Jas*_*son 13 java android pcm android-audiorecord
我想录制来自麦克风的输入,附加混响效果,并将结果保存到文件中.我的用例是一款应用程序,可让您在录制后唱歌并选择不同的预设混响选项,然后保存您的演奏并将其存储在后端服务器上.我发送给服务器的文件需要应用混响效果.
到目前为止,我已经能够记录使用输入AudioRecord,我可以添加一个混响效果AudioTrack听到混响效果,但我卡在搞清楚如何保存音频与嵌入式混响效果.这是我到目前为止所拥有的:
private void startRecording() {
final int bufferSize = AudioRecord.getMinBufferSize(SAMPLE_RATE, CHANNEL_CONFIG, AUDIO_FORMAT);
mRecorder = new AudioRecord(MediaRecorder.AudioSource.VOICE_COMMUNICATION, SAMPLE_RATE, CHANNEL_CONFIG, AUDIO_FORMAT, bufferSize);
if(NoiseSuppressor.isAvailable()) {
NoiseSuppressor ns = NoiseSuppressor.create(mRecorder.getAudioSessionId());
ns.setEnabled(true);
}
if(AcousticEchoCanceler.isAvailable()) {
AcousticEchoCanceler aec = AcousticEchoCanceler.create(mRecorder.getAudioSessionId());
aec.setEnabled(true);
}
mPlayer = new AudioTrack(AudioManager.STREAM_MUSIC, SAMPLE_RATE, AudioFormat.CHANNEL_OUT_MONO, AUDIO_FORMAT, bufferSize, AudioTrack.MODE_STREAM);
PresetReverb reverb = new PresetReverb(1, mPlayer.getAudioSessionId());
reverb.setPreset(PresetReverb.PRESET_LARGEHALL);
reverb.setEnabled(true);
mPlayer.setAuxEffectSendLevel(1.f);
mRecorder.startRecording();
mPlayer.play();
new RecordingThread(mRecorder, mPlayer, bufferSize) {
@Override
public void onReleased() {
mRecorder = null;
mPlayer = null;
}
}.start();
}
public class RecordingThread extends Thread {
private static final String TAG = RecordingThread.class.getSimpleName();
private final AudioRecord mRecorder;
private final AudioTrack mPlayer;
private final int mBufferSize;
public RecordingThread(AudioRecord recorder, AudioTrack player, int bufferSize) {
mRecorder = recorder;
mPlayer = player;
mBufferSize = bufferSize;
}
@Override
public void run() {
byte[] buffer = new byte[mBufferSize];
int read;
while ((read = mRecorder.read(buffer, 0, buffer.length)) > 0) {
mPlayer.write(buffer, 0, buffer.length);
}
mRecorder.release();
mPlayer.release();
onReleased();
Timber.tag(TAG);
Timber.i("Exited with code %s", read);
}
public void onReleased() {
}
}
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所以理想情况下,能够将它连接PresetReverb到AudioRecord而不是它上面会很好AudioTrack,但是当我这样做时,我得到:
java.lang.RuntimeException: Cannot initialize effect engine for type: 47382d60-ddd8-11db-bf3a-0002a5d5c51b Error: -3
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所以现在我认为我需要将PCM数据传输AudioRecord到某个外部服务/库,或者使用任何混响算法来修改缓冲区.
根据https://developer.android.com/reference/android/media/audiofx/PresetReverb.html
PresetReverb是输出混合辅助效果,应在音频会话0上创建.为了将MediaPlayer或AudioTrack提供给此效果,必须明确地将它们附加到它,并且必须指定发送级别.使用getId()方法返回的效果ID在将其附加到MediaPlayer或AudioTrack时指定此特定效果.
由于这是为与audiotrack一起使用而设计的,因此不能将其附加到AudioRecord.我想你有类似的结论.
我建议你使用这个SDK https://github.com/superpoweredSDK/Low-Latency-Android-Audio-iOS-Audio-Engine.它支持android和以下效果:
效果:回声,镶边,门,混响,rool,飞快移动,3频段均衡器,双二阶IIR滤波器(低通,高通,带通,高架,低架,参数,陷波)
您还可以考虑https://github.com/ClearVolume/ClearAudio.您可以使用此文件来应用混响效果https://github.com/ClearVolume/ClearAudio/blob/master/src/java/clearaudio/synthesizer/filters/ReverbFilter.java
祝一切顺利 !
使用superpoweredSDK添加更多有关如何完成此操作的详细信息.超级SDK有一个名为SuperpoweredReverb的过滤器.这种方式的工作方式如下:
让我们通过一些代码看到这一点:
reverb = new SuperpoweredReverb(samplerate);
reverb->enable(true);
reverb->setMix(floatValue); // Limited to >= 0.0f and <= 1.0f.
reverb->setRoomSize(floatValue); // Limited to >= 0.0f and <= 1.0f.
SuperpoweredShortIntToFloat(intBuffer, floatBuffer, numberOfSamples);
bool res = reverb->process(floatBuffer, floatBuffer, numberOfSamples);
SuperpoweredFloatToShortInt(floatBuffer, intBuffer, numberOfSamples);
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让我尽力解释这里发生的事情:
创建过滤器
reverb = new SuperpoweredReverb(samplerate);
reverb->enable(true);
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可选:对此过滤器应用其他选项,例如
reverb->setMix(floatValue); // Limited to >= 0.0f and <= 1.0f.
reverb->setRoomSize(floatValue); // Limited to >= 0.0f and <= 1.0f.
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获取源样本; 如果样本在Integer中用于SuperpoweredShortIntToFloat转换.这里intBuffer有输入音频样本,numberOfSamples是样本数.floatBuffer将包含浮点转换缓冲区
SuperpoweredShortIntToFloat(intBuffer, floatBuffer, numberOfSamples);
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呼叫过程以应用混响效果.此方法将应用混响效果并再次将输出复制到floatBuffer
bool res = reverb->process(floatBuffer, floatBuffer, numberOfSamples);
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要将其转换回Int,请使用以下方法
SuperpoweredFloatToShortInt(floatBuffer, intBuffer, numberOfSamples);
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然后,您可以将此混响应用的音频样本存储在您想要的任何位置,无论是在文件中还是播放它
来自superpoweredSDK的更多发现,它还具有录音功能.请参阅http://superpowered.com/docs/class_superpowered_recorder.html
一个例子:
recorder = new SuperpoweredRecorder(temporaryPath, samplerate);
recorder->start(destinationPath);
// With input samples
SuperpoweredShortIntToFloat(intBuffer, floatBuffer, numberOfSamples);
bool res = recorder->process(floatBuffer, NULL, numberOfSamples);
SuperpoweredFloatToShortInt(floatBuffer, intBuffer, numberOfSamples);
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