使用泛型是否可以将泛型集合定义为基类型并分配子类型的实例?下面有一个简单的代码示例,突出显示了我的想法以及导致编译器错误的行。我知道我可以创建一个 IEventHandler 标记接口并让我的通用事件处理程序继承它。这可以让我将泛型类型存储在 IList 集合中,但这似乎不太理想。有没有类似于我下面的代码的方法?
using System;
using System.Collections.Generic;
namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
IEventHandler<SomeEvent1> handler1 = new SomeEvent1Handler();
IEventHandler<SomeEvent2> handler2 = new SomeEvent2Handler();
IList<IEventHandler<IEvent>> handlers = new List<IEventHandler<IEvent>>();
// COMPILE ERROR - is this possible?
handlers.Add(new SomeEvent1Handler());
}
public interface IEvent {
}
public interface IEventHandler<in TEvent> where TEvent : IEvent
{
void Handle(TEvent someEvent);
}
public class SomeEvent1 : IEvent {
}
public class SomeEvent2 : IEvent {
}
public class SomeEvent1Handler : IEventHandler<SomeEvent1>
{
public void Handle(SomeEvent1 someEvent)
{
throw new NotImplementedException();
}
}
public class SomeEvent2Handler : IEventHandler<SomeEvent2>
{
public void Handle(SomeEvent2 someEvent)
{
throw new NotImplementedException();
}
}
}
}
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使用泛型是否可以将泛型集合定义为基类型并分配子类型的实例?
是的,但是只有当你的界面是 时才可以完成IEventHandler<out TEvent>,你不能用 来做到这一点in。
如果您的代码确实有效,那么如果代码有效,您期望会发生什么
public static void Main(string[] args)
{
IList<IEventHandler<IEvent>> handlers = new List<IEventHandler<IEvent>>();
handlers.Add(new SomeEvent1Handler()); //Magicly works
IEventHandler<IEvent> handler = handlers[0];
handler.Handle(new SomeEvent2());
}
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handler声明它允许将任何值IEvent传递给它的Handle函数。这将导致SomeEvent1Handler将一个对象传递SomeEvent2给它的public void Handle(SomeEvent1 someEvent)方法。
我的解决方法是让处理程序只接受 a IEvent,在函数中检查它是否是他们不关心的事件类型,他们可以从函数返回而不执行任何操作。
using System;
using System.Collections.Generic;
namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
IEventHandler<SomeEvent1> handler1 = new SomeEvent1Handler();
IEventHandler<SomeEvent2> handler2 = new SomeEvent2Handler();
IList<IEventHandler> handlers = new List<IEventHandler>();
handlers.Add(new SomeEvent1Handler());
}
public interface IEvent {
}
public interface IEventHandler
{
void Handle(IEvent someEvent);
}
public class SomeEvent1 : IEvent {
}
public class SomeEvent2 : IEvent {
}
public class SomeEvent1Handler : IEventHandler
{
public void Handle(IEvent someEvent)
{
var event = someEvent as SomeEvent1;
if(event == null)
return;
//Do stuff here.
}
}
public class SomeEvent2Handler : IEventHandler
{
public void Handle(IEvent someEvent)
{
var event = someEvent as SomeEvent2;
if(event == null)
return;
//Do stuff here.
}
}
}
}
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