Ana*_*ala 7 unity-game-engine daydream hololens google-vr
白日梦控制器非常棒,我们希望能够在我的AR应用程序中使用它.它通过蓝牙与HoloLens配对就好了,但不确定我是否可以在Unity中查看它.
HoloLens和白日梦都需要他们自己的Unity技术预览.该GVR控制器代码在线,但似乎直接对话GVR C API.
如果在白日梦技术预览之外访问Unity中的白日梦控制器,是否有可能?
For*_*ter 14
在没有GVR服务的情况下访问daydream控制器是非常可能的.事实上,我自己正在努力,可以分享我所知道的.
使用bluetooth gatt,您可以查看所有可用数据并订阅您想要的ID.我不知道你将如何在Hololens/Unity中专门做这件事.基本上你想要:
0000fe55-0000-1000-8000-00805f9b34fb)00000001-1000-1000-8000-00805f9b34fb)00002902-0000-1000-8000-00805f9b34fb)Android示例:
static final UUID DAYDREAM_CUSTOM_SERVICE = UUID.fromString("0000fe55-0000-1000-8000-00805f9b34fb");
static final UUID DAYDREAM_CHARACTERISTIC = UUID.fromString("00000001-1000-1000-8000-00805f9b34fb");
static final UUID CHARACTERISTIC_UPDATE_NOTIFICATION_DESCRIPTOR_UUID = UUID.fromString("00002902-0000-1000-8000-00805f9b34fb");
...
BluetoothGattService service = gatt.getService(DAYDREAM_CUSTOM_SERVICE);
BluetoothGattCharacteristic characteristic = service.getCharacteristic(DAYDREAM_CHARACTERISTIC);
gatt.setCharacteristicNotification(characteristic, true);
BluetoothGattDescriptor descriptor = characteristic.getDescriptor(CHARACTERISTIC_UPDATE_NOTIFICATION_DESCRIPTOR_UUID);
descriptor.setValue( BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE);
gatt.writeDescriptor(descriptor);
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我建议查找蓝牙Gatt以了解有关服务和特性的更多信息.在开始使用代码之前,我还在playstore上使用了BLE Scanner应用程序来查看大量此类信息.
该设备提供20个字节的数据.它由时间,方向,加速度,原始陀螺仪,触摸位置和按钮标志组成.
示例(平放在桌子上):
5BEBFFB825FDB000041000B00000000000000000
63EFFFB825FDB000041000B00000000000000008
6C73FFB825FDB000041000B00000000000000038
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示例(使用触摸板):
480BFE87EB00E801841000B00000000191FBA008
4F8FFE47EB00E800441000B0000003FEB1FBA038
5893FE27EB00EFFF041000B0000003FF51FBA000
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字节定义如下:
Bytes:
- 1: TTTT TTTT * T for time, loops
- 2: TNNN NNKK * N is sequence number
- 3: KKKK KKKK * IJK is orientation
- 4: KKKI IIII
- 5: IIII IIII
- 6: JJJJ JJJJ
- 7: JJJJ JOOO * MNO is acceleration
- 8: OOOO OOOO
- 9: OONN NNNN
-10: NNNN NNNM
-11: MMMM MMMM
-12: MMMM CCCC * CDE for raw gyro
-13: CCCC CCCC
-14: CDDD DDDD
-15: DDDD DDEE
-16: EEEE EEEE
-17: EEEX XXXX * All the X is the X touch position (8 bits)
-18: XXXY YYYY * Y the Y touch position (8 bits)
-19: YYYB BBBB * B the buttons (5 bits | [+][-][App][Home][Click])
-20: Values vary
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有了这个我有触摸板和按钮能够使用我可以构建应用程序的任何蓝牙设备.此外,您还需要添加功能以重置设备位置,控制音频等.
在Android上使用此定义:
static final int CLICK_BTN = 0x1;
static final int HOME_BTN = 0x2;
static final int APP_BTN = 0x4;
static final int VOL_DOWN_BTN = 0x8;
static final int VOL_UP_BTN = 0x10;
float xTouch=0, yTouch=0;
...
final boolean isClickDown = (data[18] & CLICK_BTN) > 0;
final boolean isHomeDown = (data[18] & HOME_BTN) > 0;
final boolean isAppDown = (data[18] & APP_BTN) > 0;
final boolean isVolMinusDown = (data[18] & VOL_DOWN_BTN) > 0;
final boolean isVolPlusDown = (data[18] & VOL_UP_BTN) > 0;
final int time = ((data[0] & 0xFF) << 1 | (data[1] & 0x80) >> 7 );
final int seq = (data[1] & 0x7C) >> 2;
int xOri = (data[1] & 0x03) << 11 | (data[2] & 0xFF) << 3 | (data[3] & 0xE0) >> 5;
xOri = (xOri << 19) >> 19;
int yOri = (data[3] & 0x1F) << 8 | (data[4] & 0xFF);
yOri = (yOri << 19) >> 19;
int zOri = (data[5] & 0xFF) << 5 | (data[6] & 0xF8) >> 3;
zOri = (zOri << 19) >> 19;
int xAcc = (data[6] & 0x07) << 10 | (data[7] & 0xFF) << 2 | (data[8] & 0xC0) >> 6;
xAcc = (xAcc << 19) >> 19;
int yAcc = (data[8] & 0x3F) << 7 | (data[9] & 0xFE) >>> 1;
yAcc = (yAcc << 19) >> 19;
int zAcc = (data[9] & 0x01) << 12 | (data[10] & 0xFF) << 4 | (data[11] & 0xF0) >> 4;
zAcc = (zAcc << 19) >> 19;
int xGyro = ((data[11] & 0x0F) << 9 | (data[12] & 0xFF) << 1 | (data[13] & 0x80) >> 7);
xGyro = (xGyro << 19) >> 19;
int yGyro = ((data[13] & 0x7F) << 6 | (data[14] & 0xFC) >> 2 );
yGyro = (yGyro << 19) >> 19;
int zGyro = ((data[14] & 0x03) << 11 | (data[15] & 0xFF) << 3 | (data[16] & 0xE0) >> 5);
zGyro = (zGyro << 19) >> 19;
xTouch = ((data[16] & 0x1F) << 3 | (data[17] & 0xE0) >> 5) / 255.0f;
yTouch = ((data[17] & 0x1F) << 3 | (data[18] & 0xE0) >> 5) / 255.0f;
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这可以进行优化,但它会分配除最后一个字节之外的所有位.代码value = (value << 19) >> 19也可以value = (value >> 12) == 0 ? value : ~0x1FFF | value.它只是将已签名的位扩展为32位signed int.
我希望这会有所帮助并期待更多答案.
在查看gvr代码后,我发现我之前的假设存在一些问题.它实际上是Orientation/Acceleration/Gyro.此外,序列还有1位,时间少1位.我已经更新了字节定义和android示例.
此外,X,Y,Z值需要缩放为浮点数.对于Unity,您可以将整数放入Vector3s,然后使用以下内容.对于Unity,我也否定了oriVector中的x和y.
Vector3 oriVector = new Vector3 (-xOri, -yOri, zOri);
...
oriVector *= (2 * Mathf.PI / 4095.0);
accVector *= (8 * 9.8 / 4095.0);
gyroVector *= (2048 / 180 * Mathf.PI / 4095.0);
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然后要获得旋转,您只需要oriVector.实际上,轴角度存储为:单位矢量*角度.
public Quaternion orientation = Quaternion.identity;
private Quaternion controllerPoseInSensorSpace = Quaternion.identity;
private Quaternion startFromSensorTransformation = Quaternion.identity;
...
// do this bit after getting the data and scaling it
float sqrMagnitude = oriVector.sqrMagnitude;
if (sqrMagnitude > 0) {
// extract radian angle
float w = Mathf.Sqrt (sqrMagnitude);
// normalize vector
oriVector /= w;
// set orientation space
setOrientationInSensorSpace (w,oriVector);
}
...
// then assign to a Transform
controller.localRotation = this.orientation;
...
// sets orientation with rotation offset
void setOrientationInSensorSpace(float angle, Vector3 axis) {
// set orientation space
this.controllerPoseInSensorSpace = Quaternion.AngleAxis(angle*Mathf.Rad2Deg,axis);
// rotate based on centered offset
this.orientation = this.startFromSensorTransformation * this.controllerPoseInSensorSpace;
}
...
// after holding home for 600 milliseconds
private void setStartFromSensorTransformation() {
Vector3 angles = this.controllerPoseInSensorSpace.eulerAngles;
// reset rotation on Y
this.startFromSensorTransformation.Set(0,Mathf.Sin(-angles.y * Mathf.Deg2Rad / 2f), 0, Mathf.Cos(angles.y * Mathf.Deg2Rad / 2f));
// could also reset all, easier to work with
//this.startFromSensorTransformation = Quaternion.Inverse (this.controllerPoseInSensorSpace);
}
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这就是让白日梦与常规蓝牙设备一起工作的一切.我还在Unity3D中使用了上面的C#代码.
添加了更完整的字节定义.之前缺失的值是陀螺仪,磁力计和加速度数据.它们每个都有三个13位签名的整数.似乎还有一个序列号隐藏在时间位中.
为了将设备数据与其他平台一起使用,您需要将数据放入用于9DoF/IMU设备的类似公式中.我不知道如何解决这个问题.
这可能是为标志保留的,我不确定其含义,但我有一些调查结果要列出.版本号是控制器的固件版本.
1.0.10 (out of the box): 0xF0/0xF8
1.0.10 (previously used with gvr): 0x00/0x08/0x38/0x51
1.0.15: 0x00/0x70
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