JEL*_*JEL 4 avfoundation ios avplayer swift
(注意:我正在运行 iOS 9 并且正在执行 HTTP 实时流媒体)
我有一个AVPlayer并且想在播放器缓冲时显示加载指示器。当玩家开始以慢速连接玩游戏时,KVO 会被调用以获取以下属性:
isPlaybackBufferEmpty
isPlaybackLikelyToKeepUp
isPlaybackBufferFull
问题是缓冲完成后不会再次调用这些相同的属性(当我说完成时,我的意思是视频可以再次播放。)我的目标是在正确的时间隐藏加载指示器,但这些不会再次被召唤。
我在网上搜索并找到了这个雷达:http : //www.openradar.me/25931165 不确定它是否 100% 相关
有什么想法吗?
// MARK: - Key-Value Observing Method
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == #keyPath(AVPlayerItem.status) {
switch playerItem.status {
case .unknown:
break
case .readyToPlay:
player.play()
case .failed:
postPlaybackDidFailWithErrorNotification(error: error)
}
}
else if keyPath == #keyPath(AVPlayer.currentItem.isPlaybackBufferEmpty) {
guard let currentItem = player.currentItem else {
return
}
if currentItem.isPlaybackBufferEmpty {
print("isPlaybackBufferEmpty = YES")
} else {
print("isPlaybackBufferEmpty = NO")
}
}
else if keyPath == #keyPath(AVPlayer.currentItem.isPlaybackLikelyToKeepUp) {
guard let currentItem = player.currentItem else {
return
}
if currentItem.isPlaybackLikelyToKeepUp {
print("isPlaybackLikelyToKeepUp = YES")
//player.play()
} else {
print("isPlaybackLikelyToKeepUp = NO")
}
}
else if keyPath == #keyPath(AVPlayer.currentItem.isPlaybackBufferFull) {
guard let currentItem = player.currentItem else {
return
}
if currentItem.isPlaybackBufferFull {
print("isPlaybackBufferFull = YES")
//player.play()
} else {
print("isPlaybackBufferFull = NO")
}
}
else if keyPath == #keyPath(AVPlayer.currentItem) {
// Cleanup if needed.
if player.currentItem == nil {
video = nil
playerItem = nil
}
}
else if keyPath == #keyPath(AVPlayer.rate) {
updateMetadata()
NotificationCenter.default.post(name: AssetPlaybackManager.NotificationName.playerRateDidChangeNotification, object: nil)
}
else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
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小智 8
您可以使用 timeControlStatus 但它仅在 iOS 10 以上可用。
根据苹果官方文档
一种状态,指示播放当前是在进行中、无限期暂停还是在等待适当的网络条件时暂停
将此观察者添加到播放器。
player.addObserver(self, forKeyPath: “timeControlStatus”, options: [.old, .new], context: nil)
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然后,观察变化
func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?)
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方法。在上面的方法中使用下面的代码
override public func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "timeControlStatus", let change = change, let newValue = change[NSKeyValueChangeKey.newKey] as? Int, let oldValue = change[NSKeyValueChangeKey.oldKey] as? Int {
let oldStatus = AVPlayer.TimeControlStatus(rawValue: oldValue)
let newStatus = AVPlayer.TimeControlStatus(rawValue: newValue)
if newStatus != oldStatus {
DispatchQueue.main.async {[weak self] in
if newStatus == .playing || newStatus == .paused {
self?.loaderView.isHidden = true
} else {
self?.loaderView.isHidden = false
}
}
}
}
}
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这已在上面的 iOS 11 上使用 swift 4 进行了测试,并且正在运行。
使用以下函数设置 AVPlayer 的进度和缓冲状态:
func addObserver() {
let intervel : CMTime = CMTimeMake(value: 10, timescale: 10)
observer = player?.addPeriodicTimeObserver(forInterval: intervel, queue: DispatchQueue.main) { [weak self] time in
guard let `self` = self,
let playerItem = self.player?.currentItem else { return }
let currentTime : Float64 = CMTimeGetSeconds(time)
let totalDuration = CMTimeGetSeconds(playerItem.asset.duration)
//this is the slider value update if you are using UISlider.
let sliderValue = (currentTime/totalDuration)
if currentTime >= totalDuration {
if let observer = self.observer{
//removing time observer
self.player?.removeTimeObserver(observer)
self.observer = nil
}
}
let playbackLikelyToKeepUp = self.player?.currentItem?.isPlaybackLikelyToKeepUp
if playbackLikelyToKeepUp == false{
print(self.player?.rate)
print("IsBuffering")
self.lock()
} else {
//stop the activity indicator
print("Buffering completed")
self.unlock()
}
}
}
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