沉默 X 秒后停止录音

Roc*_*boa 4 ios avaudioengine swift3

我正在实施以下教程:语音转文本

我正在使用 AVAudioEngine 录制音频并使用 SFSpeechRecognizer 来实现语音到文本。此处,教程使用开始和停止录制的按钮将语音引导为文本。

当应用程序获得许可时,我开始在 viewDidAppear 进行录制。但我找不到任何方法可以在几秒钟的沉默后停止录制。以下是我的代码:

import UIKit
import Speech

public class ViewController: UIViewController, SFSpeechRecognizerDelegate {
// MARK: Properties

private let speechRecognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!

private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?

private var recognitionTask: SFSpeechRecognitionTask?

private let audioEngine = AVAudioEngine()

@IBOutlet var textView : UILabel!

@IBOutlet var recordButton : UIButton!


public override func viewDidLoad() {
    super.viewDidLoad()

    recordButton.isEnabled = false
}

override public func viewDidAppear(_ animated: Bool) {
    speechRecognizer.delegate = self

    SFSpeechRecognizer.requestAuthorization { authStatus in
        /*
         The callback may not be called on the main thread. Add an
         operation to the main queue to update the record button's state.
         */
        OperationQueue.main.addOperation {
            switch authStatus {
            case .authorized:
                self.recordButton.isEnabled = true
                try! self.startRecording()
                self.recordButton.setTitle("Stop recording", for: [])


            case .denied:
                self.recordButton.isEnabled = false
                self.recordButton.setTitle(
                    "User denied access to speech recognition", 
                    for: .disabled
                )

            case .restricted:
                self.recordButton.isEnabled = false
                self.recordButton.setTitle(
                    "Speech recognition restricted on this device", 
                    for: .disabled
                )

            case .notDetermined:
                self.recordButton.isEnabled = false
                self.recordButton.setTitle(
                    "Speech recognition not yet authorized", 
                    for: .disabled
                )
            }
        }
    }
}

@IBAction func recordButtonTapped() {
    if audioEngine.isRunning {
        audioEngine.stop()
        recognitionRequest?.endAudio()
        recordButton.isEnabled = false
        recordButton.setTitle("Start Recording", for: [])
    } else {
        try! startRecording()
        recordButton.setTitle("Stop recording", for: [])
    }
}

private func startRecording() throws {

    // Cancel the previous task if it's running.
    if let recognitionTask = recognitionTask {
        recognitionTask.cancel()
        self.recognitionTask = nil
    }

    let audioSession = AVAudioSession.sharedInstance()
    try audioSession.setCategory(AVAudioSessionCategoryRecord)
    try audioSession.setMode(AVAudioSessionModeMeasurement)
    try audioSession.setActive(true, with: .notifyOthersOnDeactivation)

    recognitionRequest = SFSpeechAudioBufferRecognitionRequest()

    guard let inputNode = audioEngine.inputNode else { 
        fatalError("Audio engine has no input node") 
    }
    guard let recognitionRequest = recognitionRequest else { 
        fatalError("Unable to created a SFSpeechAudioBufferRecognitionRequest object") 
    }

    // Configure request so that results are returned before audio 
    // recording is finished
    recognitionRequest.shouldReportPartialResults = true

    // A recognition task represents a speech recognition session.
    // We keep a reference to the task so that it can be cancelled.
    recognitionTask = speechRecognizer.recognitionTask(
        with: recognitionRequest
    ) { result, error in
        var isFinal = false

        if let result = result {
            self.textView.text = result.bestTranscription.formattedString
            isFinal = result.isFinal
        }

        if error != nil || isFinal {
            self.audioEngine.stop()
            inputNode.removeTap(onBus: 0)

            self.recognitionRequest = nil
            self.recognitionTask = nil

            self.recordButton.isEnabled = true
        }
    }

    let recordingFormat = inputNode.outputFormat(forBus: 0)
    inputNode.installTap(
        onBus: 0, 
        bufferSize: 1024,
        format: recordingFormat
    ) { (buffer: AVAudioPCMBuffer, when: AVAudioTime) in
        self.recognitionRequest?.append(buffer)
    }

    audioEngine.prepare()

    try audioEngine.start()

    textView.text = "(Go ahead, I'm listening)"
}

// MARK: SFSpeechRecognizerDelegate

public func speechRecognizer(
    _ speechRecognizer: SFSpeechRecognizer, 
    availabilityDidChange available: Bool
) {
    if available {
        recordButton.isEnabled = true
        recordButton.setTitle("Start Recording", for: [])
    } else {
        recordButton.isEnabled = false
        recordButton.setTitle("Recognition not available", for: .disabled)
    }
}

// MARK: Interface Builder actions


}
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该应用程序运行得很棒。但我想实现在 X 秒的静音时停止audioEngine。

Ram*_*Ram 5

也许使用一个具有指定间隔的计时器,并在每次收到语音输入时失效。

您创建一个始终使自身失效的计时器,并在用户说话时在其上创建一个新计时器。当用户停止说话时,时间到达结束并完成

例子 :

class text {
var timer:Timer?
   func startRecording() { createTimer(4) }

   func whileRecording() { createTimer(1) }

   func createTimer(_ interval:Double) {
       timer?.invalidate()
       timer =   Timer.scheduledTimer(withTimeInterval: interval, repeats: false) { (_) in
           if self.audioEngine.isRunning {
               self.stopRecording()
           }
       }
   }

}
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