Duc*_*tor 1 math lua vector roblox magnitude
尝试使用p5.js库移植我在javascript中制作的内容,该库具有用于2D矢量的setMag函数
如何设置ROBLOX / lua中2D向量的大小?
function particle:update(mouseX,mouseY)
local t=(Vector2.new(mouseX,mouseY)-(self.pos)).unit.setMag(self.acc)
self.thrust=t
self.vel = self.vel + self.thrust
if self.vel.magnitude>self.maxspeed then
self.vel.unit.setMag(self.maxspeed)
end
self.pos=self.pos+(self.vel)
self.frame.Position=UDim2.new(0,self.pos.x,0,self.pos.y)
end
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让我们向量分量为vx, vy。目前的大小是
Mag = Math.Sqrt(vx * vx + vy * vy)
//as Piglet noticed in comment, you can use magnitude property
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要使向量具有相同方向但改变幅度,只需将分量乘以幅度比即可:
new_vx = vx * New_Mag / Mag
new_vy = vy * New_Mag / Mag
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