我正在学习Golang,我来自PHP背景.我有时难以理解一些核心功能.
具体来说,现在我建立一个游戏式炉排和我创建了一个CardStack类型,有一些方便的方法在卡片堆栈一个可以使用(读:玩家的手牌,弃牌堆...),例如DrawCards(...),AppendCards(...)...
我遇到的问题是函数func (c* CardStack) DrawCards(cards []deck.Card) ([]deck.Card, error) {...}改变了参数cards []deck.Card,我无法弄清楚为什么或如何避免这种情况.
这是我的CardStack:
type CardStack struct {
cards []deck.Card
}
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这是我的DrawCards方法:
func (c *CardStack) DrawCards(cards []deck.Card) ([]deck.Card, error) {
return c.getCardsSlice(cards, true)
}
// Returns cards that are missing
func (c *CardStack) getCardsSlice(cards []deck.Card, rm bool) ([]deck.Card, error) {
var err error
var returnc = []deck.Card{}
for _, card := range cards {
fmt.Println("BEFORE c.findCard(cards): ")
deck.PrintCards(cards) // In my example this will print out {Kc, 8d}, which is what I expect it to be
_, err = c.findCard(card, rm) // AFTER THIS LINE THE cards VAR IS CHANGED
fmt.Println("AFTER c.findCard(cards): ")
deck.PrintCards(cards) // In my example this will print out {8d, 8d}, which is not at all what I expected
if err != nil {
return returnc, err
}
}
return returnc, nil
}
// Expects string like "Ts" or "2h" (1. face 2. suit)
func (c *CardStack) findCard(cc deck.Card, rm bool) (deck.Card, error) {
for i, card := range c.GetCards() {
if cc == card {
return c.cardByIndex(i, rm)
}
}
return deck.Card{}, fmt.Errorf("Card not found")
}
func (c *CardStack) cardByIndex(n int, rm bool) (deck.Card, error) {
if n > len(c.GetCards()) {
return deck.Card{}, fmt.Errorf("Index out of bounds")
}
card := c.GetCards()[n]
if rm {
c.SetCards(append(c.GetCards()[:n], c.GetCards()[n+1:]...))
}
return card, nil
}
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更多地解释 - 特别是在原始值的混乱中findCard(...)调用的方法getCardsSlice(我添加了注释以指示它发生的位置).
如果它有任何帮助,这是main()我用于调试的方法的一部分:
// ...
ss, _ := cards.SubStack(1, 3) // ss now holds {Kc, 8d}
ss.Print() // Prints {Kc, 8d}
cards.Print() // Prints {5c, Kc, 8d} (assigned somewhere up in the code)
cards.DrawCards(ss) // Draws {Kc, 8d} from {5c, Kc, 8d}
cards.Print() // Prints {5c} - as expected
ss.Print() // Prints {8d, 8d} - ???
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我做错了什么,我应该怎么做呢.
任何形式的帮助表示赞赏.
编辑:
整个CardStack文件:http://pastebin.com/LmhryfGc
编辑2:
我迟早要把它放在github上(希望在代码看起来半好之后),这里是 - https://github.com/d1am0nd/hearths-go/tree/cardstack/redo
在您的示例中,cardsin 的值DrawCards是切片的子CardsStack.cards切片,它引用同一后备数组中的值.
当您findCard从CardStack.cards切片中调用并删除卡时,您正在操作cards参数所使用的相同数组.
如果需要切片的副本,则需要分配新切片并复制每个元素.要在您的示例中执行此操作,您可以:
ssCopy := make([]deck.Card, len(ss))
copy(ssCopy, ss)
cards.DrawCards(ssCopy)
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