aQu*_*Quu 2 delphi thread-synchronization
我很少使用线程,我对这个类有疑问:
unit ExpectingThread;
interface
uses
System.Classes;
type
TExpectingThread = class(TThread)
private
_timeoutMs: Integer;
_buff: string;
_patterns: TArray<string>;
_result: Integer;
function Timeouted(startTime: Cardinal): Boolean;
function ExpectedDetected: Boolean;
protected
procedure Execute; override;
public
constructor Create(patterns: TArray<string>; buff: string; timeoutMs: Integer);
//this method is called from other NOT MAIN thread
procedure BuffUpdate(text: string);
end;
implementation
uses
Winapi.Windows,
System.RegularExpressions;
{ TExpectingThread }
constructor TExpectingThread.Create(patterns: TArray<string>; buff: string; timeoutMs: Integer);
begin
_patterns := patterns;
_timeoutMs := timeoutMs;
_buff := buff;
end;
//this method is called from other NOT MAIN thread
procedure TExpectingThread.BuffUpdate(text: string);
begin
// lock
TThread.Synchronize(Self, procedure
begin
_buff := _buff + text;
end);
// unlock
end;
procedure TExpectingThread.Execute;
var
startTime: Cardinal;
begin
inherited;
startTime := GetTickCount;
while true do
begin
if Timeouted(startTime) then
begin
Self.ReturnValue := 0; // timeouted
Exit;
end;
if ExpectedDetected then
begin
Self.ReturnValue := 1; // found
Exit;
end;
end;
end;
function TExpectingThread.ExpectedDetected: Boolean;
var
regex: TRegEx;
i: Integer;
begin
// lock
result := 0;
for i := 0 to High(_patterns) do
begin
regex.Create(_patterns[i]);
if regex.IsMatch(_buff) then
begin
_result := i;
Exit(true);
end;
end;
// unlock
end;
function TExpectingThread.Timeouted(startTime: Cardinal): Boolean;
var
currentTime: Cardinal;
begin
currentTime := GetTickCount;
result := currentTime - startTime > _timeoutMs;
end;
end.
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如果任何模式与超时缓冲区匹配,则线程必须解密.但是其他线程(NOT MAIN)可以使用BuffUpdate方法更改缓冲区.我是否正确使用了同步方法?
Synchronize()专门设计用于主UI线程.您可以将它用于线程间同步,但是所涉及的所有线程都必须使用它.在您的示例中,只有写入_buff的线程正在使用它,但是从中读取的线程_buff不是.这是你逻辑上的一个漏洞.
话虽这么说,如果主UI线程不需要触摸您的数据,那么Synchronize()这不是最好的解决方案.你可以只用包裹的同步对象的数据访问,而不是像一TCriticalSection,TMutex,TEvent,TMREWSync,Sytem.TMonitor,等.例如:
unit ExpectingThread;
interface
uses
System.Classes, System.SyncObjs;
type
TExpectingThread = class(TThread)
private
_timeoutMs: Integer;
_buff: string;
_buffLock: TCriticalSection;
_buffChanged: Boolean;
_patterns: TArray<string>;
_result: Integer;
function Timeouted(startTime: Cardinal): Boolean;
function ExpectedDetected: Boolean;
protected
procedure Execute; override;
public
constructor Create(patterns: TArray<string>; buff: string; timeoutMs: Integer);
destructor Destroy; override;
//this method is called from other NOT MAIN thread
procedure BuffUpdate(text: string);
end;
implementation
uses
Winapi.Windows, System.RegularExpressions;
{ TExpectingThread }
constructor TExpectingThread.Create(patterns: TArray<string>; buff: string; timeoutMs: Integer);
begin
inherited Create(False);
_buffLock := TCriticalSection.Create;
_patterns := patterns;
_timeoutMs := timeoutMs;
_buff := buff;
_buffChanged := True;
end;
destructor TExpectingThread.Destroy;
begin
_buffLock.Free;
inherited;
end;
//this method is called from other NOT MAIN thread
procedure TExpectingThread.BuffUpdate(text: string);
begin
_buffLock.Enter;
try
_buff := _buff + text;
_buffChanged := True;
finally
_buffLock.Leave;
end;
end;
procedure TExpectingThread.Execute;
var
startTime: DWORD;
begin
startTime := GetTickCount;
while not Terminated do
begin
if Timeouted(startTime) then
begin
Self.ReturnValue := 0; // timeouted
Exit;
end;
if ExpectedDetected then
begin
Self.ReturnValue := 1; // found
Exit;
end;
end;
end;
function TExpectingThread.ExpectedDetected: Boolean;
var
i: Integer;
buff: string;
begin
Result := False;
_buffLock.Enter;
try
If not _buffChanged then Exit;
buff := _buff;
UniqueStr(buff);
_buffChanged := False;
finally
_buffLock.Leave;
end;
for i := Low(_patterns) to High(_patterns) do
begin
if TRegEx.IsMatch(buff, _patterns[i]) then
begin
_result := i;
Exit(True);
end;
end;
end;
function TExpectingThread.Timeouted(startTime: Cardinal): Boolean;
var
currentTime: DWORD;
begin
currentTime := GetTickCount;
result := currentTime - startTime > _timeoutMs;
end;
end.
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