use*_*509 15 optimization cashapelayer ios uibezierpath swift
如何CAShapeLayer()
使用渐变和45度角填充?
例如,在图像1中,下面的代码绘制一个正方形并填充图层blue(UIColor.blueColor().CGColor
).
但是,如何在图像2(即UIColor.blueColor().CGColor
到UIColor.redColor().CGColor
)中填充从蓝色到红色的45度角的渐变?
码:
let path = UIBezierPath()
path.moveToPoint(CGPoint(x: 0, y: 0))
path.addLineToPoint(CGPoint(x: 0, y: 100))
path.addLineToPoint(CGPoint(x: 100, y: 100))
path.addLineToPoint(CGPoint(x: 100, y: 0))
path.closePath()
let shape = CAShapeLayer()
shape.path = path.CGPath
shape.fillColor = UIColor.blueColor().CGColor
Run Code Online (Sandbox Code Playgroud)
Ali*_*tra 30
为什么不使用CAGradientLayer
哪个startPoint
和endPoint
属性.
你可以做:
import UIKit
import PlaygroundSupport
let frame = CGRect(x: 0, y: 0, width: 100, height: 100)
let view = UIView(frame: frame)
PlaygroundPage.current.liveView = view
let path = UIBezierPath(ovalIn: frame)
let shape = CAShapeLayer()
shape.frame = frame
shape.path = path.cgPath
shape.fillColor = UIColor.blue.cgColor
let gradient = CAGradientLayer()
gradient.frame = frame
gradient.colors = [UIColor.blue.cgColor,
UIColor.red.cgColor]
gradient.startPoint = CGPoint(x: 0, y: 1)
gradient.endPoint = CGPoint(x: 1, y: 0)
gradient.mask = shape
view.layer.addSublayer(gradient)
Run Code Online (Sandbox Code Playgroud)
注意:为圆圈添加了贝塞尔曲线路径,因为它可以在没有正方形掩码的情况下工作.
尽管上述解决方案仅在像45°这样的平凡角度真正起作用,但是我的代码能够将梯度设置为任何给定角度。
public extension CALayer {
public func applyGradient(of colors: UIColor..., atAngle angle: CGFloat) -> CAGradientLayer {
let gradient = CAGradientLayer()
gradient.frame = frame
gradient.colors = colors
gradient.calculatePoints(for: angle)
gradient.mask = self
return gradient
}
}
public extension CAGradientLayer {
/// Sets the start and end points on a gradient layer for a given angle.
///
/// - Important:
/// *0°* is a horizontal gradient from left to right.
///
/// With a positive input, the rotational direction is clockwise.
///
/// * An input of *400°* will have the same output as an input of *40°*
///
/// With a negative input, the rotational direction is clockwise.
///
/// * An input of *-15°* will have the same output as *345°*
///
/// - Parameters:
/// - angle: The angle of the gradient.
///
public func calculatePoints(for angle: CGFloat) {
var ang = (-angle).truncatingRemainder(dividingBy: 360)
if ang < 0 { ang = 360 + ang }
let n: CGFloat = 0.5
let tanx: (CGFloat) -> CGFloat = { tan($0 * CGFloat.pi / 180) }
switch ang {
case 0...45, 315...360:
let a = CGPoint(x: 0, y: n * tanx(ang) + n)
let b = CGPoint(x: 1, y: n * tanx(-ang) + n)
startPoint = a
endPoint = b
case 45...135:
let a = CGPoint(x: n * tanx(ang - 90) + n, y: 1)
let b = CGPoint(x: n * tanx(-ang - 90) + n, y: 0)
startPoint = a
endPoint = b
case 135...225:
let a = CGPoint(x: 1, y: n * tanx(-ang) + n)
let b = CGPoint(x: 0, y: n * tanx(ang) + n)
startPoint = a
endPoint = b
case 225...315:
let a = CGPoint(x: n * tanx(-ang - 90) + n, y: 0)
let b = CGPoint(x: n * tanx(ang - 90) + n, y: 1)
startPoint = a
endPoint = b
default:
let a = CGPoint(x: 0, y: n)
let b = CGPoint(x: 1, y: n)
startPoint = a
endPoint = b
}
}
}
Run Code Online (Sandbox Code Playgroud)
let layer = CAShapeLayer()
// Setup layer...
// Gradient Direction: ?
let gradientLayer1 = layer.applyGradient(of: UIColor.yellow, UIColor.red, at: 0)
// Gradient Direction: ??
let gradientLayer2 = layer.applyGradient(of: UIColor.purple, UIColor.yellow, UIColor.green, at: -45)
// Gradient Direction: ?
let gradientLayer3 = layer.applyGradient(of: UIColor.yellow, UIColor.blue, UIColor.green, at: 180)
// Gradient Direction: ?
let gradientLayer4 = layer.applyGradient(of: UIColor.red, UIColor.blue, at: 450)
Run Code Online (Sandbox Code Playgroud)
因此,我最近实际上花了很多时间自己回答这个问题。以下是一些示例角度,仅用于帮助理解和可视化顺时针旋转方向。
如果你有兴趣我怎么想通了,我做了一个表来形象化基本上就是我从做0° - 360°。
归档时间: |
|
查看次数: |
6751 次 |
最近记录: |