Djo*_*jof 11
正如其他人所说,没有集成区间类型.根据项目的需要,简单System.Range或Tuple<T1, T2>使用一些额外的代码行调用就足够了.该Enumerable.Range包含一套操作方法,如UnionWith,IntersectWith多,但仍保存所有项目,而不仅仅是端点.
许多实现都可以在网上找到.Microsoft Research动态数据显示项目有一个基本的通用Range类部分,另一个来自Kevin Gadd.AForge项目包含非泛型IntInterval/DoubleInterval实现.其他(1,2),这样的问题也可能会感兴趣.Andy Clymer在他的博客上有一个有趣的动态编译实现.更完整的解决方案可能被发现在CodeProject上,在乔恩斯基特的书和来自俄罗斯的爱情.似乎有几个(1,2)商业解决方案也是如此.我之前见过别人,此刻我找不到.
无论您做什么,请注意何时使用通用间隔类型.实际上很难编写正确的单片通用间隔类,因为整数和浮点间隔具有不同的数学属性.例如,所有整数区间都可以用封闭端点表示,并且该对HashSet<T>可以被认为是连续的,相当于[1,2] [3,6].浮点间隔都不是这样.有关详细信息,请参阅Wikipedia 一组类可能更好,具有抽象通用基类和类型派生类IntInterval或DoubleInterval来实现不同的行为.
除了数学之外,通用区间类型还有一些实现困难.在C#中使用泛型无法轻松进行算术运算,并且存在浮点NaN和舍入误差.有关详细信息,请参阅Boost库文档[1,6].(其中很多都转换为C#和.NET.)幸运的是,很多操作都可以完成Interval<T>.
正如我之前提到的,在功能和正确性方面选择合适的内容都取决于项目的要求.
Stu*_*Stu 10
为了帮助您入门:
public class Interval<T> where T : struct, IComparable
{
public T? Start { get; set; }
public T? End { get; set; }
public Interval(T? start, T? end)
{
Start = start;
End = end;
}
public bool InRange(T value)
{
return ((!Start.HasValue || value.CompareTo(Start.Value) > 0) &&
(!End.HasValue || End.Value.CompareTo(value) > 0));
}
}
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以下允许实现的任何类型的开放式范围IComparable.一个显而易见的扩展是允许你传递自己的比较器(就像Hashset<T>那样.
在这种情况下,范围是<= x
它包括重叠和合并.其他功能应该相当容易添加.
public class Interval<T> where T : IComparable
{
public T Start { get; private set; }
public T End { get; private set; }
public bool HasStart { get; private set; }
public bool HasEnd { get; private set; }
private Interval()
{
}
public bool Overlaps(Interval<T> other)
{
if (this.HasStart && other.IsInRange(this.Start))
return true;
if (this.HasEnd && other.IsInRange(this.End))
return true;
return false;
}
public static Interval<T> Merge(Interval<T> int1, Interval<T> int2)
{
if (!int1.Overlaps(int2))
{
throw new ArgumentException("Interval ranges do not overlap.");
}
bool hasStart = false;
bool hasEnd = false;
T start = default(T);
T end = default(T);
if (int1.HasStart && int2.HasStart)
{
hasStart = true;
start = (int1.Start.CompareTo(int2.Start) < 0) ? int1.Start : int2.Start;
}
if (int1.HasEnd && int2.HasEnd)
{
hasEnd = true;
end = (int1.End.CompareTo(int2.End) > 0) ? int1.Start : int2.Start;
}
return CreateInternal(start, hasStart, end, hasEnd);
}
private static Interval<T> CreateInternal(T start, bool hasStart, T end, bool hasEnd)
{
var i = new Interval<T>();
i.Start = start;
i.End = end;
i.HasEnd = hasEnd;
i.HasStart = hasStart;
return i;
}
public static Interval<T> Create(T start, T end)
{
return CreateInternal(start, true, end, true);
}
public static Interval<T> CreateLowerBound(T start)
{
return CreateInternal(start, true, default(T), false);
}
public static Interval<T> CreateUpperBound(T end)
{
return CreateInternal(default(T), false, end, true);
}
public bool IsInRange(T item)
{
if (HasStart && item.CompareTo(Start) < 0)
{
return false;
}
if (HasEnd && item.CompareTo(End) >= 0)
{
return false;
}
return true;
}
}
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包括下面的起点.
虽然这将是一个很好的脑筋急转弯,所以试试看.这远非完整,可以召唤出更多的操作,但这是一个开始.
class Program
{
public static void Main(string[] args)
{
var boundedOpenInterval = Interval<int>.Bounded(0, Edge.Open, 10, Edge.Open);
var boundedClosedInterval = Interval<int>.Bounded(0, Edge.Closed, 10, Edge.Closed);
var smallerInterval = Interval<int>.Bounded(3, Edge.Closed, 7, Edge.Closed);
var leftBoundedOpenInterval = Interval<int>.LeftBounded(10, Edge.Open);
var leftBoundedClosedInterval = Interval<int>.LeftBounded(10, Edge.Closed);
var rightBoundedOpenInterval = Interval<int>.RightBounded(0, Edge.Open);
var rightBoundedClosedInterval = Interval<int>.RightBounded(0, Edge.Closed);
Assert.That(
boundedOpenInterval.Includes(smallerInterval)
);
Assert.That(
boundedOpenInterval.Includes(5)
);
Assert.That(
leftBoundedClosedInterval.Includes(100)
);
Assert.That(
!leftBoundedClosedInterval.Includes(5)
);
Assert.That(
rightBoundedClosedInterval.Includes(-100)
);
Assert.That(
!rightBoundedClosedInterval.Includes(5)
);
}
}
public class Interval<T> where T : struct, IComparable<T>
{
private T? _left;
private T? _right;
private int _edges;
private Interval(T? left, Edge leftEdge, T? right, Edge rightEdge)
{
if (left.HasValue && right.HasValue && left.Value.CompareTo(right.Value) > 0)
throw new ArgumentException("Left edge must be lower than right edge");
_left = left;
_right = right;
_edges = (leftEdge == Edge.Closed ? 0x1 : 0) | (rightEdge == Edge.Closed ? 0x2 : 0);
}
public T? Left
{
get { return _left; }
}
public Edge LeftEdge
{
get { return _left.HasValue ? ((_edges & 0x1) != 0 ? Edge.Closed : Edge.Open) : Edge.Unbounded; }
}
public T? Right
{
get { return _right; }
}
public Edge RightEdge
{
get { return _right.HasValue ? ((_edges & 0x2) != 0 ? Edge.Closed : Edge.Open) : Edge.Unbounded; }
}
public bool Includes(T value)
{
var leftCompare = CompareLeft(value);
var rightCompare = CompareRight(value);
return
(leftCompare == CompareResult.Equals || leftCompare == CompareResult.Inside) &&
(rightCompare == CompareResult.Equals || rightCompare == CompareResult.Inside);
}
public bool Includes(Interval<T> interval)
{
var leftEdge = LeftEdge;
if (leftEdge != Edge.Unbounded)
{
if (
leftEdge == Edge.Open &&
interval.LeftEdge == Edge.Closed &&
interval._left.Equals(_left)
)
return false;
if (interval.CompareLeft(_left.Value) == CompareResult.Inside)
return false;
}
var rightEdge = RightEdge;
if (rightEdge != Edge.Unbounded)
{
if (
rightEdge == Edge.Open &&
interval.RightEdge == Edge.Closed &&
interval._right.Equals(_right)
)
return false;
if (interval.CompareRight(_right.Value) == CompareResult.Inside)
return false;
}
return true;
}
private CompareResult CompareLeft(T value)
{
var leftEdge = LeftEdge;
if (leftEdge == Edge.Unbounded)
return CompareResult.Equals;
if (leftEdge == Edge.Closed && _left.Value.Equals(value))
return CompareResult.Inside;
return _left.Value.CompareTo(value) < 0
? CompareResult.Inside
: CompareResult.Outside;
}
private CompareResult CompareRight(T value)
{
var rightEdge = RightEdge;
if (rightEdge == Edge.Unbounded)
return CompareResult.Equals;
if (rightEdge == Edge.Closed && _right.Value.Equals(value))
return CompareResult.Inside;
return _right.Value.CompareTo(value) > 0
? CompareResult.Inside
: CompareResult.Outside;
}
public static Interval<T> LeftBounded(T left, Edge leftEdge)
{
return new Interval<T>(left, leftEdge, null, Edge.Unbounded);
}
public static Interval<T> RightBounded(T right, Edge rightEdge)
{
return new Interval<T>(null, Edge.Unbounded, right, rightEdge);
}
public static Interval<T> Bounded(T left, Edge leftEdge, T right, Edge rightEdge)
{
return new Interval<T>(left, leftEdge, right, rightEdge);
}
public static Interval<T> Unbounded()
{
return new Interval<T>(null, Edge.Unbounded, null, Edge.Unbounded);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(this, obj))
return true;
var other = obj as Interval<T>;
if (other == null)
return false;
return
((!_left.HasValue && !other._left.HasValue) || _left.Equals(other._left)) &&
((!_right.HasValue && !other._right.HasValue) || _right.Equals(other._right)) &&
_edges == other._edges;
}
public override int GetHashCode()
{
return
(_left.HasValue ? _left.GetHashCode() : 0) ^
(_right.HasValue ? _right.GetHashCode() : 0) ^
_edges.GetHashCode();
}
public static bool operator ==(Interval<T> a, Interval<T> b)
{
return ReferenceEquals(a, b) || a.Equals(b);
}
public static bool operator !=(Interval<T> a, Interval<T> b)
{
return !(a == b);
}
public override string ToString()
{
var leftEdge = LeftEdge;
var rightEdge = RightEdge;
var sb = new StringBuilder();
if (leftEdge == Edge.Unbounded)
{
sb.Append("(-?");
}
else
{
if (leftEdge == Edge.Open)
sb.Append('(');
else
sb.Append('[');
sb.Append(_left.Value);
}
sb.Append(',');
if (rightEdge == Edge.Unbounded)
{
sb.Append("?)");
}
else
{
sb.Append(_right.Value);
if (rightEdge == Edge.Open)
sb.Append(')');
else
sb.Append(']');
}
return sb.ToString();
}
private enum CompareResult
{
Inside,
Outside,
Equals
}
}
public enum Edge
{
Open,
Closed,
Unbounded
}
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这样的事情实施起来很简单。请注意,因为大多数原始数据类型和 DateTime 都实现IComparable,所以您可以创建一个可以与所有这些类型一起使用的通用 inval 类型。
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