Dav*_*vid 3 c# url image unity-game-engine
我正在尝试将图像从 url 加载到 GameObject。
我找到了下一个教程:
https://www.youtube.com/watch?v=8UK2EsKBzv8
下载成功,但是看不到图片。
我究竟做错了什么?
// Use this for initialization
void Start () {
StartCoroutine(loadSpriteImageFromUrl("https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Google_2015_logo.svg/408px-Google_2015_logo.svg.png"));
}
IEnumerator loadSpriteImageFromUrl(string URL)
{
// Check internet connection
if (Application.internetReachability == NetworkReachability.NotReachable)
{
yield return null;
}
var www = new WWW(URL);
Debug.Log("Download image on progress");
yield return www;
if (string.IsNullOrEmpty(www.text))
{
Debug.Log("Download failed");
}
else
{
Debug.Log("Download succes");
Texture2D texture = new Texture2D(1, 1);
www.LoadImageIntoTexture(texture);
Sprite sprite = Sprite.Create(texture,
new Rect(0, 0, texture.width, texture.height),
Vector2.one / 2);
GetComponent<SpriteRenderer>().sprite = sprite; // Change current sprite
}
}
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编辑
按照建议从 ScriptRenderer 移动到 UI Image 后,代码如下所示:
IEnumerator loadSpriteImageFromUrl(string URL, GameObject cell)
{
// Check internet connection
if(Application.internetReachability == NetworkReachability.NotReachable)
{
yield return null;
}
var www = new WWW(URL);
Debug.Log("Download image on progress");
yield return www;
if(string.IsNullOrEmpty(www.text))
{
Debug.Log("Download failed");
}
else
{
Debug.Log("Download succes");
Texture2D texture = new Texture2D(1, 1);
www.LoadImageIntoTexture(texture);
Sprite sprite = Sprite.Create(texture,
new Rect(0,0, texture.width, texture.height),
Vector2.one/2);
cell.AddComponent<Image>();
cell.GetComponent<Image>().sprite = sprite;
}
}
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但是我得到了屏幕上的下一个结果(而不是 url 中的图像):
你的代码没问题。下载的图像未显示,因为您在场景视图中并且相机远离它。
选择脚本附加到的游戏对象,然后按F。它应该放大它,您将看到下载的图像。请参阅此处了解如何重置您的 Unity 布局以恢复游戏视图。
如果您仍然看不到图像,则说明该图像SpriteRenderer不在相机前。从截图来看,它的位置是0, 0,0所以请确保相机的位置是0, 0, -10。
显示图像的正确方法:
要在 Unity 中简单地显示图像,请使用Image或RawImage组件。RawImage建议使用,因为它在更改纹理时不会产生垃圾。你应该已经知道如何从 th
如果您需要将 Rigidbody 或 2D Colliders 附加到该图像,则使用SpriteRenderer或MeshRenderer用于 3D 对象以显示image.
这是在 Unity 中显示图像的四种方式。如果根本不需要物理或碰撞,建议使用#2:
1 .与Image组件:
public Image imageToDisplay;
string url = "https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Google_2015_logo.svg/408px-Google_2015_logo.svg.png";
void Start()
{
StartCoroutine(loadSpriteImageFromUrl(url));
}
IEnumerator loadSpriteImageFromUrl(string URL)
{
WWW www = new WWW(URL);
while (!www.isDone)
{
Debug.Log("Download image on progress" + www.progress);
yield return null;
}
if (!string.IsNullOrEmpty(www.error))
{
Debug.Log("Download failed");
}
else
{
Debug.Log("Download succes");
Texture2D texture = new Texture2D(1, 1);
www.LoadImageIntoTexture(texture);
Sprite sprite = Sprite.Create(texture,
new Rect(0, 0, texture.width, texture.height), Vector2.zero);
imageToDisplay.sprite = sprite;
}
}
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过去有问题LoadImageIntoTexture。出于这个原因,我的其他示例不会使用LoadImageIntoTexture. 如果您看到一个问号作为图像,则使用www.bytes该Texture2D.LoadImage函数。
简单替换:
Texture2D texture = new Texture2D(1, 1);
www.LoadImageIntoTexture(texture);
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和
Texture2D texture = new Texture2D(1, 1);
texture.LoadImage(www.bytes);
texture.Apply();
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2 .带RawImage组件(推荐):
public RawImage imageToDisplay;
string url = "https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Google_2015_logo.svg/408px-Google_2015_logo.svg.png";
void Start()
{
StartCoroutine(loadSpriteImageFromUrl(url));
}
IEnumerator loadSpriteImageFromUrl(string URL)
{
WWW www = new WWW(URL);
while (!www.isDone)
{
Debug.Log("Download image on progress" + www.progress);
yield return null;
}
if (!string.IsNullOrEmpty(www.error))
{
Debug.Log("Download failed");
}
else
{
Debug.Log("Download succes");
Texture2D texture = new Texture2D(1, 1);
texture.LoadImage(www.bytes);
texture.Apply();
imageToDisplay.texture = texture;
}
}
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3 .与SpriteRenderer组件:
主要用于带有Rigidbody2D和2D Colliders 的2D 对象和 2D 物理模拟。如果没有,则使用上面的 UI(#1或#2)。
public SpriteRenderer imageToDisplay;
string url = "https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Google_2015_logo.svg/408px-Google_2015_logo.svg.png";
void Start()
{
StartCoroutine(loadSpriteImageFromUrl(url));
}
IEnumerator loadSpriteImageFromUrl(string URL)
{
WWW www = new WWW(URL);
while (!www.isDone)
{
Debug.Log("Download image on progress" + www.progress);
yield return null;
}
if (!string.IsNullOrEmpty(www.error))
{
Debug.Log("Download failed");
}
else
{
Debug.Log("Download succes");
Texture2D texture = new Texture2D(1, 1);
www.LoadImageIntoTexture(texture);
Sprite sprite = Sprite.Create(texture,
new Rect(0, 0, texture.width, texture.height), Vector2.zero);
imageToDisplay.sprite = sprite;
}
}
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4 .与MeshRenderer组件:
主要用于 3D 对象和带有Rigidbody和2D Colliders 的3D 物理模拟。如果没有,则使用上面的 UI(#1或#2)。只需使用带有MeshRenderer.
public MeshRenderer imageToDisplay;
string url = "https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Google_2015_logo.svg/408px-Google_2015_logo.svg.png";
void Start()
{
StartCoroutine(loadSpriteImageFromUrl(url));
}
IEnumerator loadSpriteImageFromUrl(string URL)
{
WWW www = new WWW(URL);
while (!www.isDone)
{
Debug.Log("Download image on progress" + www.progress);
yield return null;
}
if (!string.IsNullOrEmpty(www.error))
{
Debug.Log("Download failed");
}
else
{
Debug.Log("Download succes");
Texture2D texture = new Texture2D(1, 1);
www.LoadImageIntoTexture(texture);
imageToDisplay.material.mainTexture = texture;
}
}
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新的统一版本:
该WWWAPI似乎是现在的弃用。UnityWebRequest现在应该使用。
public Image imageToUpdate;
void Start()
{
StartCoroutine(downloadImage());
}
IEnumerator downloadImage()
{
string url = "http://wallpaper-gallery.net/images/hq-images-wallpapers/hq-images-wallpapers-12.jpg";
UnityWebRequest www = UnityWebRequest.Get(url);
DownloadHandler handle = www.downloadHandler;
//Send Request and wait
yield return www.SendWebRequest();
if (www.isHttpError || www.isNetworkError)
{
UnityEngine.Debug.Log("Error while Receiving: " + www.error);
}
else
{
UnityEngine.Debug.Log("Success");
//Load Image
Texture2D texture2d = new Texture2D(8, 8);
Sprite sprite = null;
if (texture2d.LoadImage(handle.data))
{
sprite = Sprite.Create(texture2d, new Rect(0, 0, texture2d.width, texture2d.height), Vector2.zero);
}
if (sprite != null)
{
imageToUpdate.sprite = sprite;
}
}
}
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您还可以使用UnityWebRequestTexture.GetTexture和DownloadHandlerTexture.GetContent功能来更快地下载、处理和获取图像。
IEnumerator downloadImage()
{
string url = "http://wallpaper-gallery.net/images/hq-images-wallpapers/hq-images-wallpapers-12.jpg";
UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
DownloadHandler handle = www.downloadHandler;
//Send Request and wait
yield return www.SendWebRequest();
if (www.isHttpError || www.isNetworkError)
{
UnityEngine.Debug.Log("Error while Receiving: " + www.error);
}
else
{
UnityEngine.Debug.Log("Success");
//Load Image
Texture2D texture2d = DownloadHandlerTexture.GetContent(www);
Sprite sprite = null;
sprite = Sprite.Create(texture2d, new Rect(0, 0, texture2d.width, texture2d.height), Vector2.zero);
if (sprite != null)
{
imageToUpdate.sprite = sprite;
}
}
}
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