Гру*_* БИ 3 c# wpf png save inkcanvas
Here is my wpf code
<InkCanvas x:Name="inkCanvas" Margin="9,325,210,193" Background="Azure"></InkCanvas>
And also there is a button
When pressing the button, i want to save image drawn to a file. here is my code
private void button1_Click(object sender, RoutedEventArgs e)
{
int margin = (int)inkCanvas.Margin.Left;
int width = (int)inkCanvas.ActualWidth - margin;
int height = (int)inkCanvas.ActualHeight - margin;
RenderTargetBitmap rtb = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Default);
rtb.Render(inkCanvas);
using (FileStream fs = new FileStream("path", FileMode.Create))
{
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(rtb));
encoder.Save(fs);
}
}
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But image dusplayed is all black (whatching from an explorer) or complitely white, if opened in paint. What do i do to get an image exactely as drawn? ty.
The problem is that you are trying to save Vector Graphics as a Bitmap and thats not possible, so first what you need to do is draw the Vectors and then you can save the Drawing
this class will draw Ink on to a existing bitmap
public class InkImage
{
public static BitmapFrame MergeInk(StrokeCollection ink, BitmapSource background)
{
DrawingVisual drawingVisual = new DrawingVisual();
using (DrawingContext drawingContext = drawingVisual.RenderOpen())
{
drawingContext.DrawImage(background, new Rect(0, 0, background.Width, background.Height));
foreach (var item in ink)
{
item.Draw(drawingContext);
}
drawingContext.Close();
var bitmap = new RenderTargetBitmap((int)background.Width, (int)background.Height, background.DpiX, background.DpiY, PixelFormats.Pbgra32);
bitmap.Render(drawingVisual);
return BitmapFrame.Create(bitmap);
}
}
}
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you can then save the bitmap using the JPEG or PNG encoder