getLang;
property langCount: integer read getCount;
end;
implementation
{ TLocalization }
{ add a new language to the class. }
{the localeId is a symbol like 'it' that represents the Italian language}
procedure TLocalization.addLanguage(const localeId: string);
begin
//add the language to the languages container
FLanguagesList.Add(TLanguage.Create);
//add the representation of the language.
FLocaleList.Add(localeId);
end;
constructor TLocalization.Create;
begin
FLanguagesList := TObjectList<TLanguage>.Create;
FLocaleList := TStringList.Create;
end;
destructor TLocalization.Destroy;
begin
FLanguagesList.Free;
FLocaleList.Free;
inherited;
end;
//ERROR HERE
function TLocalization.getLang(Index: string): TLanguage;
var i: integer;
begin
{ I search the locale id (for example 'it') if it's in the list. }
{ if it's in the list, I return the respective TLanguage object}
if not( FLocaleList.Find(Index, i) ) then
Result := FLanguagesList.Items[i]
else
raise Exception.Create('Locale not found');
end;
function TLocalization.localize(const aLocaleId, aIndex: string): string;
var k: integer;
begin
k := 0;
if not( FLocaleList.Find(aLocaleId, k) ) then
raise Exception.Create('Locale not found.');
//ho trovato il locale, adesso basta cercare la parola
Result := FLanguagesList.Items[k].localize(aIndex);
end;
{ TLanguage }
procedure TLanguage.addWord(const aIndex, aWord: string);
begin
FTranslationList.Add(aIndex, aWord);
end;
constructor TLanguage.Create;
begin
FTranslationList := TDictionary<string, string>.Create;
end;
destructor TLanguage.Destroy;
begin
FTranslationList.Free;
inherited;
end;
function TLanguage.localize(const aWordId: string): string;
begin
try
Result := FTranslationList.Items[aWordId];
except
Result := 'Not found.';
end;
end;
procedure TLanguage.removeWord(const aIndex: string);
begin
FTranslationList.Remove(aIndex);
end;
end.
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上面的代码使用如下:
var a: TLocalization;
begin
a := TLocalization.Create;
a.addLanguage('it');
a.addLanguage('cse');
a.Locale['it'].addWord('test', 'Ciao mondo!');
a.Locale['cse'].addWord('test', 'fadfa ea!');
ButtonSomething.Text := a.localize('it', test);
end;
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该TLocalization班所有的工作.正如您所看到的,我创建了变量a,然后我向该类添加了一种语言(这是使用字典/字符串列表在内部管理的).
我可以使用Locale[Index: string]返回a 的属性访问我添加的语言TLanguage,该类用于表示单个lang.最后使用localize方法我得到了我的翻译.
奇怪的是,我总是得到错误'Locale not found'.任何的想法?使用调试器我发现了这个:
在FLocaleList有项目,但我已经测试了这一点,我想我做错了什么上线71(在这里我使用查找功能).我错误地错过了索引吗?
您的代码逻辑是向后的. Find()如果找到匹配则返回True,否则返回False.Items[]如果Find()返回False 则访问,如果返回True则引发异常.您需要not在if声明中删除:
function TLocalization.getLang(Index: string): TLanguage;
var
i: integer;
begin
{ I search the locale id (for example 'it') if it's in the list. }
{ if it's in the list, I return the respective TLanguage object}
if FLocaleList.Find(Index, i) then // <-- HERE
Result := FLanguagesList.Items[i]
else
raise Exception.Create('Locale not found');
end;
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但是,更重要的是,Find()文档说:
注意: 仅用于
Find排序列表.对于未排序的列表,请改用该IndexOf方法.
您的列表未排序,因为Sorted默认情况下该属性为false.所以IndexOf()改用:
function TLocalization.getLang(Index: string): TLanguage;
var
i: integer;
begin
{ I search the locale id (for example 'it') if it's in the list. }
{ if it's in the list, I return the respective TLanguage object}
i := FLocaleList.IndexOf(Index);
if i <> -1 then
Result := FLanguagesList.Items[i]
else
raise Exception.Create('Locale not found');
end;
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