use*_*710 9 c# regex performance benchmarking
这只是一个满足我好奇心的问题.但对我来说这很有意思.
我写了这个简单的小基准.它以随机顺序调用3个Regexp执行变体几千次:
基本上,我使用相同的模式,但以不同的方式.
没有任何你的普通方式RegexOptions.从.NET 2.0开始,这些不会被缓存.但是应该"缓存",因为它保存在一个非常全局的范围内而不是重置.
同 RegexOptions.Compiled
调用静态Regex.Match(pattern, input),它在.NET 2.0中得到缓存
这是代码:
static List<string> Strings = new List<string>();
static string pattern = ".*_([0-9]+)\\.([^\\.])$";
static Regex Rex = new Regex(pattern);
static Regex RexCompiled = new Regex(pattern, RegexOptions.Compiled);
static Random Rand = new Random(123);
static Stopwatch S1 = new Stopwatch();
static Stopwatch S2 = new Stopwatch();
static Stopwatch S3 = new Stopwatch();
static void Main()
{
int k = 0;
int c = 0;
int c1 = 0;
int c2 = 0;
int c3 = 0;
for (int i = 0; i < 50; i++)
{
Strings.Add("file_" + Rand.Next().ToString() + ".ext");
}
int m = 10000;
for (int j = 0; j < m; j++)
{
c = Rand.Next(1, 4);
if (c == 1)
{
c1++;
k = 0;
S1.Start();
foreach (var item in Strings)
{
var m1 = Rex.Match(item);
if (m1.Success) { k++; };
}
S1.Stop();
}
else if (c == 2)
{
c2++;
k = 0;
S2.Start();
foreach (var item in Strings)
{
var m2 = RexCompiled.Match(item);
if (m2.Success) { k++; };
}
S2.Stop();
}
else if (c == 3)
{
c3++;
k = 0;
S3.Start();
foreach (var item in Strings)
{
var m3 = Regex.Match(item, pattern);
if (m3.Success) { k++; };
}
S3.Stop();
}
}
Console.WriteLine("c: {0}", c1);
Console.WriteLine("Total milliseconds: " + (S1.Elapsed.TotalMilliseconds).ToString());
Console.WriteLine("Adjusted milliseconds: " + (S1.Elapsed.TotalMilliseconds).ToString());
Console.WriteLine("c: {0}", c2);
Console.WriteLine("Total milliseconds: " + (S2.Elapsed.TotalMilliseconds).ToString());
Console.WriteLine("Adjusted milliseconds: " + (S2.Elapsed.TotalMilliseconds*((float)c2/(float)c1)).ToString());
Console.WriteLine("c: {0}", c3);
Console.WriteLine("Total milliseconds: " + (S3.Elapsed.TotalMilliseconds).ToString());
Console.WriteLine("Adjusted milliseconds: " + (S3.Elapsed.TotalMilliseconds*((float)c3/(float)c1)).ToString());
}
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每次我称之为结果都是这样的:
Not compiled and not automatically cached:
Total milliseconds: 6185,2704
Adjusted milliseconds: 6185,2704
Compiled and not automatically cached:
Total milliseconds: 2562,2519
Adjusted milliseconds: 2551,56949184038
Not compiled and automatically cached:
Total milliseconds: 2378,823
Adjusted milliseconds: 2336,3187176891
所以你有它.不多,但差异大约7-8%.
这不是唯一的谜.我无法解释为什么第一种方式会慢很多,因为它永远不会被重新评估,而是保存在一个全局静态变量中.
顺便说一句,这是在.Net 3.5和Mono 2.2上,它们表现完全相同.在Windows上.
那么,任何想法,为什么编译的变体甚至会落后?
EDIT1:
修复代码后,结果现在如下所示:
Not compiled and not automatically cached:
Total milliseconds: 6456,5711
Adjusted milliseconds: 6456,5711
Compiled and not automatically cached:
Total milliseconds: 2668,9028
Adjusted milliseconds: 2657,77574842168
Not compiled and automatically cached:
Total milliseconds: 6637,5472
Adjusted milliseconds: 6518,94897724836
这几乎也淘汰了所有其他问题.
谢谢你的回答.
在 Regex.Match 版本中,您正在寻找模式中的输入。尝试交换参数。
var m3 = Regex.Match(pattern, item); // Wrong
var m3 = Regex.Match(item, pattern); // Correct
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