Tom*_*ond 12 c# android unity-game-engine
这是几个星期前的工作,但现在我注意到我的OnReward消息不再从我的自定义插件调用.
在我的rewardcenter.cs类中,我调用插件类将侦听器设置为此脚本附加到的gameObject(在此示例中为它GameObject):
public class rewardcenter : MonoBehaviour {
int counter = 0;
void Start () {
OnReward("85");
}
// Update is called once per frame
void Update ()
{
if (counter == 20) {
#if UNITY_ANDROID
PluginClass.SetRewardListener(gameObject.name);
Debug.Log("Adding Android Reward Listener: " + gameObject.name);
#endif
}
counter++;
}
void OnReward(string quantity)
{
Debug.Log("OnReward: " + quantity);
}
}
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在PluginClass.cs文件中,您可以看到我如何调用setUnityObjectNamejava插件类上的调用来将unity对象设置为传入的GameObject的名称字符串GameObject:
private static AndroidJavaObject pluginClassInstance = null;
private static AndroidJavaObject activityContext = null;
// pass in the GameObject that implements the OnReward method
public static void SetRewardListener(string gameObjName)
{
if (activityContext == null) {
using (AndroidJavaClass activityClass = new AndroidJavaClass ("com.unity3d.player.UnityPlayer")) {
activityContext = activityClass.GetStatic<AndroidJavaObject> ("currentActivity");
}
}
using (AndroidJavaClass pluginClass = new AndroidJavaClass ("pluginclass.com.PluginClass")) {
if (pluginClass != null) {
pluginClassInstance = pluginClass.CallStatic<AndroidJavaObject> ("getInstance");
activityContext.Call ("runOnUiThread", new AndroidJavaRunnable (() => {
pluginClassInstance.Call("setUnityObjectName", gameObjName);
}));
}
}
}
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在Java插件类本身后来我们尝试调用OnReward使用UnitySendMessage我们的游戏对象:
public void unityEarnedReward(String quantity) {
Log.d(TAG, "unityEarnedReward: " + quantity);
if (PluginClass.getInstance()._unityObjectName != null) {
Log.d(TAG, "calling OnReward(" + quantity + ") on unityObject with name: " + PluginClass.getInstance()._unityObjectName);
com.unity3d.player.UnityPlayer.UnitySendMessage(PluginClass.getInstance()._unityObjectName, "OnReward", quantity);
}
}
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我最终得到Android Studio中的日志输出:
calling OnReward(202) on unityObject with name: GameObject
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但它似乎永远不会OnReward在游戏中实际调用.
只是为了踢,我尝试OnReward在脚本启动时调用,最终输出为:
OnReward: 85
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所以我知道它的工作原理并在执行时打印到控制台.
知道我哪里错了吗?奇怪的是,几周前这种OnReward方法有效,但现在方法没有执行.
编辑:
我也试过没有像这样的特定类声明运行它没有运气:
UnityPlayer.UnitySendMessage(PluginClass.getInstance()._unityObjectName, "OnReward", quantity);
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我也将我的gameObject重命名为MyCustomPlugin但是当android代码触发它时,似乎OnReward没有触发链接到的脚本的方法MyCustomPlugin.
当我运行此代码时:
void Update ()
{
var unityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
unityPlayer.CallStatic ("UnitySendMessage", gameObject.name, "OnReward", "185");
OnReward ("86");
}
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我最终得到两条日志消息:
04-14 10:47:47.085 10341-10354/? I/Unity: OnReward: 86
(Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
04-14 10:47:47.095 10341-10354/? I/Unity: OnReward: 185
(Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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看来根本问题在于,因为我有一个单独的活动,所以它暂停了 UnityActivity,而 UnityActivity 又暂停了 Unity。
因此,当我尝试发送 UnitySendMessage 时,Unity 无法接收它。
onStop为了解决这个问题,我实现了一种在Activity 的方法中调用它的方法。此时Unity不再暂停,可以接收消息。
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