ant*_*009 19 java animation android android-animation floating-action-button
我试图模仿动画和下面的浮动动作按钮的颜色变化.
浮动操作按钮的工作方式是白色关闭,蓝色打开.
但是,我没有成功完成动画和改变颜色.
这些都是我尝试这样做的,因为你可以看到我已经评论了我尝试过的所有不同方法.
这是我的代码:
@SuppressWarnings("unused")
@OnClick(R.id.fabMovieFavourite)
public void addMovieFavourite(View view) {
/* final Animator animator = AnimatorInflater.loadAnimator(getActivity(), R.animator.add_favourite_movie);
animator.setTarget(view);)
animator.start();
*/
/*
AnimatorSet animatorSet = new AnimatorSet();
PropertyValuesHolder propertyValuesHolderX = PropertyValuesHolder.ofFloat(View.SCALE_X, 1.1f);
PropertyValuesHolder propertyValuesHolderY = PropertyValuesHolder.ofFloat(View.SCALE_Y, 1.1f);
ObjectAnimator objectAnimator = ObjectAnimator.ofPropertyValuesHolder(view, propertyValuesHolderX, propertyValuesHolderY);
objectAnimator.setDuration(300);
objectAnimator.setInterpolator(new OvershootInterpolator(10f));
*/
/*
objectAnimator.setRepeatCount(1);
objectAnimator.setRepeatMode(ObjectAnimator.REVERSE);
*/
/*
PropertyValuesHolder propertyValuesHolderX2 = PropertyValuesHolder.ofFloat(View.SCALE_X, 0.9f);
PropertyValuesHolder propertyValuesHolderY2 = PropertyValuesHolder.ofFloat(View.SCALE_Y, 0.9f);
ObjectAnimator objectAnimator2 = ObjectAnimator.ofPropertyValuesHolder(view, propertyValuesHolderX2, propertyValuesHolderY2);
objectAnimator.setDuration(300);
objectAnimator2.setInterpolator(new OvershootInterpolator(10f));
animatorSet.playSequentially(objectAnimator, objectAnimator2);
objectAnimator.start();
*/
// view.BackgroundTintList(ContextCompat.getColorStateList(getContext(), R.color.primary));
//view.setBackgroundColor(ContextCompat.getColor(getActivity(), R.color.primary));
if(Build.VERSION.SDK_INT > Build.VERSION_CODES.LOLLIPOP) {
Timber.d("start translationZ");
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, 12f);
objectAnimator.setDuration(300);
objectAnimator.setInterpolator(new OvershootInterpolator(10f));
objectAnimator.setTarget(view);
objectAnimator.start();
}
}
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非常感谢任何建议.
azi*_*ian 52
这个动画有两个阶段.第一个缩放X和Y轴,第二个缩小它.因此,我们可以将它们分成两个AnimatorSet并按顺序播放它们.
动画的关键点是为第二个找到合适的插值器AnimatorSet,因为它不是标准插值器.
看,我们希望fab超调,然后下冲,然后最终稳定到动画师中的指定值.
幸运的是,它非常方便PathInterpolator,它将为我们提供插补器Path.
Path path = new Path();
path.moveTo(0.0f, 0.0f);
path.lineTo(0.5f, 1.3f);
path.lineTo(0.75f, 0.8f);
path.lineTo(1.0f, 1.0f);
PathInterpolator pathInterpolator = new PathInterpolator(path);
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那么,让我们创建第一个动画:
final float from = 1.0f;
final float to = 1.3f;
ObjectAnimator scaleX = ObjectAnimator.ofFloat(fab, View.SCALE_X, from, to);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(fab, View.SCALE_Y, from, to);
ObjectAnimator translationZ = ObjectAnimator.ofFloat(fab, View.TRANSLATION_Z, from, to);
AnimatorSet set1 = new AnimatorSet();
set1.playTogether(scaleX, scaleY, translationZ);
set1.setDuration(100);
set1.setInterpolator(new AccelerateInterpolator());
set1.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
fab.setImageResource(isActive ? R.drawable.heart_active : R.drawable.heart_passive);
fab.setBackgroundTintList(ColorStateList.valueOf(isActive ? colorActive : colorPassive));
isActive = !isActive;
}
});
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我们正在缩放x,y.此外,我们正在改变z平移以具有适当的阴影效果.当动画结束时,我们想要改变fab状态(心脏的颜色和fab背景).
现在让我们创建动画来解决:
ObjectAnimator scaleXBack = ObjectAnimator.ofFloat(fab, View.SCALE_X, to, from);
ObjectAnimator scaleYBack = ObjectAnimator.ofFloat(fab, View.SCALE_Y, to, from);
ObjectAnimator translationZBack = ObjectAnimator.ofFloat(fab, View.TRANSLATION_Z, to, from);
AnimatorSet set2 = new AnimatorSet();
set2.playTogether(scaleXBack, scaleYBack, translationZBack);
set2.setDuration(300);
set2.setInterpolator(pathInterpolator);
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看到这里,我们使用pathInterpolator了之前创建的.
我们希望AnimatorSet按顺序播放这两个:
final AnimatorSet set = new AnimatorSet();
set.playSequentially(set1, set2);
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
fab.setClickable(true);
}
@Override
public void onAnimationStart(Animator animation) {
fab.setClickable(false);
}
});
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此外,我们希望在动画制作时禁用fab的点击次数.所以我们根据动画状态打开/关闭它.
最后,我们在点击发生时启动动画:
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
set.start();
}
});
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