来自 AVAudioFile 的 AVAsset 的持续时间为 0

nic*_*ame 2 microphone avfoundation swift

我正在尝试从麦克风录制音频 + 然后将其与来自多个位置的视频相结合,以创建带有麦克风音频的单个视频。

使用 AVCaptureDevice + AVCaptureSession 有点不稳定,我想进行语音识别,所以我已经转向使用 AVCaptureSession 进行视频捕获,并且我正在尝试使用 AVAudioEngine 进行音频(因为我的理解是它很容易附加一个 SFSpeechRecognizer 到一个 AudioTap)

这是代码:

class AudioCaptureSession {

    var engine = AVAudioEngine()
    var outputFile : AVAudioFile!

    func initAudioEngine() {
        engine.stop()
        engine.reset()
        engine = AVAudioEngine()

        do {
            try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord)
            let ioBufferDur = 128.0/44100.0
            try AVAudioSession.sharedInstance().setPreferredIOBufferDuration(ioBufferDur)
        } catch {
            print("AVAudioSession setup error: \(error)")
        }
        let outputPath = NSTemporaryDirectory().appending(kTempAudioFilename)
        let outputFile = URL(fileURLWithPath: outputPath, isDirectory: false)
        if FileManager.default.fileExists(atPath: outputPath) {
            do {
                try FileManager.default.removeItem(at: outputFile)
            } catch {
                print("Filemanager can't delete the audio file: \(error)")
            }
        }
        do {
            print("Settings: \(engine.mainMixerNode.outputFormat(forBus: 0).settings)")
            try self.outputFile = AVAudioFile(forWriting: outputFile, settings: engine.mainMixerNode.outputFormat(forBus: 0).settings)
        } catch {
            print("Can't make file for writing: \(error)")
        }
        let input = engine.inputNode!
        let format = input.inputFormat(forBus: 0)
        engine.connect(input, to: engine.mainMixerNode, format: format)
        engine.prepare()
        try! engine.start()

    }

    func startRecord() {
        let mixer = engine.mainMixerNode
        let format = mixer.outputFormat(forBus: 0)

        mixer.installTap(onBus: 0, bufferSize: 1024, format: format) { (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
            do {
                try self.outputFile.write(from: buffer)
            } catch {
                print("Can't write audio to file: \(error)")
            }
        }
    }

    func stopRecord() {
        print("Audio len: \(self.outputFile.length)")
        engine.mainMixerNode.removeTap(onBus: 0)
        do {
            let f = try AVAudioFile(forReading: outputFile.url)
            print("Length of reading file: \(f.length)")
            print("Pos: \(f.framePosition)")
        } catch {
            print("Error getting file for reading: \(error)")
        }
        let asset = AVAsset(url: outputFile.url)
        print("Stop recording asset duration: \(asset.duration)")

    }
}
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启动 + 停止后的示例输出为:

Audio len: 105840
Length of reading file: 0
Stop recording asset: CMTime(value: 0, timescale: 44100, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0)
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因此,如您所见, outputFile 知道它有一些 N 个单位长,但是如果我打开一个文件进行读取,它认为它是 0,而 AVAsset 也认为它的持续时间为 0。我想知道文件是否没有保存?或者其他的东西?我完全不知所措,因为我所看到的一切只是说“制作一个 AVAudioFile,file.write(buffer),使用文件”这显然不起作用。我必须导出吗?或者其他的东西?

Rhy*_*man 5

AVAudioFile没有明确的关闭,因此您需要通过设置self.outputFile = nil何时完成写入来让它超出范围。

  • 我认为这有效!编辑:这 100% 有效。在文件上没有“关闭”感觉很脏 (2认同)