Jes*_*ott 3 unity-game-engine unityscript unity5
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
//Call What Happens Here
}
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我想用一些将播放器发送到主菜单(场景 0)的代码替换注释。顺便说一下,这是 JavaScript,我使用的是 Unity 5.6。完整代码如下。
#pragma strict
var Player : Transform;
var MoveSpeed = 4;
var MinDist = 3;
var MaxDist = 20;
function Start()
{
}
function Update ()
{
transform.LookAt (Player);
if(Vector3.Distance(transform.position,Player.position) >= MinDist)
{
transform.position += transform.forward * MoveSpeed*Time.deltaTime;
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
//Call What Happens Here
}
}
}
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您可以使用SceneManager.LoadScene,它可以采用构建索引或场景名称
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
SceneManager.LoadScene(0);
}
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或者
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
SceneManager.LoadScene("SceneName");
}
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您只需要确保在Build Settings 中添加所有场景。
不要忘记导入SceneManagement才能使用它。
using UnityEngine.SceneManagement;
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