vga*_*nin 12 android android-custom-view android-graphics
在缩放GLES20RecordingCanvas上绘制的路径具有质量,就好像它在位图中未缩放,然后向上缩放.
相比之下,如果我Canvas使用支持位图创建,然后对Canvas对象应用相同的缩放转换,我会得到更优越的位图.
这里使用Path.addCircle和绘制两个圆圈Canvas.scale.使用缩放绘制上圆,使用后退位图GLES20RecordingCanvas使用缩放简单绘制下圆Canvas.
一些代码:
public class TestPathRenderer extends View {
...
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
int measuredWidth = getMeasuredWidth();
int measuredHeight = getMeasuredHeight();
float distortedWidth = getDistortedWidth();
float distortedHeight = getDistortedHeight();
path.reset();
path.addCircle(distortedWidth/2f, distortedHeight/2f, Math.min(distortedWidth/2f, distortedHeight/2f), Path.Direction.CW);
bitmap = assembleNewBitmap(measuredWidth, measuredHeight);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
switch (renderMode) {
case RENDER_MODE_WO_BITMAP:
drawOnCanvas(canvas);
break;
case RENDER_MODE_WITH_BITMAP:
canvas.drawBitmap(bitmap, 0f, 0f, paint);
break;
default:
throw new UnsupportedOperationException("Undefined render mode: " + renderMode);
}
}
private Bitmap assembleNewBitmap(int w, int h) {
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawOnCanvas(canvas);
return bitmap;
}
private void drawOnCanvas(@NonNull Canvas canvas) {
canvas.save();
canvas.scale(DISTORTION_FACTOR, DISTORTION_FACTOR);
canvas.drawPath(path, paint);
canvas.restore();
}
}
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我无法理解这两种情况的质量差异.对我来说,它们似乎必须是可以互换的.
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